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Sorry to hear that. Works fine for me. For something like that, it doesn't necessarily need to be a Treeman mod that would affect recruitment ability, that could be really any mod that touches database tables.
I don't know. I think there might be an SFO sub-mod out there.
That'll certainly happen if you don't pay attention to your mod load order, but I'm glad you solved your issue!
So... it works for me. And you're the only one here talking about still seeing purple dryads. This tells me it's a user error. I would look over your mod list more carefully, investigate and disable whatever other mods you have enabled that might be causing this conflict. Failing that, unsubbing and re-subscribing is also a viable solution.
For you. Subscribe to the mod and things might be different.
Most likely. I didn't handle any of the data table sections on this mod. Xoudad would know best. I do think Malevolent tree spirits have slightly different stats than vanilla tree spirits so that's likely part of it.
An amazing mod, like all your mods!
very welcome!
Thank you for great works.
I deleted the mod with the fix
Incorporated bug fix for Treeman Lords that fixed their glitched staffs, courtesy of *OMEN
@*OMEN
You are the man. Thank you so much. I've finally implemented your graphical fix.
No.
To do something for your mods, it's an honor for me
actually, I don't have such a deep understanding of modding, I just edited the campaign_variantdefenition file and portrait settings
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3334697069
Did you fix them by ignoring them or did you go into the mod packfile and change things?
If you truly fixed them I would appreciate a link if possible with your edited packfile, that staff bug in particular was something very much beyond me.
I fixed this 2 problems
ok, no problem. I love your mods, thanks for the great job!
I can't do anything about the staff one.
As for the portrait, that seems new, then again I don't play with 3D portraits. I'll see if I can fix it when I have the time, but that could be a long time, these are not critical bugs that mess up the models on campaign map or battle map nor do they crash the game, so priority is very low.
Regrettably my best solution for you is to not look at that character page nor use 3D portraits, basically just ignore it and you'll be good.
Hi!
is this a known problem or not? I didn't find it in the description and decided to write about it.
I have problems with portraits of Malicious Treeman, I turned off all mods to check, the bug remained.
https://gtm.steamproxy.vip/profiles/76561199067226923/images/
Very welcome!
I personally don't know what happened to that Coeddil mod however :(
Does anyone know what happened to the mod that gave you Coeddil at start?
There might be, but I doubt it, you would have to check the workshop.
I'm working on it right now. It is very time and labor intensive. Hopefully I can release it before I return to work. But know this, it WILL be out within the next 6 months.
I have both mods activated as well, works fine. Hope you sort it out.
You have a mod conflict. I suggest you look over your mod list closely and deactivate whichever one is causing the issue.
Thank you.
Likely because Grove Guardian is not a vanilla unit, and this mod touches vanilla Treemen, specifically alters the quality of their models so they don't chunk out/get sloppy at a distance. The data for the Grove Guardians is likely referencing the unmodded models of Treemen, so that's why they look fine up close, because the files for the modded and unmodded are the same up close, but at further distance LODs, the Grove Guardian data begins to reference something that doesn't exist in SFO, only in this mod.