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Next?
The only real difference is that models with $opaque tell the game to render it in a single render pass and $mostlyopaque is a double render pass and affects sorting, it does not tell the engine that the model has no transparent materials but rather that the existing ones are a small portion of the model and be sorted accordingly if it has any at all.
So by putting "$opaque" you're telling Source that the model has no transparent textures, meaning that even transparent textures will cast shadows.
But by putting "$mostlyopaque" you're telling the engine that it has both.
its a good rule of thumb to compile all models with $opaque or $mostlyopaque just incase.
Pretty sure that the map is gm_betac17
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3048158198