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scripts/weapon sniper awp.txt
求解
Really appreciate it.
man I wanted to experience this campaign again but with 8 people :(
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3006782950
From various aspects such as design, details, and degree of reproduction, your map is an excellent work.
Unfortunately, the worn-out engine on the L4D2 is unable to carry your map.
Before you come back, I will try my best to help you optimize this map without losing too many details, giving players a choice: if there are no errors, they can experience a more restored and exquisite map. If there are errors, they can also have a choice.
The design of the dual route is very impressive, but it also poses serious challenges to optimization!
Looking forward to your early return!
The 'ED_ALLOC no free edicts' error occurs due to Source Engine's hardcoded entity limit; because each map contains an immense amount of dynamic and physics based entities/props the game crashes if too many non-static entities spawn, e.g. infected or even molotov drops (as I found in some cases when debugging the maps).
I've found that in some systems with reduced system specs (or the game being run on lower settings in some cases) that the edicts limit would be reduced by the engine (I guess to make the game run smoothly), which would result in crashes more often.
- Try to use prop_static if possible, remove some details (with what I wanted to achieve and for immersion, I decided against this)
- Make a smaller area and split into more chapters in case really want to use tons of entity. (I couldn't see additional appropriate points to break some of the maps up; there might be but as I made this campaign around 8 years ago it's a missed opportunity)
- reduces the usage of ent data, such as physics, dynamic, point entities, block entities, etc (as per the above)
I do have long term plans to come back and update the campaign, but life unfortunately has been quite prohibitive of that :(
Thanks for all your continued support!
The physical overflow situation in the second level is also quite serious, but it is not as serious as in the fourth level. If I have time, I will make some modifications to the second level
edit : i loaded the 2nd map directly and some of the textures are very shiny, perhaps that could be the cause of the crash.