Rusted Warfare - RTS

Rusted Warfare - RTS

Lord of the Realm 0.98
27 Comments
blayt_man 27 Aug, 2024 @ 5:17am 
tho most nostalgic looking mod ever like serious cnc type vibes 9 out of 10
medhathobo 23 Aug, 2024 @ 11:41am 
Yeah this needs a lot of fixing. Vikings especially.
1991 honda civic SI 28 Jul, 2024 @ 2:21pm 
i played the mod with a friend and i found a couple of bugs:

-after building a ship all my troops would automatically try to board the ship if i tried to move them
-i couldnt find an option to upgrade buildings
-the ships would not swim over the dark parts of the water

overal this mod is very cool in my opinion with an emphasis on decoation and imersion but theres stuff that make the mod kinda unplayable or just inconvinient
Dev if you'd fix the bugs or give me an explenation on how to actually upgrade buildings then i'd give the mod a 2nd shot but until then the mod is not really enjoyable
Raven 21 Jul, 2024 @ 4:36am 
Inserting 3D models into Rusted Warfare is not that unsual, some mods such as Pride of Nations use it for ships, and is generally reserved for larger vehicles, but nothing's stopping someone from using it on infantry.
Gato 16 Jun, 2024 @ 11:14am 
Wait are you trying to insert 3d models into Rusted Warfare???
knight133799 14 Apr, 2024 @ 11:08am 
if you get to version 1.0, will you do dlcs that are like age of early gunpowder?
Heavy little Hamster  [author] 22 Mar, 2024 @ 8:23am 
Version 0.98 is here!
Heavy little Hamster  [author] 7 Feb, 2024 @ 7:44am 
Update:

As I used the last weeks to think where this mod should go and thought about what WARFACTORY said I came to the conclusion that doing it the C&C way in blender will give me much more creativ freedom and speedup my workflow.

So the good news: For now. every building will be reworked in blender.
The other news: this will take some time. :)

Plan for 2024:

1. Reworking Graphics for buildings in blender
2. Meanwhile some new units
3. Finishing new faction Scotts
4. (eventually) If I could learn enough rebuilding the units too.

Best wishes
Gunny
Heavy little Hamster  [author] 22 Dec, 2023 @ 8:09am 
New Update 0.97 is out.
JerrBear' 9 Dec, 2023 @ 12:16pm 
hey can you fix the ships, the hit boxes are WAY too big
Heavy little Hamster  [author] 2 Nov, 2023 @ 12:10pm 
@WARFACTORY I want to finish the mod first. Means better AI, one more faction, more units, more buildings. But yes I have the graphics in mind.
WARFACTORY 2 Nov, 2023 @ 12:24am 
It's a cool modification, but the graphics are still a little weak, will you change it to a better one or leave it as it is?
Heavy little Hamster  [author] 25 Oct, 2023 @ 10:51am 
Update 0.96 out now

Overworked build system.

New structure fisherhut

new units fisherman and breed farmer

farming is automatic now and indicate by a +10 over the building

better balance on units and ai

team colors and banners on castles

houses now smoke if they're near a castle or town center wich means taxes are added.
no smoke no money.

new house grafiks,

small houses are now upgradeable

viking houses

ships now are water units only. now hovering
ships have additional defense archers.
Barmaros 17 Oct, 2023 @ 5:05am 
Well this is wrong. Anglo-saxons would convert farmers into fyrdsmen, which specialise through experience. :p
I could probably make similar comments for every other faction.
Rather unfinished mod with confusing features and unbalanced combat.
Seems to be attempting historicity, falls short hard.
Tumble Trash᠌ ⁧⁧ Official 4 Oct, 2023 @ 10:17pm 
Homes also don't generate taxes
Tumble Trash᠌ ⁧⁧ Official 4 Oct, 2023 @ 10:09pm 
Farmers don't drop off their wheat. Not sure why?
LAPD_Jim 28 Sep, 2023 @ 4:19am 
uhhhhhhhhhhhhhh:steambored:
Heavy little Hamster  [author] 20 Sep, 2023 @ 6:36am 
Update 0.95 is out now.

New resource system: added food and men.

New tax system: houses provide credits for your income.

New town center: found villages and raise taxes from nearby houses.

New buildings: huts and houses in three sizes upgradeable, blacksmith upgradeable to mechanicus.

New structures: Road and Piles.

New Units: Berserker (Vikings special Unit), Ladderman.

Build Animation: for all buildings.

Fixed Farmers now harvesting on there own fields.

more in the changelog.
Mr Gold 11 Sep, 2023 @ 1:32pm 
Great looking mod! :SaffronLove:
vane.the.overlord 7 Sep, 2023 @ 7:12pm 
who are you and how are you so based?!?
Heavy little Hamster  [author] 31 Aug, 2023 @ 7:08am 
New Version 0.9 out now!
Heavy little Hamster  [author] 27 Aug, 2023 @ 3:51am 
Major Update is coming!

Mid of next week I will release the new update.

Included are:

- new faction vikings:
- new unit axeman: is a multiroler, builder, fighter and structure wrecker in one.
- new unit dragonboat: faster in movement and turning

- maps:
- at least two maps, one special for the new faction max 3 players

-several improvements
AKStormtrooper 8 Aug, 2023 @ 5:27pm 
I've been wondering what a "unique" way to deploy/spawn units might look like for this mod
Heavy little Hamster  [author] 4 Aug, 2023 @ 11:08am 
Thanks.

1st Update is out now.
added T3 - Units Crossbowman and Longbowarcher and rebalanced Attacking distance on Archers.

laddermans are a good idea. I'm looking forward to handle this.
knight133799 3 Aug, 2023 @ 7:11pm 
please add laddermen like in the good old stronghold game.
knight133799 3 Aug, 2023 @ 7:08pm 
looks good so far, as a request can you add more factions like more Europe, middle east, and far east. by the way can you make different ages like the late renaissance too,
WARFACTORY 3 Aug, 2023 @ 2:39am 
Good job)