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the files with yours... weird.
Did you use premade soundbank projects from non-DLC weapons as a base or did you make brand-new Wwise projects from the scratch?
I have some other pending changes for it, so I might drop an update later when I'll do everything I planned to.
Make sure you have moved the folder with mod files into appropriate place, which is in your Documents folder:
My Games\KillingFloor2\KFGame\Published\BrewedPC\WwiseAudio\Windows
And also make sure that the mod files themselves are in the Windows folder, otherwise it won't work.
I will look into it as soon as I'll get more free time for it.
If you don't have the Published folder, just create it in the appropriate directory, as mentioned in the description, and then paste the mod files there. Otherwise it won't work.
I hope I'll find some more time to update the new Beretta sounds and add more foley sounds for the other guns. Sunk deep into work right now.
Thank you and amazing job!
Sorry for the delay lads. Let me know if there's any problems with this update.
I've just double checked the uploaded files, and the sound bank you named is there for me. It should be very first in the list since it has messed up name compared to the rest of the files.
WwiseDefaultBank_WW_EXP_Nail_Bomb.bnk
I dont have the sandstorm files, or am i missing something?
Yeah I'm planning on expanding it to a degree, though I'm being quite busy with my own stuff lately, so I can't get my hands on it properly. Will try to get back to it as soon as possible.
Originally KF2 has echo system where it creates echoes on top of base firing sounds in certain scenarios, and I didn't touch most of those. Moreover, some of the guns reuse echo from the other guns, which may sound weird at times. MP7 is a good example.
I wish I had more control over it, but so far it works that way. Maybe I'll change it up later with updates.