Total War: WARHAMMER III

Total War: WARHAMMER III

Malus in the Eastern Colonies - Start Position Change
26 Comments
JP 24 Dec, 2024 @ 6:08pm 
Dreadrock Privateers got moved all the way from Lustria for Malus, but they are needed for Wulfhart hero questline.
Porkenstein  [author] 2 Dec, 2024 @ 10:03pm 
@Jason Wolf, it'll work, although if any of the characters start in the eastern colonies AI Malus probably won't survive.
Jason Wolf 2 Dec, 2024 @ 2:22am 
will this work wit LCCP?
Nope 8 Aug, 2024 @ 10:21pm 
SHIELD IS FOR THE WEAK
River 25 Jul, 2024 @ 10:56am 
Is it possible to give Malus a shield?
He does use one in the books after all.
Porkenstein  [author] 7 Apr, 2024 @ 8:08pm 
@撿骨頭 do you mean AI Malus? That was kind of intentional, I wanted him to be a threat in the sea but not a conquering power. he should be attacking the privateers at dread rock up near the Dragon Isles.
撿骨頭 6 Apr, 2024 @ 8:34pm 
There is a problem. After Malus occupied the Eastern Colonies, its activities stagnated. This may be because there was no contact with other factions in the early stage. It is recommended to start a war with the Slaanesh faction below and increase the field of vision.
Porkenstein  [author] 28 Feb, 2024 @ 9:25am 
@iamtheresurrection94, I try to keep as many optional dependencies out of my mods as I can - that sounds like a good idea for a compatibility mod though and I'd encourage you to give it a shot..

If I wasn't already working on a couple of huge projects I might make a VCO-Porkenstein Start Positions compatibility submod but that's a long ways off if it ever comes.
Brainsucker 27 Feb, 2024 @ 9:38pm 
I'm using this mod to send Malus to Brazil so I don't have to deal with him when I play as Daniel
iamtheresurrection94 25 Feb, 2024 @ 2:22pm 
Love this mod, just one question: could we get the Temples of Eldrazor to spawn in the Southern Wastes? I like playing thematically/with VCO, so I'd love it if that was a possibility?
Porkenstein  [author] 12 Jan, 2024 @ 5:55am 
@NightmarezWrath, this one and Skarbrand in the Jungle. The others should be compatible.
NightmarezWrath 12 Jan, 2024 @ 2:58am 
So to clear up a bit of confusion I have. On your collection for the starts, it says they aren't compatible with the full True World due to Malus's change. Does that mean that this one is the only one really incompatible with the full True World?
Porkenstein  [author] 14 Dec, 2023 @ 8:58am 
@ThaddiusX, thanks for the suggestion - when play testing this start what you suggest is exactly what I did prior to expanding elsewhere and I enjoyed it and felt that it worked well

Typically though I don't mind if a major faction is crushed eventually as long as it provided some interesting action in the area where it operated. I might add something in the future that encourages AI Malus to go south.
ThaddiusX 14 Dec, 2023 @ 1:12am 
@Porkenstein So I've played 140 turns with this mod on, Malus as AI, and it went according to 'plan' in some ways. He captured Tower of the Sun and Tor Elastor but that was it, some random secondary pirate faction had Tower of the Stars. Malus earlier in the game went to Cathay after this and proceeded to have 8 Cathay stacks (this is on harder difficulties) coming for him and eventually he had no chance.

Makes me wonder, what if Malus was located further south outside Altar of Facades and at war with Rapturous Excess that he'd first attack them and settle there. Then he could still also be at war, just not as high hatred towards, the Eastern Colonies and if the AI wanted he could then expand there too. Or he could go for the chaos wastes down south if he wanted. Maybe as an alternate version? Just thinking out loud, as it would be cool if he had a fair chance of survival as AI. Would also be interesting as player. Well, just a thought. :-) Love your start-changes series though.
ThaddiusX 14 Dec, 2023 @ 1:12am 
@Nolnot use 'Trade any settlment':

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2931377022 or if you just want to change capital there's a mod for that too. You can only give away Hag Graef with the first mod, but if you change capital you should be able to sell it.
NoInot 25 Nov, 2023 @ 9:35pm 
Is there any way to be able to sell Hag Graef like without the mod?
Porkenstein  [author] 21 Nov, 2023 @ 10:13am 
Should work without an update but I'll push up a version bump soon
Porkenstein  [author] 25 Sep, 2023 @ 11:22pm 
@Euro, that's strange, I did nothing but move the black ark down to the new location...
Euro 24 Sep, 2023 @ 1:43am 
Pretty sure this mod gives your starting Black Ark the incorrect model (it gives it the unique Black Ark model that is meant to be exclusive to Lokhir's starting Ark)
Porkenstein  [author] 6 Sep, 2023 @ 12:20pm 
@NihilVerum, I'm working on moving him to the southern dark lands but am running into some difficulties.
Solvem Probler 6 Sep, 2023 @ 2:44am 
I really appreciate your start pos mods, these make so much more sense. Could you do something about poor old Khatep? The guy's been stuck in the practical ass-end of nowhere since forever. I was thinking maybe put him where the Burning Wind Nomads are. Tomb Kings in Cathay, why not?
Ciaphas Cain 22 Aug, 2023 @ 7:37am 
Oh I loved this starting area back in game 2!!
The Egg White of Humpty Dumpty 30 Jul, 2023 @ 3:41pm 
Thanks for the quick reply. It's nice to see that area of the map stirred up in such a way. Those high elves usually do nothing for at least 100 turns, lol
Porkenstein  [author] 30 Jul, 2023 @ 11:53am 
@The Egg White of Humpty Dumpty, it already is! The mod is mostly just scripts and it doesn't conflict with the new map at all.
The Egg White of Humpty Dumpty 30 Jul, 2023 @ 6:31am 
Hey, thanks for the awesome mod. Is there a way to make this compatible with the new mod Immortal Empires Expanded?
Messer 28 Jul, 2023 @ 3:46am 
exactly what i need