Crusader Kings II

Crusader Kings II

Diadochi Kings Revival
55 Comments
Bark. 24 Aug @ 10:46am 
holy shit an actual mod on steam that's still alive?? inconceivable, good work lads
puttmartin14 23 Aug @ 1:01pm 
I've noticed that Sketchy cheats menu doesn't work with this mod.
tsf4  [author] 14 Aug @ 5:41pm 
Yes, but I am not sure how often I will update it. Map work is tough, and I don't know how to properly do it, but yes, I'd ideally like to expand the map in places/increase the amount of provinces in places like Persia and India.
rex.and.nathan 14 Aug @ 5:20pm 
Will this continue to be updated? Will more of the map be expanded upon possibly?
Dark Horse 18 Jul @ 1:04am 
Underrated mod.
tsf4  [author] 16 Jul @ 6:36pm 
Github link has now been fixed!
tsf4  [author] 2 Jul @ 11:30am 
New release, check the changelog for info!
tsf4  [author] 27 Sep, 2024 @ 2:38pm 
Try the Github release, or make sure the .mod file uses the correct path of what the mod's folder is called
phantomraptor63 27 Sep, 2024 @ 9:39am 
When i select it and start the game with it activated it doesn't work at all, its as if the game just ignores it and just loads regular CK2
tsf4  [author] 21 Aug, 2024 @ 12:24pm 
You have to let ck2 run a bit, and then close it and try again.
Johnny Attano 21 Aug, 2024 @ 1:37am 
so when i subscribe nothing happens nothing downloads
tsf4  [author] 14 Aug, 2024 @ 2:26pm 
Sorry, I haven't modded the new system for Rome. Whatever it is in game is the answer, is what I can say.
etienne.cadet974 13 Aug, 2024 @ 11:38pm 
But there while be for the moment only one cunsul, right ?
tsf4  [author] 13 Aug, 2024 @ 8:45am 
Glad you tried the new updates. The consulship is very funky to work in ck2, we tried improving it but its still kinda WIP. should be playable though still.
etienne.cadet974 13 Aug, 2024 @ 2:43am 
I've downloaded your last version on the github. It's realy cool to see new flags also. But i don't understand how the two consulship function. It's seem that there are just 2 kingdom tier title with notnig more. Did i miss something or is it still in WIP ? Thanks you for your amazing work.
tsf4  [author] 26 Jun, 2024 @ 12:55pm 
It could, but honestly I suck at uploading mods. Thats why I let folks use the Git if they can't get steam to work.
etienne.cadet974 26 Jun, 2024 @ 12:13pm 
Do you think if i undownload it on steam an download it again, it will work ?
etienne.cadet974 26 Jun, 2024 @ 12:12pm 
im a noob for that but i will try
tsf4  [author] 26 Jun, 2024 @ 8:55am 
Check your .mod file, make sure the path line in it matches what the folder is for the mod. Alternatively, get the Github download and try that with it.
etienne.cadet974 26 Jun, 2024 @ 8:02am 
I don't know why but its seem that the mod stopped to work. When i lunch it it play the vannila game. Can you help me ?
tsf4  [author] 5 Jun, 2024 @ 7:59am 
Excellent, glad it went well!
etienne.cadet974 15 May, 2024 @ 9:34am 
Thanks for your amazing work ! I just did a amazing multiplayer party with my friends !
It was so great ! Thanks a lot !!!
tsf4  [author] 1 May, 2024 @ 5:24pm 
Just put the Diadochi Kings folder and the Diadochi Kings .mod file out of the zip, into your mods folder. The other ones are older folders for testing stuff. I too am glad folks are enjoying these!
cpimentel ~PdS~ 30 Apr, 2024 @ 6:39pm 
Hi tsf4 & team! May I just say: Most glad that the Light is still valiantly struggling against the dark! XD and that Lux Invicta & DK both are getting such a banger combo, thank youuu!

that said, if i were to install the mod via github, how should go about that, step by step? which .mod files should be put in the ck2/mods folder? should the Rick Work ones be used at all?
tsf4  [author] 16 Apr, 2024 @ 6:22pm 
For now, just use Github or if you'd like I can put a download link somewhere.
Varainger 16 Apr, 2024 @ 3:15pm 
@tsf4
Hmm....didn't work either for me and still had seperated title names
(I moved the old version beforehand)

-"does it use the .mod file inside the folder "
No and there should be none in there either when uploading.
-"or the one in my ck2/mods folder"
Yes, the standard one with "path=", as with any non-Steam mod.
-"never had to change it from path to archive"
I didnt suggest that.

I short :
When uploading, no "descriptor" file anyhwere and outside the mod files folder a standard *.mod file with "path" inside.

Me very tired. I go to sleep.
If you remain in trouble, you might want to ask Whizzer on PDX forum or discord.
He's also better at explaining and english, than me.
tsf4  [author] 16 Apr, 2024 @ 1:43pm 
Try the new one I uploaded just now. It made me republish.
tsf4  [author] 16 Apr, 2024 @ 1:32pm 
This uploading is insanity. Ok, I have made a seperate folder from the dev/github one, does it use the .mod file inside the folder or the one in my ck2/mods folder? I have never had to change it from path to archive, because wouldn't that misfire when I am loading to publish while the game is going?

I have named the folder diadochikings and did the same for the .mod file. Going to try to upload this again. Thx for explaining, its just tough to get it right. I never was an uploader of mods because I hate the process but now I have to be because other devs who did it are gone.
Varainger 16 Apr, 2024 @ 7:43am 
Not to mention that in one of the two Diadochi Kings descriptor files at "path" Diadochi Kings is written with capital letters. IF that's the case in your uploaded *.mod file, it would be better to look exactly as the folder name in lower case. Best would be "diadochikings" for folder and *.mod file.
Varainger 16 Apr, 2024 @ 7:17am 
@tsf4 There are two descriptor files.
Should only be one, which gets created by Steam.
The *.mod file created has "path" instead of "archive" in it.

Are you uploading a folder with a descriptor file already inside ?
tsf4  [author] 15 Apr, 2024 @ 6:08pm 
Take the .mod file out of the Diadochi Kings folder and put it in your ck2/mods folder.

Steam bungs up these .mod files.
Andrew42 15 Apr, 2024 @ 6:07pm 
@ancient I would recommend manually installing the mod through Github for now. There was some Steam issues.
Darth Malgus 15 Apr, 2024 @ 10:24am 
It's not working for me - I'm using 3.3.5.1 (I believe, so it should work), and have no other mods installed. I made sure it installed, too, and tried to launch multiple times but the base game always comes on
tsf4  [author] 22 Feb, 2024 @ 5:52am 
Glad you like it, enjoy!
Isgud 21 Feb, 2024 @ 4:22pm 
It's stunning, just what I hoped for when I first downloaded the previous version from the workshop a few years back. Will need to learn the ropes as a few things seem to be different from nilla and other mods, will post any major bugs I come across. All in due time.

Thanks a lot!
Isgud 21 Feb, 2024 @ 2:27pm 
Giving this a go for sure, fingers crossed
waxerandboil 6 Aug, 2023 @ 9:33am 
yo lets go
cpimentel ~PdS~ 5 Aug, 2023 @ 1:33pm 
Can't wait to run roughshod over the Antipatrids and their traitor crew!
cpimentel ~PdS~ 5 Aug, 2023 @ 1:32pm 
Thank you! Also, additional deepest thanks for your work on the magnificent Lux Invicta mod, I just remembered your handle from that project. May all your efforts be as triumphal as these! <3
tsf4  [author] 5 Aug, 2023 @ 11:11am 
Your welcome! We have modeled this through retinues, like the Greeks getting pikeman troop bonuses, persians getting knight/heavy cav bonuses, nomads getting horse archers, and nubians getting elephants. Check the retinue subunits folder out, and you'll see them :)
cpimentel ~PdS~ 5 Aug, 2023 @ 8:50am 
Thank you for continuing this wonderful project! Hope it progresses to your satisfaction.

May I ask how you plan to model Hellenistic professional phalanx armies in comparison with the Roman legions? Via event troops or the like? In whichever way this goes, I'll be sure to play this banger.
Archivist77 1 Aug, 2023 @ 4:50pm 
@Elidurden123 Atreus here, we will be adding tons of graphical content and reworking barren areas bit by bit.
I for one am adding flags and COA's to each title
2019h740 31 Jul, 2023 @ 4:20am 
OK I'll try it
tsf4  [author] 31 Jul, 2023 @ 3:46am 
I'm not sure, you'd have to try and see. this mod was originally made in 2014, so it could work fine without them.
2019h740 30 Jul, 2023 @ 3:46pm 
I assume DLCs are required, as there were no Christian kingdoms at that time
tsf4  [author] 30 Jul, 2023 @ 11:41am 
If I can get a gfx modder, yes, hopefully :)
Elidurden123 30 Jul, 2023 @ 7:32am 
Quick Question: Any hope of more COA for titles in India and North Africa Rather than those blank ones?
Elidurden123 30 Jul, 2023 @ 7:31am 
Fantastic work resurrecting a great mod when most other people have already left for CK3. :)
hoboman786 29 Jul, 2023 @ 10:59am 
yahoo!