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While the mod works really well, I have noticed a couple of Instances that can cause issues.
1. When a child grows up, it removes the notification that they have aged, so if you forget you lose the opportunity to add traits/passions. I was able to find it within the messages tab and add them, but if you forget about it?
2. When you have refugee, and you get an offer to join, if you do not accept it before a save and letter close, it removes the ability to accept, and even through messages it will not let you accept. Is it auto declining? I can find the message in the message log, but cannot accept now.
Or is there a way to exclude these letters from being auto closed?
Thank you for such a wonderful mod!
Could you make it on 1.6?
I have a question if you don't mind; would you say there's a difference between this and this or do you think they behave almost the same way?
Here's an idea for an improvment. The ability to configure how many auto-saves it remains (defaulting to 1, which is what it currently is), as well as:
1. make it only close on saves (the user says how many saves)
2. make it close on duration instead, so they close after "x" minutes of being open (the user suplies what "x" is)
3. make them auto-close when the game is left (a checkbox, means that leaving closes all of them) (Defaults to off)
just a thought, for more modularity! The first 2 (as well as the first config) are mutually exclusive, the third one is a toggle that can be used on any and all of them, if desired!
thank you!