Halo: The Master Chief Collection

Halo: The Master Chief Collection

H2 With Sprinkles
234 Comments
KatanaToraSan 3 hours ago 
So its outdated?
Frxstbite 909 20 Oct @ 5:10pm 
The mod is just out of date, the mod will reappear in your in-game menu when the modder has gotten around to fixing and updating it.
Foam_Toegard 15 Oct @ 11:36am 
Sprites has disappeared from my ingame menu, while other mods continue to show. I unsubscribed and everything but it still does not show up. Any help?
lil carmine 9 Oct @ 7:10am 
btw please dont change much i love the amount of allies we have and the designs and im dying to play more
Sgt Stacker  [author] 9 Oct @ 6:53am 
I need to fix all the .ass errors I've been getting
lil carmine 8 Oct @ 10:43am 
can you please update it to the newest version of mcc?
Zazorel 6 Oct @ 11:51am 
Any idea when this will be updated??
lil carmine 1 Oct @ 10:55am 
please update this mod its sooooo good!!
Nubby 29 Sep @ 7:24pm 
mod seems really cool from what ive seen on youtube would love a update to give it a go!
Tank Evans 27 Sep @ 8:46pm 
I love this mod! I can't wait for the next update!
Sgt Stacker  [author] 20 Sep @ 8:40am 
Yep that's on the to-do list, you can read what I have planned in the upcoming update details thread
Big fish 19 Sep @ 9:36pm 
I'm praying that the muzzle flash change for AR comes with it :nekoheart:
Sgt Stacker  [author] 19 Sep @ 8:46pm 
I'll update this soon, before that I'm gonna apply a few fixes here and there like getting rid of those crappy one-shot brute shotguns
TeusPLAY 19 Sep @ 12:39pm 
The best Halo 2 mod is broke thanks to 343 again!
Kyle Phantom 18 Sep @ 7:54pm 
MCC had a mini update, the mod not showing.
Hanedog13 18 Sep @ 4:52pm 
Anyone else unable to access H2 w/ sprinkles after this latest game update? Game updated when my pc first booted up. Launched MCC with mods enabled like usual, but it's nowhere to be found. :(
Sgt Stacker  [author] 15 Sep @ 11:26pm 
It's too funny to fix, try not to let it bother you
Albert Whiskers 15 Sep @ 11:21pm 
Will it be fixed?
Sgt Stacker  [author] 4 Sep @ 8:41am 
She lost them in the war
Albert Whiskers 4 Sep @ 3:15am 
Female marine in pelican in the Outskirts opening cutscenes eyes are missing. Two small black holes where her eyes should be.
Bulldozer 28 Aug @ 5:34am 
and i just discovered the fourth and fifth instakill brute
Bulldozer 28 Aug @ 5:31am 
I don't know what gun you gave to the brutes on Gravemind at the bridge section before the Mausoleum, but I'm not a fan of opening a door, getting hit by barely any of their shot, and still being instakilled because there are 3 of them with the same overpowered weapon.
Sgt Stacker  [author] 7 Aug @ 10:38pm 
Plasma pistol 'em
MrGanjaMan420 7 Aug @ 6:09pm 
the jackals are stupidly overpowered. the fact its easier to kill an elite than it is a jackal is mind blowing, really enjoy the mod but i feel the jackals need to be nerfed
Big fish 28 Jul @ 12:54pm 
Enjoyed it blind all the way through on Legendary.
The SMGs are so freaking good in this iteration. I'd have loved if the Assault Rifle and especially the GPMG had decreased muzzleflash. The GPMG also has a strange appearance in some levels where it takes on the look of a Sniper Rifle. Pistols need be buffed as they're consistently disappointing in player hands. SMG flood are OP.
AntlionSoldier344 28 Jul @ 4:46am 
love this, but i feel like the assault rifle could use a few tweaks to make it feel more like it belongs in halo 2 (i.e: making it feel less floaty by adding small visual recoil when firing):MCCHELMET:
Felix 27 Jul @ 3:02pm 
Great mod!
Thewaterlord27 22 Jul @ 3:29pm 
This is by far one of the best halo mods I ever played. I love all the additions to all the missions that give it a fresh feel. Especially on Sacred Icon and quarantine zone.
Sgt Stacker  [author] 18 Jul @ 8:26pm 
It should work fine on co-op mode, I've seen videos of people co-oping it without any problems
SpartanOmega768 18 Jul @ 7:38pm 
Is this co-op friendly or will it have bad de-sync?
$P!TMyKidsOut 💦 8 Jul @ 11:28pm 
I also reloaded a checkpoint at the CP near the end of metropolis and it sent me all the way back to the moment when the marine in the tunnel offers you the shotgun.
$P!TMyKidsOut 💦 8 Jul @ 11:24pm 
Adding on to my previous comment, allies just do not like to fire their weapons for a considerable amount of time, even when near an enemy who is firing at them/us.
$P!TMyKidsOut 💦 8 Jul @ 10:38pm 
Allies ain't firing during the beach assault on Outskirts when in the Warthog for some reason. Well, that's a lie, they're just very delayed.
Bodyguard 5 Jul @ 2:29pm 
Every time I reinstall halo 2 I always gotta have this mod. I refuse to play without it lol. Amazing job as always, played the Alphamoon version as well and loved it. That lance you give makes it feel like a actual battle. Keep it up dude!
Mikelol 5 Jul @ 2:13pm 
You mind fix the Sacred Icon cutscene? Because the Enforcer and Phantom doesn't appear,
$P!TMyKidsOut 💦 5 Jul @ 12:58am 
Nah, heroic is too much for me, I"ll stick to normal 😂
MrPinkAdventures 3 Jul @ 9:50pm 
I wanted to like this mod I really did but as I was playing <-- even on Normal Difficulty I noticed something strange. I felt weak like my melee' attacks were under-performing their regular output. I shrugged this off initially, then when I was on the second mission in the Scorpion Tank I noticed vehicles were face tanking scorpion rounds, vehicles were exploding and the passengers were surviving, I even noticed at the end of the tunnel when It was tight and I had a shotgun it took way more then enough shots at point blank to put down enemies.., then it dawned on me the health of the enemies was increased to some absurd output and this doesn't make any sense. Especially when you consider the whole point of the mod is simply to make engagements larger, feel more immersive. So why mess around with enemy health values and clearly not know what you're doing because even on Easy difficulty the AI were surviving what would ordinarily be killing blows.
SIGIL 2 Jul @ 2:59am 
Tanx sarg 🤟🏻💪🏻🍻
Mikelol 1 Jul @ 9:59pm 
If you have made Halo 3 with Sprinkles, would you make it balance and doesn’t have enemy elites and more allies spawning and more weapons?
Sgt Stacker  [author] 1 Jul @ 4:21am 
It's mainly because the Halo 2 engine's AI buffer is abysmally low, it typically can't handle more than 20 active units at a time if even that. Unfortunately the only real way around this is to take encounters slow and don't rush. I think you mean the Assault Rifle's muzzle flash? There's gonna be an update coming up that'll fix that along with a few other problems the mod has
SIGIL 1 Jul @ 4:19am 
Hi i have some minor problems with the mod (needless to say this is the best halo 2 mod ive ever played so got that out of the way) sometimes enemies freez up and dont move or dont spawn like the first encounter with the flood and the muzzle flash of the battle rifle is so big i cant see s**** whe i spray at enemy please tell me should i start the game with certain settings to fix the enemies weird behavior? (If im not making sense note that i have zero knowledge of modes and only play them :) )
Mikelol 25 Jun @ 6:24am 
Plus, there’s not enough allies spawning like your mod do who’s spawn more allies in the game.
Mikelol 25 Jun @ 6:22am 
Except, many elites are our enemy and this is not how the Halo lore works 😭.
Sgt Stacker  [author] 24 Jun @ 9:22pm 
Resurrection Revamp does pretty much everything that I would've done for a H3 with sprinkles
Mikelol 24 Jun @ 8:44pm 
Can you do Halo 3 with Sprinkles?
Sgt Stacker  [author] 24 Jun @ 8:05pm 
To answer questions about a "Halo CE With Sprinkles," There's a mod being worked on by Alzatarr that expands Halo CE's campaign a considerable amount which I've been contributing some character assets to, that'll likely be the closest thing to CE With Sprinkles when it's out. Stay tuned!
kevo343 18 Jun @ 4:37pm 
Out of all the mods, besides ruby rebalance. This is the one that gets it right. I've tested all the other overhaul and adjustment mods and they always lacked where they don't fix that you're the weakest person and you still die so fast on legendary. This one at least now I have a chance to do some run and gun or have not get Brutally punished just for simply walking out. Great Job man
Sgt Stacker  [author] 15 Jun @ 10:37pm 
Oh yeah and I'll be fixing the scarab allies in the great journey so that they properly fight on its deck if the player isn't onboard it
Sgt Stacker  [author] 15 Jun @ 10:36pm 
Big update coming eventually-ish:

Honor Guard Grunts will be replaced with deacons if I can cobble a model together

That TERRIBLE bridge encounter in gravemind with the Brute hacker guns will be corrected, that was a bad idea!

More dialogue for the English-speaking Jackal variants

Some militiamen will wield CE digsite SMGs.... Probably. I still have to make up my mind on this one

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If there are any suggestions, you are welcome to let me know
Azra 26 May @ 4:24pm 
I just binged this mod today. It was an absolute blast to play through. Bravo to the mod author for making something that adds just the right amount of tweaks and content to make Halo 2 a joy to re-play.