Killing Floor 2

Killing Floor 2

Sandstorm: Firearm SFX Mod
73 Comments
Urban Samurai 13 Sep @ 8:40am 
Ah ok, yeah I tested thinking it was that but some reason the sound didn't change. Same for the Thompson. I have files for another sound mod and both guns didn't change despite overwriting
the files with yours... weird.
low hanging nuts  [author] 12 Sep @ 9:34pm 
Hey, "EXP_Grenade_HE" is the Commando's grenade, and "SA_Shotgun" is the double-barrel shotgun (aka Boomstick).
Urban Samurai 12 Sep @ 12:24pm 
Yo man, went through the files choosing what I wanted, some of which I had to Google cause different names but what is "EXP_Grenade_HE" and "SA_Shotgun"?
low hanging nuts  [author] 5 Sep @ 6:17am 
Just delete the files from where they were copied into
☾ Gunslinger ☾ 5 Sep @ 5:20am 
how to uninstall
jive 30 May @ 11:52am 
Got it. Thanks for the tip
low hanging nuts  [author] 30 May @ 11:00am 
It's important to copy it within Wwise itself rather than outside of it because otherwise it won't automatically change the IDs and it won't work properly in game. And make sure to copy the paths from txt properly including events as well, it won't work without properly set up events which go by "Play_WEP_*" name usually.
low hanging nuts  [author] 30 May @ 11:00am 
It took me a good while to figure it out, but it's actually quite simple. I just copied over the closest similar Actor-Mixer Hierarchy node from another gun, and renamed its content according to the txt file of the sound bank I need to make sounds for, whether it be G36 or S12.
jive 30 May @ 9:55am 
I'd like to know how you managed to do soundbanks for the DLC weapons (G36, S12, G18 etc.) since the audio modding kits hadn't been updated since 2018.
Did you use premade soundbank projects from non-DLC weapons as a base or did you make brand-new Wwise projects from the scratch?
☢GHOST☣ 1 Mar @ 12:20pm 
Ive been using your sound mod for over a month now and sheesh it sounds so refreshing compared to the boring vanilla gun sounds. By any chance do you have the SFX audio file in like WAV form that you can share?
goodra_hugs 15 Dec, 2024 @ 5:59pm 
battle field esc zombie game i love it
Mr.Mishima 21 Nov, 2024 @ 12:50pm 
sounds good thanks!
munked one 1 Nov, 2024 @ 7:07pm 
sounds great in the video. sounds like shit ingame. worse than vanilla gunshots. :steamthumbsdown:
山本ヤマイ 21 Oct, 2024 @ 10:21am 
amazing sounds. reward for you. thx
Milansta 22 Sep, 2024 @ 2:54pm 
This sounds rly nice
low hanging nuts  [author] 4 Jun, 2024 @ 5:44am 
Yeah I should do it some day, I just don't have much time for it right now.
I have some other pending changes for it, so I might drop an update later when I'll do everything I planned to.
Caff 1 Jun, 2024 @ 10:17pm 
Can you add sound effect for the HRG 93R? the vanilla sound effect is boring.
Memory 16 Feb, 2024 @ 7:46pm 
One of the best mods for KF2. Better than the weak and default gun sounds and makes the game feels fresh. Gun play is so satisfying now
Aku 28 Jan, 2024 @ 4:09pm 
Had to come back here because of the last update "validated" and overwrote ALL my sound files including my Japanese version of the stupid french trader.
Aku 9 Jan, 2024 @ 7:43pm 
THANK YOU. The MG3 finally sounds sexy as it should!
Basco 5 Jan, 2024 @ 9:53am 
finally Killerwatt's firing sound got better! Thanks so much!:steamthumbsup::steamthumbsup:
low hanging nuts  [author] 3 Jan, 2024 @ 2:56pm 
Well, the mod should be working, so you're probably doing something wrong.
Make sure you have moved the folder with mod files into appropriate place, which is in your Documents folder:
My Games\KillingFloor2\KFGame\Published\BrewedPC\WwiseAudio\Windows
And also make sure that the mod files themselves are in the Windows folder, otherwise it won't work.
MAUZER 2 Jan, 2024 @ 4:57am 
The mod seems to not working, and I followed every single step. Is there anything I could do?
Dark Kill 26 Dec, 2023 @ 12:27pm 
Nice to hear that. Thanks again for this mod, it really makes the game more enjoyable
low hanging nuts  [author] 26 Dec, 2023 @ 10:07am 
Oh yeah, totally forgot about that one. It was planned but never made it into the final release.
I will look into it as soon as I'll get more free time for it.
Dark Kill 25 Dec, 2023 @ 6:59pm 
Just leaving a suggestion. C4 Explosion sound, the default one is simply too quiet for such an explosion
Slim 7 Dec, 2023 @ 2:21pm 
Perfection
low hanging nuts  [author] 27 Nov, 2023 @ 9:39pm 
Hey,
If you don't have the Published folder, just create it in the appropriate directory, as mentioned in the description, and then paste the mod files there. Otherwise it won't work.
iaintgonefakeit 26 Nov, 2023 @ 9:20pm 
hey i dont see the published folder when trying to paste it but i have cache, congif, localization, and log. would any of those work?
-=F13=-Headshot 5 Nov, 2023 @ 1:30pm 
Thanks for your hard work!
low hanging nuts  [author] 31 Oct, 2023 @ 4:39am 
Thanks guys!
I hope I'll find some more time to update the new Beretta sounds and add more foley sounds for the other guns. Sunk deep into work right now.
Pelz Der Untoten 30 Oct, 2023 @ 10:22pm 
Don't normally comment on mods but this is absolutely top notch, dude.
Thank you and amazing job!
Nekorva 30 Oct, 2023 @ 8:12am 
thanks bro
Maha Kshatriya 30 Oct, 2023 @ 2:25am 
fucking ace bro :steamthumbsup:
DrAdalwin 28 Oct, 2023 @ 4:53pm 
OMG you're a saint, the MG3 vanilla sounds are an INSULT!!
Fluffy Ninja Menace 28 Oct, 2023 @ 10:52am 
Yesssss, thanks for adding the MG3 sounds! :happy_creep:
low hanging nuts  [author] 28 Oct, 2023 @ 9:55am 
The new MG3 sounds were added.
Sorry for the delay lads. Let me know if there's any problems with this update.
low hanging nuts  [author] 18 Oct, 2023 @ 11:00am 
Ye lads, give me some time, I'm gonna do the MG3 towards the weekend cuz I'm busy right now.
Mjolnir Recon number 54 18 Oct, 2023 @ 10:32am 
MG3
Lr 12 Oct, 2023 @ 8:18am 
Excelente contenido, por fin las armas de Comando suenan como armas profesionales, espero que puedas agregar tambien la MG3's, saludos.
LeatherFace 6 Oct, 2023 @ 2:08pm 
All good, forget the previous comment, i got it to work
LeatherFace 6 Oct, 2023 @ 1:57pm 
I do have files with WwiseDefaultBank_WW_WEP_SA_9mm.bnk (sa) in it for SandStorm?
low hanging nuts  [author] 5 Oct, 2023 @ 7:53pm 
Hey there,
I've just double checked the uploaded files, and the sound bank you named is there for me. It should be very first in the list since it has messed up name compared to the rest of the files.
LeatherFace 5 Oct, 2023 @ 6:48pm 
Hi, i've subscribed multiples times and when i follow your Installing,

WwiseDefaultBank_WW_EXP_Nail_Bomb.bnk

I dont have the sandstorm files, or am i missing something?
schm0e 26 Sep, 2023 @ 8:38am 
Please change the MG3's sounds whenever you can, it sounds AWFUL as of Beta1 lmao
low hanging nuts  [author] 24 Sep, 2023 @ 8:02am 
Well, I'm gonna change MG3 as soon as I can as update comes out. We'll see how it turns out.
DrAdalwin 24 Sep, 2023 @ 2:05am 
MG3's coming out soon, can't wait to hear that implemented!
low hanging nuts  [author] 13 Sep, 2023 @ 10:35pm 
Thanks a lot!
Yeah I'm planning on expanding it to a degree, though I'm being quite busy with my own stuff lately, so I can't get my hands on it properly. Will try to get back to it as soon as possible.
Caff 13 Sep, 2023 @ 8:25pm 
I hope you continue expanding your sound mod, it made KF2 more pleasant to play!
low hanging nuts  [author] 3 Sep, 2023 @ 12:24pm 
Uhh, what? 💀
Originally KF2 has echo system where it creates echoes on top of base firing sounds in certain scenarios, and I didn't touch most of those. Moreover, some of the guns reuse echo from the other guns, which may sound weird at times. MP7 is a good example.
I wish I had more control over it, but so far it works that way. Maybe I'll change it up later with updates.