RimWorld

RimWorld

Fluff's Curvaceous Underarmored Mechanoids
659 Comments
FelipeGames2000 28 Oct @ 3:51pm 
@kaelumkennedy

[AV] Mechtech Basic Mechanoid that passively produces one of three materials; Neurofoam, a crafting material for one of the things added that doubles as emergency food (can be fed to babies as well), Hemogen Paste, which is hemogen for Sanguophages that harbor violent feedings at the cost of being less nutritious, or vanilla Neutroamine. It's design is based on the small Mechanoid being held by the Impid in Biotech's cover art
kaelumkennedy 28 Oct @ 3:21pm 
whats the fluoid?
MegaPro1921 19 Oct @ 11:21am 
Also are you gonna make a texture for the Fluoid?
MegaPro1921 4 Oct @ 4:31pm 
Could we have a full list of capabilities?
[TZD] Walton Simons 2 Oct @ 3:35am 
now we need an more "provocative" version
(prolly on LL or any other mod website)
Magos Pepegus 27 Sep @ 2:05am 
W H Y
Fluffolio  [author] 24 Sep @ 12:39pm 
Currently on hiatus , blame silksong.
D3K43 16 Sep @ 8:44am 
It already does support like a dozen other mechanoid mods
The God 16 Sep @ 5:15am 
Wondering if this mod will ever spread to other mechanoids mods, like the "Total anihilation" mod or "more mechanoids"
Fluffolio  [author] 16 Sep @ 3:49am 
The patches currently uses the old callout mod which still works
Dark 11 Sep @ 11:45pm 
Wonder if anyone been able to get this to work with Callouts (Continued), kinda wanna see the funny callouts that apparently exist. I been trying to get it to work, but the mechs just use normal callout lines.
Race9000 2 Sep @ 12:33pm 
Might be interesting to open the Discord, though I imagine most people wouldn't join to donate sprites.
Maybe I'd be able to find the motivation (and resources) to learn the Rimworld artstyle on there, I know I'd donate sprites if I ever did end up making some for this mod.
Fluffolio  [author] 1 Sep @ 12:11pm 
shortstax's yeah
FelipeGames2000 1 Sep @ 6:13am 
You mean ShortStax's textures to [AV] Mechtech mechanoids, or someone else's sprites for other mechs?
Fluffolio  [author] 31 Aug @ 11:35pm 
we just recently got a update by someone else donating sprites
Do you think I should open the discord so people can donate their sprites also?
Crabbo 31 Aug @ 10:49pm 
It's nice this mod is being somewhat updated. Not abandoned like most in other games
Jonathan Assessment 29 Aug @ 6:03pm 
@TooManyKobolds It's unlocked by high mechtech.
TooManyKobolds 29 Aug @ 4:58pm 
@D3K43 ah, ty im doing my first mechanoid playthrough. probably a standard instead of basic mechtech then?
D3K43 29 Aug @ 11:25am 
Medic bot is base-game. It's the Paramedic
TooManyKobolds 29 Aug @ 7:54am 
what mod is the medic bot from?
FelipeGames2000 27 Aug @ 12:02pm 
@Bam4000 Dude, chill tf out. Evenstaar’s comment is definitely sus, but I’m willing to chalk it up to bad phrasing. Going straight to death threats, though, is way over the line.
Bam4000 27 Aug @ 11:45am 
@Evenstaar You're a fucking pedo. kys
rrttrtrrr 17 Aug @ 3:53am 
is this rjw compitable
Alma_S 10 Aug @ 5:13pm 
the Surrogate mechanoid already got 1.6 update pls we need the sprite 🙏🙏🙏
Hayden 10 Aug @ 2:45pm 
Any way to troubleshoot?
Fluffolio  [author] 10 Aug @ 9:24am 
this is because the progenitor texture is being loaded after the mod
load the mod AFTER the progenitor mod
Hayden 9 Aug @ 1:47pm 
Fluff, heads up, the model for the progenitor only works for the angle facing west, every other time it's just the base model.
Evenstaar 9 Aug @ 12:53pm 
Hey y'all- I got a five-cent idea for ya. Maybe some biotech floordrawings of these mechanoids would be interesting. Because children are impressionable :3
StellarZynova 8 Aug @ 9:07am 
Two things can you make a way to turn off the re-texture while keeping the buffs and if you could be so wonderful as to add surrogate mother mechanoid from detvisor to the mech mods supported that would be greatly appreciated.
Fluffolio  [author] 27 Jul @ 7:46pm 
Rimpy is not perfect , it bricks mods all the time
ANGRI 27 Jul @ 11:14am 
Found a solution, just reinstalled the mod (unsubbed, deleted the folder in steam's workshop folder) and now it works perfectly fine!
D3K43 27 Jul @ 10:33am 
How selfish of the mechanoids, to not be sexier for me
ANGRI 27 Jul @ 10:20am 
Just to clarify, that none of the new sprites work for me, double checked by setting their age under 100 and mod order is correct, yet they don't really seem too eager to change into something nicer
D3K43 27 Jul @ 10:10am 
Yeah I checked my mod load order and the sprites still aren't showing up. Could it be an issue with playing on 1.6 despite Mechtech still being 1.5?
ANGRI 27 Jul @ 10:09am 
Weird, having the same issue that I don't get the new sprites despite the mod being under
Fluffolio  [author] 27 Jul @ 6:48am 
Under
D3K43 27 Jul @ 6:42am 
The new Mechtech sprites aren't working for me. Should I sort this mod over or under it?
Jonathan Assessment 27 Jul @ 6:16am 
Love that the apiarist finally got retextured! I always have at least one darting around my colony. ShortStax did a great job on the sprite!
Dantalion 27 Jul @ 12:13am 
Well, to whoever is making the sprites, the new ones, especially the royal lancer, are simply *chefs kiss* and I can't wait to see more!
Fluffolio  [author] 26 Jul @ 8:58am 
I made none of these sprites to clarify
Fluffolio  [author] 26 Jul @ 8:53am 
Added - Advanced Cleansweeper, Advanced Lifter , Advanced Agrihand from advanced mechs
Added - Apiarist from alpha mechs
Added - Royal lancer and Companion mech from mechtech
Sprite work done by @ShortStax
Yashka PivoBeer 22 Jul @ 2:00pm 
Will you make sprites for the other two mechanoids from mechanite plague?Just curious.
DRG Engineer 22 Jul @ 8:59am 
Well that's one way to show they have a gender.
Grub 21 Jul @ 1:58pm 
Thanks for clarifying.
Race9000 21 Jul @ 1:07pm 
Do you think you'll at some point add a sprite for the 'Psychic Ritual Mechanoid' mod? Seems like that one could be a fun addition if you find yourself in the mood for it.
Fluffolio  [author] 21 Jul @ 10:56am 
you are correct just delete that
Grub 21 Jul @ 3:17am 
I wanted to delete the buffs, but I found nothing on the /Defs folder. What I found are two folders (RulePackDefs and ThingDefs_Races) and a .xml file (PawnKinds_Breach.xml)
But I did find 'Buff.xml' on the /Patches folder. Do I delete that?
??? 21 Jul @ 12:30am 
If I might ask - Where are the cataphract textures used?
Zoid 20 Jul @ 1:50pm 
Yeah... Didint know I was into that. Learn something new every day.
D3K43 20 Jul @ 4:27am 
Well now I gotta add that mod to see wtf those look like, lol