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Code/Burstfire.lua:3 - attempt to index a nil value (field 'BurstFire') What should I do to fix it?
Sadly both our mods are not compatible. I see you worked via scripts. I had to change the InventoryItem itself and not just >gameplay>change property>InventoryItemCompositeDef>gun>ShootAP (in the editor) bc that would make weird bugs.
I don't think there's a way our mods could become compatible for ppl who wanna have both?
If you're still there, maybe we can colaborate?
Any thoughts on balancing or taking a look at the MG after the recent patch?
Also, having a problem with my AR10. It hits but does no damage now. Was fine for a couple days of play, but now it's not doing any damage. Switched out the ammo types, but it's not the ammo, it's the rifle. Yes, running other mods, but this is the only one I know of that messes with weapon stats and AP. If I'm the only one with this issue, then my game is corrupted.
But I will say that shooting a .50 BMG pistol would break your wrist. (see below)
Not to mention that the full .50 BMG cartridge is about 5.5" long, so how you could put that in pistol grip I don't know.
There are 50 calibre pistols, but they typically are .50 Action Express (12.7 x 33mmRB) or the .50 S&W Magnum (12.7 x 41mmSR - specifically designed to be the most powerful handgun ammo in the world, and is notably not a necked rifle round). They are not using the 12.7 x 99 mm round, as that would be ridiculous. The real .50 Desert Eagle shoots the .50 AE, and the S&W Model 500 revolver uses the .50 S&W Magnum
I guess the idea in the game is to make the .50 AE Desert Eagle without introducing a specific ammo for one gun, but... as the mod dev says about the Dragonov burst fire being pure fantasy, so is using a .50 BMG round in a semi-auto or revolver.
@XXX_420_bad_Boy: sounds like your using a mod that's overwriting mine
Did some quick research on bullpups. Negatives: 1. Safety with the action being so close to the face, and clearing is more difficult (perhaps more serious jamming mechanic?). 2. Stiffer trigger, and face closer to action with gas and cartridges (perhaps slightly compromising accuracy?). Positives: 1. Good ergonomics (bonus to movement - run & gun?). 2. Muzzle does not climb as much (more accurate burst fire?).
@Anexiledone glad to know there is no incompatibility with descriptive hit chance as i love that mod
The only mods I'm using other than some custom mercs are Vanilla+ and Descriptive Chance to Hit
FAMAS has a 19-inch barrel with an overall length of 29 inches—the American M4 carbine, by contrast, has a 14.5-inch barrel but an overall length of 33 inches.
Fanning shot is not as they both modify the revolvers differently!