Space Engineers

Space Engineers

Solid Light - Light weapons (WC)
9 Comments
lAimBotl  [author] 29 Aug, 2023 @ 7:06pm 
updated my code, so lead prediction should work with the fixed guns in this mod now.
lAimBotl  [author] 8 Aug, 2023 @ 4:19pm 
bah the old model was spaghetti, so I made a new one from scratch, and it is fixedd!!
lAimBotl  [author] 6 Aug, 2023 @ 3:55pm 
Bah, found a funny bug that is really weird,
the SG rotating part of the turret shrinks as it moves, didn't see it when testing because I tested if they fired, WC normally just works or doesn't, and I never have had a turret decide to shrink into nothingness when moving, never even thought that was possible lmao. . .
guess I will have to fix that :P .

I could add small auto cannons, along with small railgun type weps.
The Erubian Warlord 2 Aug, 2023 @ 6:23pm 
how about a railgun inspired weapon with a long charge up but a killer punchthrough in a small area non explosive
wingmaster 2 Aug, 2023 @ 1:06pm 
ok great i'll test it out:selike:
lAimBotl  [author] 2 Aug, 2023 @ 12:30pm 
and now it is fixed.
lAimBotl  [author] 2 Aug, 2023 @ 10:52am 
Oh I forgot to add a component properly, sorry for the super expensive solar panels lmao, I should have it fixed in a bit.
I am gonna be balancing the comp costs today, also going to add a custom comp so I can more easily integrate it into a upcoming mod . . .
lAimBotl  [author] 2 Aug, 2023 @ 10:37am 
3000m is the max range of these weapons, and they should be able to target missiles, guess I should double check . . .
wingmaster 2 Aug, 2023 @ 6:28am 
what kind of range do they have and do they target missiles?