Garry's Mod

Garry's Mod

Isolation
20 Comments
Lapa_20 28 Jun @ 11:11am 
Heya, do you plan on making more of these maps? i know its ben a long time just wondering if you ever gonna return to it
fork 24 Jan @ 7:57am 
Good maps:steamthumbsup::steamthumbsup:
dosh.ivon 11 Oct, 2024 @ 9:03am 
you gotta make more of these
no. 9 Mar, 2024 @ 3:38pm 
sorry i just like ep1 alot
no. 9 Mar, 2024 @ 3:38pm 
Please make more of these maps they are SO COOL
a polo player  [author] 2 Jan, 2024 @ 9:52am 
Half-Life 2 Episode One must be installed on your computer and mounted into your Garry's Mod
kenml 2 Jan, 2024 @ 3:15am 
the sky map and snow effect are errored, any help on fixing?
Vxider 22 Dec, 2023 @ 6:41pm 
When's the trainstation version gonna release?
enurvi 18 Nov, 2023 @ 7:39am 
@The_Gaming_Loyalist weird, I still remember the dude who fused the whole HL1 facility
jokers trick 21 Jul, 2023 @ 5:18pm 
yet another ep1 banger
haha! 420 is the drug number!!! 21 Jul, 2023 @ 11:01am 
The trainstation, huh? Excited to see what it looks like.
a polo player  [author] 21 Jul, 2023 @ 5:07am 
And yes, no doubts that merging all half-life 2 maps in one is impossible due to limitations of hammer editor. Therefore we currently don't have any way to accomplish it
a polo player  [author] 21 Jul, 2023 @ 5:05am 
Hi there. Unfortunately, the combine walls included into this map don't have their dirty counterparts, there is literally no dirty skin I mean. I think the next map I'm about to make in the episodic setting is City 17 trainstation plaza. I assume it would be looking good
The_Gaming_Loyalist 21 Jul, 2023 @ 2:53am 
@Bellic's Son, @Agent 242 you can't, hammer editor won't allow it, outdated software just can't cope with larger maps like that which is why it's cut into smaller maps in the first place, same engines same software
haha! 420 is the drug number!!! 20 Jul, 2023 @ 6:11pm 
I remember when you uploaded the Horsesquare map, I really like the Nexus and this sniper-building, I believe that they're improvements. I like that you've put more corpses on the basement and main level, like Zombines, Rebels, and Poison Zombies. One think I'd like to mention, is that you should consider using the bent Combine Walls in some area, they have a "dirty" model. Overall, these conversions keep improving! what maps are you planning to Episode 1-ify next?
Bellic's Son 19 Jul, 2023 @ 10:14pm 
it would be cool if you could merge all half life 2 maps in one
enurvi 19 Jul, 2023 @ 5:05pm 
You should fuse every maps into one when you're done making entire city 17, that would be insane
a polo player  [author] 17 Jul, 2023 @ 9:34am 
Agreed, but I noticed that dm_overwatch smaller than its counterpart from Half-Life 2. Moreover, initially I had planned that this map should compare that flooded basement. I consider that it's easier to cut all scripts from original hl2 map and add episodic content than restoring all missing brushes manually in dm_overwatch, so maybe this map ain't that good for sandbox gameplay
NextKurome76TheSoldier 17 Jul, 2023 @ 8:19am 
it would be more pog if it was dm_overwatch, granted it may have less brushwork but it may be more suited for sandbox
Lapa_20 16 Jul, 2023 @ 2:53pm 
YES ANOTER MAP FROM THE DRIVE100000!!!! WHOOHOOO!!!!! YEA BABY!!!!