RimWorld

RimWorld

[JPT] Soft Warm Beds (Continued)
165 Comments
Noxilie 10 Oct @ 8:58am 
Can confirm the "guest bed" issue. Bedding of the guest beds from Hospitality seems broken atm.
Veronica Heinkel 24 Sep @ 4:54am 
Seemingly causing the texture of single bed to be 1/3 or 1/4 in width when used with furniture reskin series but not really sure
Futstub 15 Sep @ 6:31am 
When you move a bed with bedding on it, the bedding just disappears.
Lurtz209 9 Sep @ 11:48am 
hello can you please make the mod compatible with the mod: Big and Small Furniture
Luxordz 6 Sep @ 2:09am 
Quick check on any common incompatibilities? Guest bed toggling specifically seems to glitch bed states out to say they're made but the visual is unmade and cannot actually be unmade and upon deconstruction it deletes any bedding applied.
Biotech only, hospitality should be the only thing that's interacting with guests.
Scorpio 3 Sep @ 12:18pm 
VE Spacer patch is not working has beds lack make bed toggle
Scorpio 3 Sep @ 12:14pm 
VE Spacer patch is not working
Mlie  [author] 2 Sep @ 7:58am 
@Ebonyte Should be
Ebonyte 2 Sep @ 7:30am 
I heard this is compatible with Loft Beds? Just checking here, too.
SucháVoda 1 Sep @ 7:53am 
@Mlie I might actually do that
Mlie  [author] 30 Aug @ 3:34am 
@SucháVoda I cant really answer for the design decisions of the original author but feel free to patch the values to whatever fits your playstyle
SucháVoda 30 Aug @ 2:36am 
This mod is nice but I think it rewards end game and punishes earlygame too much. The rest effectiveness percentages should be more like 90 % (no bed) -> 125 % (best bed), than what is it now.
daz_ian 16 Aug @ 5:49pm 
@Sepon The patch for fur beds is still targeting VFE-Vikings rather than VFE-Medieval 2; likely, going into the XML and changing that would fix it.
Mlie  [author] 16 Aug @ 10:57am 
The Odyssey ship-travel issue should be fixed now
Ms. Leaf the III 15 Aug @ 8:48pm 
Hello, uh im having a problem finding how to put on the bed sheets, maybe there is supposed to be a option to put on the sheets? is it automatic? i dont know
Eclipse 15 Aug @ 8:01pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3429333130

I think you should incorporate those fixes
jennifer rose 15 Aug @ 6:25pm 
You probably have an insane list of mods to update, but...

Could you make it possible for bedding to be dyed please? :steamhappy:
Mlie  [author] 15 Aug @ 1:56pm 
Yes, as mentioned, its not DLC compatible yet
SNAC 15 Aug @ 1:39pm 
I'm reporting a bug. When I travel on a gravship, the bedding placed on the beds disappears. It seems like it's not being packed with the ship.
DayGloOreo 14 Aug @ 9:28am 
My ship also took off and left all of the bedsheets behind
Sepon 12 Aug @ 6:05pm 
Hello, it seems that a fur bed (from Vanilla Factions Expanded - Medieval 2), which is made from wood + fur, is not patched by the mod and has base rest effectiveness value of 98%, for me the total is 214%. Is there any way I can fix it?
Flurbel 11 Aug @ 2:40pm 
Could you add compatibility with Medieval Overhaul?
Ramachandra 11 Aug @ 1:51am 
This mod is not fully compatible with the Grav Ship. The ship leave the bed sheets stay on the ground.
TheMiggiestMig 9 Aug @ 1:53am 
I tried dyeing the bed sheets with Craft with Color and the bedding item itself appears to have that color, however when making the bed with those colored sheets, it only has the original color of the material (or the bed role, depending on the settings in this mod).

I can see an attempt was made to make it colorable (the bedding itself still has *CompColorable* applied), but the C# source code has the required parts commented out.

I don't know if the commented out code actually works or not, but would it be possible to fix / finish implementing that feature? :)
Finite8 8 Aug @ 11:58pm 
Thanks @Mile. I have forwarded it to the other author. Fingers crossed!

Re: Gravship launch losing the bedsheets. Current workaround for me if anyone is interested is to just unmake all the beds prior to launch. It is a little annoying but far less annoying that having to remake all your bedsheets because your gravship took off so fast it ripped them off the beds and left them behind :P
beetlecat 7 Aug @ 9:54am 
@Finite8 now I want to try this with Bunk Beds, too! :D

I'll see if I can make sense of the sample patches. Basically a bedding type needs to get defined for the 'loft bed' furniture type, and then attached to the loft bed itself as a requirement for comfort/sleeping.
Mlie  [author] 7 Aug @ 1:13am 
@Finite8 They should be able to use the existing patches for reference:
https://github.com/emipa606/JPTSoftWarmBeds/tree/main/1.6/Patches
Finite8 7 Aug @ 1:07am 
Hi @Mile. The description mentions a "simple xml patch". I know you've taken this one up from the original author, but any chance you have a readme or an example of this patch that I can forward to another mod author to get theirs updated? I couldn't find anything on the github.
Shigemi Notoge 2 Aug @ 2:36pm 
I was about to ask the exact same question as the last commentor, but for this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2961752749
Finite8 2 Aug @ 6:49am 
is there any chance for compatibility with any loft-bed type mod like https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3531523881&searchtext=bunk+beds?
Enlonwhite 1 Aug @ 12:17am 
So unmake the beds you have first, before launching, then remake on landing. Sleeping bags/ what ever they are called again to travel with sound a little more tempting to avoid this, but I love the mod so much.
Mlie  [author] 30 Jul @ 4:32am 
Yes, I have already pointed this out in my last reply
Kaden Ha 30 Jul @ 4:30am 
The beddings get un-made(?), basically it unmakes the beds beddings on grav launch and left behind
Mlie  [author] 25 Jul @ 11:49am 
@Lorebot Yes, the mod is not updated for Odessey yet, only 1.6
Lorebot 25 Jul @ 11:05am 
This is a really cool idea and I was excited to give it a try, but it doesn't seem to save bedding that's installed on a bed on a grav ship when you move between maps. I had 6 beds made when I launched and all 6 beds were unmade when I landed. The bedding disappeared.
Mlie  [author] 25 Jul @ 2:21am 
@✿¾(kawai-victim)¾✿ I dont understand the question
✿¾(kawai-victim)¾✿ 25 Jul @ 2:13am 
mod have table (screen) inside game cloth ?
bschneider 24 Jul @ 10:19pm 
MLIE, STILL A LEGEND
cristopherdude2011 21 Jul @ 5:09am 
Oh right im blind lol
Mlie  [author] 21 Jul @ 4:49am 
@asdlfehasdkwjaghsdm The github repo is public already
cristopherdude2011 21 Jul @ 4:47am 
Can you put up the source code so we can patch it for 1.6?
The Lost Cake 20 Jul @ 6:08am 
Does it work in 1.6?
Enlonwhite 19 Jul @ 4:48am 
Sounds funny but this mod made beds feel more real in this game, like really rewarding too get great bedding too.
Renay Edor 16 Jul @ 6:41pm 
any tips on adding support? I'd love to use this with Outland - Furniture
dannyhou13 12 Jul @ 10:20am 
looking forward to update
cristopherdude2011 12 Jul @ 4:46am 
YES PLEASE DO COMPATIBILITY WITH BUNK BEDS. Also does this work in 1.6?
The Lost Cake 11 Jul @ 2:11pm 
Are there any plans for compatibility with bunk beds?
kyrambox 22 Jun @ 12:37am 
Is it normal, that Simple bed from VFE Core doesn't have "make bed" button?
Kauperwood 21 Jun @ 10:39pm 
Been using your updates for years man!

Thanks for your contribution

Are you planning on updating the compatibility patches between VFE-Core 2 and this ?

Can't make the new beds from that mod anymore
Mlie  [author] 20 Jun @ 10:57pm 
@azure_wolf_22 You should probably ask the original author about design decisions