RimWorld

RimWorld

Biotech Robust Gene Expansion
28 Comments
nex 10 Apr, 2024 @ 12:06am 
seems to work in 1.5
Rince  [author] 27 Sep, 2023 @ 6:50am 
@SariusSkelrets thanks for the effort, will do when i get struck with a next "fixing me old mods" inspiration xd
SariusSkelrets 26 Sep, 2023 @ 8:22am 
You could also do a patch in a patch file and set this mod to be loaded after WVC, if you want:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0</minValue>
</value>
</Operation>

and add: <li>wvc.sergkart.races.biotech</li> in your loadafter in your about file
SariusSkelrets 26 Sep, 2023 @ 8:16am 
Found the mod responsible for setting a minimal value to that stat (since vanilla doesn't have a minimum): It's WVC - xenotypes and genes

The user only needs to delete that bit in patches_genecompatibility and they won't have any limit to that stat:

<Operation Class="PatchOperationReplace">
<xpath>/Defs/StatDef[defName="IncomingDamageFactor"]/minValue</xpath>
<success>Always</success>
<value>
<minValue>0.1</minValue>
</value>
</Operation>
SariusSkelrets 24 Sep, 2023 @ 7:40pm 
Will do. I'll also tell you what the issue was when I'll know what it is
Rince  [author] 24 Sep, 2023 @ 7:35pm 
@SariusSkelrets Totaly wierd mod interaction. Try to pester some smart guys in Rimworld Discord, they totally gonna solve the mystery
SariusSkelrets 24 Sep, 2023 @ 7:23pm 
To be clear the genes all apply their values as intended. There's just something that forces the minimal final value to be x10% no matter how strong the genes are
SariusSkelrets 24 Sep, 2023 @ 7:21pm 
Yes, it's x10% incoming damage. I've seen it happen before adding this mod where I would stack damage reduction (like tough + robust + more stuff) and no matter how many of these I added it did not drop below ten

Also tested with heroic robust and another pawn. They still cannot go lower than x10% incoming damage

None of my mods intent to cap that value. Here's my modlist: https://github.com/SariusSkelrets/Shared_Error_Logs/blob/main/robust%20gene%20modlist.xml
Rince  [author] 24 Sep, 2023 @ 6:34pm 
@SariusSkelrets never saw this, it's 10% Incoming Damage Multiplier? Mb you have mod that overrites how it works? Cause im totaly sure i made it to 0%, but what you tell me is worse then Heroic Robust gene. It's a flat math change, it's should multiply it to 0. If math don't work, i have no authority
SariusSkelrets 24 Sep, 2023 @ 6:05pm 
My pawn with the godlike robust gene won't get full physical immunity, being struck at x10% despite oonly having that one. Is there something I need to do to fix that?
Rince  [author] 30 Jul, 2023 @ 11:10pm 
@Poney-Demoniaque thanks for kind words :Khappy:
The Yeen Queen 30 Jul, 2023 @ 6:00pm 
Heheheh. "Effect: God help them"
Poney-Demoniaque 28 Jul, 2023 @ 1:40pm 
i would expect a mod like this to blow up , you ave my support thanks for this mod !
CTH2004 24 Jul, 2023 @ 11:28am 
nice! Thanks!
Rince  [author] 23 Jul, 2023 @ 12:27pm 
@CTH2004 updated the mod, i hope you gonna like new genes xd
Rince  [author] 23 Jul, 2023 @ 12:27pm 
@nex yo, i don't get anything from the modlist, can you write me in discord (Rince#0767) and show some screens? Is pawn having some incoming damage multiplier traits?
nex 22 Jul, 2023 @ 4:08am 
love your mod but i'm not getting the x0% incoming damage modifier with godlike robust.

since a few months it goes only to 10% incoming damage (no matter the modifiers) before i had mods that could lower it to as little as 1%.

my modlist:
https://pastebin.com/bMntMBVS
CTH2004 21 Jul, 2023 @ 2:25pm 
great! Glad you liked them! Can't wait, but I shall!
Rince  [author] 20 Jul, 2023 @ 9:10pm 
@CTH2004 25% is feels almost like 5%, but yes i played like 17% characters with Tough+Robust+3 genes from gene varierty mod and stacking this much genes is kinda makes me tired. Also i really like your second idea, so i gonna implement both of them for sure
CTH2004 20 Jul, 2023 @ 1:29pm 
nice mod.

I do think there should be some less-powerful robust genes (that are still better than vanilla. Down to 25%?) that aren't archite.

Also, maybe some even worse than Imperfect Osteogenesis. Imagine a pown who breaks a bone when hit by someone who's DPS is about 0.01... "Even a blind and deaf person with no limbs and no teeth could mortaly wond them!
Myf 19 Jul, 2023 @ 10:12pm 
Lets gooooooooooooooo!!
@ 19 Jul, 2023 @ 3:52pm 
Yay!:steammocking:
Phool 19 Jul, 2023 @ 2:29pm 
@Rince the grammar isn't awful, but Grammarly certainly didn't help it much. i don't think there's actually anything grammatically incorrect with "they are easier to hurt" anyways. i recommend ChatGPT for grammar if you struggle with it. the guy correcting you wasn't actually correct with his grammar either.
Rince  [author] 19 Jul, 2023 @ 9:23am 
thanks, your help is apritiated:praisesun:
indrageerts 19 Jul, 2023 @ 9:17am 
Effect : they are easier to hurt.
indrageerts 19 Jul, 2023 @ 9:17am 
Just helping out.
Rince  [author] 19 Jul, 2023 @ 7:52am 
@indrageerts online grammary check said thats its all fine, geez
too bad i never had any english classes
gonna fix it eventually
indrageerts 19 Jul, 2023 @ 7:17am 
Effect: pawns will only take 5% of damage that would otherwise harm them.
You need to find exotic ways
Effect: pawn will not take any damage from weapons.