Jupiter Hell

Jupiter Hell

Custom Class : Medic Class
27 Comments
_TheBunnymaster_ 6 Oct @ 2:46pm 
Just checking in on my favorite mod for this game. Any progress?
mamijomale  [author] 13 Oct, 2024 @ 3:46am 
Yeah, it has been a while I didn't have updated the mod (shame on me).
I'm definitely not surprised to learn about it not working at a moment updates after updates.
Also, it does redefine Large Medkits and Large Stimpacks since their vanilla properties don't allow stacking. It makes sense it has such results with a new challenge ribbon.

Well, I guess it's time to schedule some evenings to fix it all. I can't tell how much time this will take, but whenever it's ready, you'll know it! :)

For now, if you're using this mod and things go okay, enjoy yourself, but be wary, and keep sending the logs in case I miss something. You can also find me on Discord in the JH group, don't be shy to ping me there or send a DM.

Cheers!
Same_difference 12 Oct, 2024 @ 4:53am 
Medic doesn't work with the 1.8 new challenge ribbons. Large Medkits and Large stimpacks don't get added to the no healing items used ribbon stats.
Sleekie 8 Dec, 2023 @ 12:20pm 
I also had a crash when taking An Apple A Day L3.

00:00:34.16 [CRITICAL] lua::function_base::call : call failed - [string "moreClasses_ktrait_master_an_apple_a_day:on..."]:10: attempt to index field 'health' (a number value)
00:00:34.16 [CRITICAL] Abort called : lua::function_base::call : critical error!
00:00:34.16 [CRITICAL] in D:\a\1\s\nv\src\lua\lua_function.cc:74 (void __cdecl nv::lua::function_base::call(int,int))
00:00:34.16 [CRITICAL] Aborting...
brickey.8 26 Oct, 2023 @ 5:49pm 
The problem with blood saving is, I spend most of my time with the blood meter near full anyways, and cash out everything above the max before leaving a level. I only really dip into the reserves if I'm getting hurt. If my health is high enough that part of a small medkit would be wasted then my blood is probably high enough that I won't be able to carry it to the next level. Granted it's probably better with large medkits, but as I pointed out allowing the player to use it at low health allows exploits so you probably need to forbid that anyways.
mamijomale  [author] 26 Oct, 2023 @ 1:59pm 
I think I need a discord server for the mod to receive feedbacks and full reports ^_^"

To balance the blood, I could nerf some abilities by capping/reducing the amounts of collected resources

Also, I'm glad you underlined the fact we do have advantages for early game with some skills and late game with others : it's what I wanted! B)

For the two skills mentionned, they actually does have their potential. Though it relies on the situation :

- HP for Blood: useful if you're overhealed, or find medkits you can't carry (make blood from HP and heal with the kit which you'd have left behind)
- Healing upon waiting: save the day if you are low on health and not yet in a fight, or just granting you a little chance to make it if you play bulky. I admit this might be more helpful for new players


There are other classes I have in work in progress, one still require the ultra skills. Others are just exisiting on paper.

Also thank you very much 茜打C.Da! ;)
茜打C.Da 20 Oct, 2023 @ 7:45pm 
真不戳,多了一个职业太爽了
brickey.8 19 Oct, 2023 @ 4:54pm 
Blood Saving needs a minimum health threshold (ie can't activate below 50%). As is, it can be used to farm infinite health by just going below level that First Aid heals you to and then waiting to regenerte your health. Also, if you use it with less than 10 HP and "Mister Hyde" it'll leave you at 0 HP and you become completely invincible (nothing would damage my HP, my blood or my armor).
brickey.8 16 Oct, 2023 @ 3:52pm 
It's a very ambitious mod (literally the only full class on the workshop so far), so I'm not surprised there's some bugs.

If I could supplement my bug reports with some balance feedback: The fact that humans are common early on and rare late-game makes the medic feel a bit unbalanced. Callisto is an absolute joke because field rescue is so strong early on, but it becomes weak later on unless you have traits that generate extra blood. The fact that revived enemies in Nightmare drop more blood is probably not great for balance. Most non-blood skills scale up fine, and PHD in particular shores up the late game. By comparison all three base game classes have about the same resource generation for the whole game (unless they take traits that grant extra). I'm not sure this can be fixed without fundamentally changing how you gain blood.

Several traits like those that boost the "heal by waiting" or the one to trade HP for blood look bad on paper but I haven't actually tried them.
mamijomale  [author] 16 Oct, 2023 @ 12:46pm 
Thank you very much for the detailed report on bugs! I'll take a look on these numerous ones for the next updated! :D
brickey.8 15 Oct, 2023 @ 11:36am 
Few more bugs: Harvester doesn't work as advertised. It claims to make "organic" enemies drop more blood but demons still drop none. Also, I never once noticed it inflict bleed damage when I was using the scrapgun. Also unrelated bug, the "specialist" weapon perk has no effect if you use it right after Field Rescue.
brickey.8 14 Sep, 2023 @ 7:36pm 
One more possible bug: At max level of plague doctor, the infection seems to increase every turn if you're not attacking the enemy. Just like how fire damage used to with negative fire resistance. Especially noticeable on Harbinger.
brickey.8 14 Sep, 2023 @ 6:48pm 
Couple bugs with plague doctor: The infected status lasts forever if you don't attack but seems to instantly wear off if you shoot at the enemy again. The infected perk from armor gives you the -20% speed if you have plague doctor level 2, making it extremely bad. The item description is very misleading--it sounds like you'll take damage. Finally, the game crashed when I killed the Ancient by DOT (he had both infected and bleed). More info here: https://gtm.steamproxy.vip/app/811320/discussions/1/5992658048662723683/
Raccoon 1 Sep, 2023 @ 2:50pm 
Game crashed when I took the "Apple a Day" L3 perk at level 14. Otherwise pretty fun (and very powerful) class.
Jiqil 7 Aug, 2023 @ 7:33pm 
thank you very much!
sellmerfud 7 Aug, 2023 @ 9:06am 
1. Create directory: ~/Library/Application Support/Steam/steamapps/common/Jupiter Hell/JupiterHell.app/Contents/MacOS/mods
2. cd to the mods directory that you created above
3. git clone https://github.com/mamijomale/Jupiter-Hell-Medic-Class
4. cd Jupiter-Hell-Medic-Class
5. ln -s medicclass/ANY ANY
ln -s medicclass/MEDIC MEDIC
ln -s medicclass/gfx.lua gfx.lua
ln -s medicclass/main.lua main.lua
ln -s medicclass/meta.lua meta.lua

I used symbolic links rather than moving the directories and files, so that I can pull updates to the git repo in the future.
Jiqil 7 Aug, 2023 @ 6:06am 
Hey @sellmerfud i am running on MacOs and encountering the same issue, Any tips how to replicate what you did?
sellmerfud 6 Aug, 2023 @ 1:28pm 
For my Mac M2 I had to move all the files in the 'mods/medicclass' subdirectory up one level to the 'mods' directory. Once I did that it now works.
mamijomale  [author] 6 Aug, 2023 @ 11:11am 
Alright, for any play who can't use the workshop, you might find my mod on Github as well! :D
sellmerfud 6 Aug, 2023 @ 8:35am 
The problem is that the mods are not installed. If I download and install manually they work fine. Do you have aURL where I can download this mod? Could not find it on github?
mamijomale  [author] 5 Aug, 2023 @ 2:06pm 
Yeah, the emulation could be the source of the issue then

You may need to get in touch with the devs on their discord or report the issue here :
https://github.com/chaosforgeorg/jh-mods/issues

Maybe they didn't worked on Mac OS support yet?
sellmerfud 5 Aug, 2023 @ 10:18am 
I don't think it is anything specific about your mod and none of the mods that I have tried seem to work. I'm on a Mac M2 processor so Steam is running via Rosetta (X64 emulation). That may be the problem? Thanks for your reply.
mamijomale  [author] 5 Aug, 2023 @ 4:50am 
It should appears as para-medic class when you want to start a normal run, alongside the Marine, Scout and Technicien classes.

If it didn't appear, the issue might come from elsewhere like a conflict with another mod, or eventually the data files if you did extracted it in your game repertory (which could override my mod).

It could also not load if you launched the game from the exe directly instead of from steam.

If however you took the mod while having a vanilla game and launching the game from Steam, I must admit I would be kinda clueless about your issue. You might need to get in touch with me in DMs so you could tell me more about your log.txt or if you have some specific settings idk.
sellmerfud 4 Aug, 2023 @ 9:38am 
I subscripted to this mod and restarted the game but I don't see the medic class in may menu? Is there something else I need to do?
Felix 4 Aug, 2023 @ 2:37am 
First: Really fun new class, thanks a bunch!

Crashreport: While beeing in Mr. Hyde Status I reached the next level and upgraded to Mr. Hyde L3 -> Game crashed. Crashreport file is in the discord. After reloading the game and this time storing the point until I was no longer at Mr. Hyde status and then leveling up worked without issues.
mamijomale  [author] 3 Aug, 2023 @ 11:42pm 
Interesting crash report. Well, I'll investigate and see. I don't think it could be due to the morgue file but I'll still check just in case.

Do you remember if what traits you have chosen? That might help me to track down what happened, like you know, if some traits with post-enemy death effect might have conflicts of some sort with the way the harbinger is working.
Redd9 3 Aug, 2023 @ 5:07pm 
Game crashed upon killing the harbinger while using this class. Is there a possible morgue file issue?