RimWorld

RimWorld

Priority Treatment Ressurected
255 Comments
ZzZombo 8 Oct @ 6:42am 
Please make it so the "administer <ingestible>" type of operations are not governed by the "only healthy surgeons do operations" setting, thanks.
Kris 14 Sep @ 6:45am 
I don't know why, but my colonist still prefers to sleep instead of tending :steamsad:
2_Modray 6 Sep @ 8:40am 
I think I figured it out. They tend to lay down more often with specifically-designated medical beds. Apparently they don't like using their own beds for anything besides sleeping.
-=JkJkLoL=- tk421storm  [author] 6 Sep @ 8:37am 
hmmm if bed rest and patient are 1, won't they do that above anything other than firefighting? if they're wandering around it's probably because no one is feeding them, though sometimes in vanilla it seems like they really want to play cards after they've been treated
2_Modray 5 Sep @ 4:09am 
Any chance you could make Bed Rest and Patient also emergency? More responsive doctors are great, but they're kind of undercut by vanilla patients not caring about their own health.
Rovstam 4 Sep @ 10:09pm 
Or a something that gets them to tend anyone tendable whilst drafted... Would be amazing.
Rovstam 4 Sep @ 10:09pm 
Then... Is it possible to add Tend without medicine option for undrafted pawns?
The Bard of Hearts 4 Sep @ 4:44pm 
@JkJkLoL
I posted the log you wanted in the discussion. Haven't heard anything back from ya. Wasn't sure if you knew. Just checking in.
-=JkJkLoL=- tk421storm  [author] 4 Sep @ 4:33pm 
@Rovstam - I didn't add any "which pawn" logic, it's just whichever pawn the for loop hits first. I'd have to add a lot of logic to manage triage, and that's really more on the player. At least with this you know your doctors are not snoozing
Rovstam 27 Aug @ 12:22pm 
For some reason doctors do tend in the field withot medicine but they don't choose the one that's closest to die, just a random prisoner/pawn
-=JkJkLoL=- tk421storm  [author] 19 Aug @ 6:32am 
@Bard I'll start a discussion where we can work through this!
The Bard of Hearts 14 Aug @ 6:12pm 
Hey! Sorry it took me so long. It's been a long couple of weeks. Had some loss in the family.

But. I got back in and have an example of what we were talking about before. My log is bound to be a HOT MESS due to the 400+ mods we run... but its here if it helps at all. In this case, the character Ronin, had some damage himself, but so did another pawn, he just did the "Standing" thing neither going to lay down for treatment nor going to help the other pawn. Once I forced him to lay down, all was well. (in hind sight, hopefully that doesn't ruin the log. If so, let me know, I bet I can recreate the situation pretty easily)

https://gist.github.com/HugsLibRecordKeeper/787e313d16ccdaca103705b3f1ca4ab5
Rovstam 4 Aug @ 10:48am 
Hey please

Make malnutrition prisoners be fed forcefully by Doctors
It IS considered a medical emergency. WHY do they NOT feed them then?
EGG 1 Aug @ 5:24pm 
It does seem as though this mod has stopped functioning i had an entire colony full of injured pawns and none of my doctors would tend without being forced, I don't have any other mods that should conflict with this but i will try to get you more details P.S. Love your mod!
The Bard of Hearts 30 Jul @ 11:17pm 
I'll give it a try soon. :steamthumbsup:
-=JkJkLoL=- tk421storm  [author] 30 Jul @ 7:41am 
@The Bard I'm interested in solving issues like this, but I need more to go on. If you can force the standing loop to occur, please do so (with debug logging on in this mod's settings) and submit the logs here in discussions.
The Bard of Hearts 29 Jul @ 6:10pm 
Acutally, I'm with Telekom. This mod doesn't seem to be working at all anymore. After I turned off that option about not allowing doctors to take care of their own needs, doctors will just go to sleep and stay asleep. If I wake them up, they decide to go recreate rather than tending patients. If I turn the option back on... then the standing loop thing happens.
The Bard of Hearts 29 Jul @ 2:39pm 
@JkJkLol
No. But I am running with "Smart Medicine".
-=JkJkLoL=- tk421storm  [author] 29 Jul @ 6:37am 
@The Bard are you running Choose your Medicine? @Telekom can you turn on debugging logging in this mod's settings and report what happens when someone needs treatment? I'm currently playing 1.6 with this and it's working fine on my end.
Telekom 29 Jul @ 3:03am 
I don't think this mod is functioning as intended. My doctors have stopped priority treating at all, even when they have no tasks queued
The Bard of Hearts 24 Jul @ 1:42pm 
Hello. I got a bug I believe is coming from this mod. When a patient needs attendance (such as feeding), my pawn, who also needs to eat, kept trying to eat her meal but gets continually stopped and retries to eat her meal; creating a loop. I can counter this by forcing her to go tend the patient I discovered.

I don't have a full bug log since I was able to fix the issue. but this...

Exception ticking Ria (at (175, 0, 116)): System.ArgumentException: SplitOff with count <= 0

... was the error that kept coming up.
Iopy 20 Jul @ 10:46pm 
I am getting a couple warnings in the error log upon launch of Rimworld. Unsure if they're benign or not, having read Mac's comment, I am also running "Better Conversion and Recruitment" so it could be why. But here is the error log in case it helps: https://gist.github.com/HugsLibRecordKeeper/01100d76c2453cd4259367b71236fe9e

Thanks
Anon 18 Jul @ 12:53pm 
Doesn't work, doctor went to sleep while patient needs tending.
timbersaw 17 Jul @ 5:44pm 
Does this have any effect on the paramedic mech?
Stellar Harbour 14 Jul @ 10:35am 
Can you update Smart Medicine too?
-=JkJkLoL=- tk421storm  [author] 13 Jul @ 9:16am 
@mac thanks for the report - the yellow error is just a warning, please run in a colony with injured pawns (with debug print on for this mod) and send me the logs from that, i can take a look at whats conflicting
Mac 13 Jul @ 4:17am 
https://gist.github.com/HugsLibRecordKeeper/5391a1d89ca2c14c9caa5cd5c0ad0527
Might be incompatible with RedMattis' "Better Conversion and Recruitment". Neither mod functions properly when both of them are activated+yellow error.
-=JkJkLoL=- tk421storm  [author] 7 Jul @ 3:24pm 
thanks for the reports - will be looking into these issues, likely to do with other mods updating. hoping to solve this week!
Ribera 28 Jun @ 10:36pm 
I am pretty sure, any activity isnt interrupted.
Ribera 28 Jun @ 10:24pm 
Wake up, doesnt work for me, doctors still sleep
MisaelDm 21 Jun @ 1:26pm 
your mod save lifes
AzoorFox 16 Jun @ 8:36am 
UPDATE WHEN?????????
-=JkJkLoL=- tk421storm  [author] 9 Jun @ 2:17pm 
@Dalton my guess is no - there's no 1.3 folder in the mod right now, so probably nothing happens. It might be compile-able for 1.3 from the github - if you get it working i'm happy to update for everyone
Dalton RickmanT.TV 9 Jun @ 1:51pm 
tbh idk
Dalton RickmanT.TV 9 Jun @ 1:05pm 
lets see if this works for 1,3
QraTz 19 May @ 3:04pm 
this is amazing thank you, the micromanagment that every after-raid needs its just soooo tiring after so many hours put in this game. Dude just stop the poor guy from bleeding out, you can stargaze later jeez
KingVoidPlasma 14 Apr @ 6:38pm 
could you add some options to do the same thing for fire?
Vicidsmart 28 Mar @ 3:29pm 
Thanks for the mod!
kennygnu 22 Mar @ 4:37pm 
I have this mod because I'm sick of critically wounded pawns pausing to recreate and eat, not lying down to get treatment, and doctors doing the same and not stopping their activity to treat someone.

Yet this is exactly what happened after a fight. One of my pawns was downed and I made my best doctor rescue and he started treating right away, but my most critically wounded not-downed pawn somehow chose to not lie down even though he was 3 hours from death, bleeding a constantly flowing river of blood all over the floor. He fell over in his attempt to reach a table and eat a meal and my doctor did not wake up to rescue him and he died.

I don't want my pawns to sometimes ignore some needs to give and receive treatment. I want ALL panws to ALWAYS ignore ALL needs FOREVER no matter what in order to do these things.
iampoorandhomeless 18 Mar @ 1:54am 
hmmm not sure if im doing something wrong here but I enabled wake up for emergency option but it didnt seem to work, i still have to manually wake them up
Nick Molliger 17 Mar @ 9:50am 
Thanks, bro
-=JkJkLoL=- tk421storm  [author] 17 Mar @ 9:47am 
@Nick it does not perform triage (choosing to tend the most dire cases) - instead, it prevents doctors from sleeping, recreating when there are patients that need tending. there is still gonna be micro when you have a big disaster, but with this mod you know that your doctors are tending SOMEONE lol
Nick Molliger 8 Mar @ 1:56am 
Does this mod interfere with the treatment process? I mean, in vanilla, doctors already prioritize treating pawns that bleed, but they do it to the last. And if there are more bleeding pawns than doctors, then it often happens that the doctor continues to treat the bruises of a pawn that was bleeding, while others are bleeding behind him. We have to microcontrol it. If this mod forces the pawn to check priorities after each bandage, that's great.
Volg 23 Feb @ 11:19pm 
TickRare error with Vanilla factions expanded - settlers as well
The Bard of Hearts 17 Feb @ 3:39pm 
@Mr. Andrew Sotry
Theres an option in the mod settings for "Allow injured doctor to treat" or something like that. You gotta turn that option on.
Mr. Andrew Sotry 17 Feb @ 1:56pm 
Hey, so the whole "doctors won't treat while injured" thing? Good in theory. In practice, a single scar on my doctor makes them unable to treat patients. Actually worse than without the mod.
TeH_Dav 15 Feb @ 12:26pm 
My player.log file is indicating that this mod has "Pawn.TickRare" harmony patch conflicts with the mods "Wololoo - Better Conversion and Recruitment" and "Inspiration Tweaks", which I've found has been causing stuttering in my saves.
Tinda 26 Dec, 2024 @ 6:58am 
I have Choose your medicine, and my doctors all freeze when an animal needs treatment, they toss one error each every tick, that the game fails to tick the pawn. This continues until the animal is treated and left the hospital sleeping spot.

Drafting the doctors, or manually assigning them work stops the issue. So does saving and reloading.
Demetrio 26 Nov, 2024 @ 12:17am 
about smart medicine compatilibity, the Doctor is is frozen if I manually select an ailment to be treated with a higher medicine, for example, if a plawn have an infection and he is set for herbal medicine by default, and I select only that infection to b treated with medicine, the doctor tries to treat it but instead is frozen in place, when I disable the manual selection he gets to move again