Amnesia: The Bunker

Amnesia: The Bunker

Nightmare At War
29 Comments
Kiviviki♪  [author] 8 Jul, 2024 @ 3:04am 
:)
HappyMatt12345 7 Jul, 2024 @ 9:22pm 
I'm not gonna lie, I'm pleasantly surprised by how thrilling this was! The monster definitely feels more threatening when you're playing in an entirely unfamiliar map where you haven't played through the game 12 times and don't know where he will come from or where you can hide! Not sure why I never considered this when I discounted the potential for custom stories in this particular game being actually enjoyable next to the base game.
Mystic Exarch 13 Nov, 2023 @ 7:59pm 
The monster is always either right where I am or patrolling where I want to go because the map is so small. I can never tell where he is either. And without a way to fight back I kept getting seen and had to run but somehow the monster noclips through the wall to kill me even if I hide in the crawlspace.
Risitas 6 Oct, 2023 @ 5:46pm 
It was a really intense experience with that constantly lurking monster, I liked it a lot! Good job on this, looking forward the next one.
SkoomaDealer 13 Aug, 2023 @ 7:12am 
Love it <3
Acton 9 Aug, 2023 @ 3:52am 
pretty neat
TheGreyHand 7 Aug, 2023 @ 1:00am 
Found a bug that will probably be good to note for Future Map making, if there is a space behind a Monster Hole (like with a certain area inside the Vent), and your inside that space when the monster is at that hole, they can just kill you.

Could make for a interesting way to have the monster attack you in the vent...but otherwise its probably a good idea to not put Monster Holes in a area where a vent passage would be "Behind it"
Repose 6 Aug, 2023 @ 1:40am 
Also not sure what I did but the monster got stuck in a running animation on the 2nd bed to the left closest to the door in the first room and wont stop running no matter what I do lol
Repose 6 Aug, 2023 @ 1:31am 
Not sure why but the interactable light source in the room next to all the barrels flickers.
Custom Story Gatherers 5 Aug, 2023 @ 5:34am 
this one got me good, well done. :)
Looping 29 Jul, 2023 @ 3:31am 
Thanks for this short but scary custom story on the Bunker. Looking forward to more content :resmile:
The swedish viper 28 Jul, 2023 @ 5:53pm 
A short little thing, but it kept me on edge, as this game tends to do. Reminded me a bit of Amnesia the dark descent with that ending. Good job.
TemTem III 28 Jul, 2023 @ 10:12am 
My favorite part was when my game name turned into Kivi...
IGDVEVO 28 Jul, 2023 @ 2:57am 
liked this one :)
everyday guy 27 Jul, 2023 @ 1:22pm 
Yo you got a tutorial to make a map ?
ValG 26 Jul, 2023 @ 2:11pm 
This was a neat little thing for a beginner. Not overly complex, but does its job well in keeping you entertained for its short playtime. Only improvements I could think of is, maybe try adding a sound for when you remove planks (Sound_Play into an OnBreak callback I imagine could work, or something in similar fashion). And it would have been a neat shortcut if you could remove the planks and get back into the first room as well from the short tunnel with the key, as the monster can get stuck in front of the tunnel, and you have no means of escape other than death when this happens.

Good start, hope to see more from you!
TecnicStudios 26 Jul, 2023 @ 11:34am 
If you're expecting us to wait out the monster, reduce its patrol time.
Antik 26 Jul, 2023 @ 9:02am 
Finally a custom story , albeit short and simple. We even get to blast the monster in his stupid face. Not bad for a first custom story.

In terms of feedback there's 2 things you could improve for a future project, if you wish to continue:

1. Add more alternative paths/corridors and sight blockers. This encourages the player to juke and interact with the enemy instead of waiting out his patrol.

2. It's unlikely to happen, but if you have no ammo, you're sort of soft locked for the ending since the monster will block the only path you can take to escape. The story has to be beatable with your inventory empty bar story items like keys or bolt cutters. I didn't try but what happens if you miss the padlock in the beginning? I assume you also get soft locked. In the main game, the padlock at the start can be smashed with a brick instead of shooting it so even if you have no ammo you can progress.
ᴶᴶ 26 Jul, 2023 @ 5:10am 
cheers, yeah i eventually got it not too long after i sent my comment, wasnt really thinking that hard about it lol
Kiviviki♪  [author] 26 Jul, 2023 @ 1:08am 
Just read the letter from the first room. It's the start of the puzzle. I will create a little walkthrough in the description later this evening.
ᴶᴶ 26 Jul, 2023 @ 12:53am 
kind of confused on what im sposed to do
Sir Tontonolous 26 Jul, 2023 @ 12:21am 
That scripted monster spawn near the end was absolutely terrifying. Well done!
il mio nome è nessuno 25 Jul, 2023 @ 7:46pm 
Don't understand, you created a new level or you removed checkpoints in main story ?
Kiviviki♪  [author] 25 Jul, 2023 @ 3:49pm 
Thanks for the comments all of you! :steamhappy:
The Doc K, Grunkle 25 Jul, 2023 @ 2:58pm 
this was really good, and gave me big Dark Descent vibes! The puzzles were fun, and the items given were well thought-out!
Anakonda 25 Jul, 2023 @ 1:05pm 
I've loved it! And excites me so much to see the potential this custom stories can have. Very good work and hope to see more from you in the future :D
Randy Random 25 Jul, 2023 @ 12:10pm 
I played it and its an alright mod shows good potential for future projects. Good job Kivi I like it
Marked One 25 Jul, 2023 @ 12:06pm 
It was not bad but it could have been better, but no worries we all have to start somewhere right? Dont give up and get familiar with the scripts and the engine itself. You got this homie!
The Doc K, Grunkle 25 Jul, 2023 @ 11:44am 
I'll definitely give it a try! Love the growing mod scene for this game.