Age of Wonders 4

Age of Wonders 4

Age of Wonderful Forms
177 Comments
Perfect Thomas  [author] 7 Sep @ 7:21pm 
@ErikRedbeard I'll look into this, thanks for finding this. @moogiemode The calves should be unchanged, I might tweak em if I get the time too.
moogiemode 7 Sep @ 12:34pm 
The calves for the humanoid females are huge from the side view
ErikRedbeard 27 Aug @ 7:05pm 
The Dread Spider mount has visual problems both in the creator and ingame. Tried with the insectoid race specifically.
Jazuke Taizago 15 Aug @ 10:05am 
Nevermind about the Crash. After trying again, nothing happens. Then i crash again randomly after ending my turn. I disabled a few outdated Mods, just as well. And removed two that can no longer be found on the Workshop. Hopefully, this works. If not...i have to consider the new DLC unstable.

Oh. And SUPER THANKS for this mod! Now my Females do not look borderline masculine and unattractive! You are a damn King! Take care!
Perfect Thomas  [author] 14 Aug @ 3:24pm 
@ironwall I’ll look into this! Thanks for testing it out. @Dakkon I got a mod in the works already, should help with that once its finished.
ironwall 14 Aug @ 7:59am 
Of course, I mean, that griffon mount need to be special trait of race.
ironwall 14 Aug @ 7:58am 
I had found gigantically strange bug. If you take Tigrans, then you will give them any griffon as special mount (tested few other mounts, didn't found it happening on them), then you go to creation of your ruler and set his sex to female, well, you will probably notice, what is wrong (look at face).

Basicly eyes land outside of eyeholes and it happen for all female HEROES of your race, normal female units seems to be ok, through I noticed this also happening on scouts. If you create such bugged race, then you will edit it, that mounts are something else than griffons, bug disappear. Also I'm sure, that this is your mod, which cause it, as I launched game with only your mod being active (it happened), then upon disabling it, bug was not longer there.
Dakkon 13 Aug @ 2:17pm 
Considering how badly the weight painting/rigging for the Giant Kings has been, with the greatly distended abdomen and other area, they certainly could use a Wonderful Forms treatment.
ironwall 12 Aug @ 9:23pm 
@Perfect Thomas, griffon bug is fixed for sure, well done and thank you for your priceless work.
Perfect Thomas  [author] 12 Aug @ 7:15pm 
@Phalanx @ironwall I just updated it, re-sub just in case and let me know if you guys still see bugs
Phalanx 12 Aug @ 9:21am 
Confiming that this mod is making the 2 new races have the Orc Body type, making them bugged.
ironwall 12 Aug @ 7:29am 
Sadly can confirm, that this mod utterly bug at least some mount units for now (checked on griffons, dunno about others). If you are curious, try to create faction with griffons as mounts, it's impossible to miss.
Soft-Hands 10 Jul @ 6:15pm 
Cool! Looking forward to it!
Perfect Thomas  [author] 10 Jul @ 5:34pm 
@Antsan Since enough people have started to suggest this, I will be in-fact making a body forms version of this mod. I'm going to be likely put it out when the new DLC comes out next month alongside updating my other mods if I get the time!
Antsan 9 Jul @ 3:53pm 
Given that body forms seem to be a thing now, could these be converted into additional body forms instead of overwriting the standard ones?
Lord Of Salt 14 Jun @ 7:16pm 
i miss the abs for human females but there still there for orcs so i'll be happy with that
永恒之羽 3 Jun @ 7:56am 
I hope to release a version that splits it into individual races. While I appreciate most aspects of this MOD, I prefer the original Elves and do not wish to alter it.
Chuckstarrious 10 May @ 5:38am 
+1 on the Giant Kings idea, please consider making some options for them!
Perfect Thomas  [author] 7 May @ 4:04pm 
@Lemonz Good idea, might try it
Lemonz 2 May @ 5:06pm 
Will you do Giant King/Queen forms?
Perfect Thomas  [author] 17 Apr @ 10:06pm 
@Vermin Supreme Someone just released these, they deal with some of the aspects, check em out. I'd keep an eye out for other though https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3463779152
The Hallow Jack 7 Apr @ 3:28am 
I tried looking for the mod that disables racial transformations visuals but cant seem to find one or atleast one that still works? All seem to be very outdated, any good ones you know that still work?
Perfect Thomas  [author] 5 Apr @ 12:39am 
@Blåhaj Blast Well there is a mod that was out there that adds some body types (male bodies for females and etc) that could be used to test what might happen on multiplayer, but I haven't looked into that yet.

Heres a link to that mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3301901958&searchtext=body
Blåhaj Blast 4 Apr @ 8:50pm 
Just finished my first game with the new DLC and loving it, only thing that was missing from GK's is the nice bodies from this mod like on orc and stuff. Happy to see that you plan to add them.

I will say it might be best if you can do a replacer and a additional body type version. IDK how additional modded bodies would work in multiplayer for those that don't have the mod.
Perfect Thomas  [author] 4 Apr @ 7:10pm 
@Claymore Roomba currently it's still a replacer, i'm however now working on another mod that will just add the shapes
Claymore Roomba 4 Apr @ 10:13am 
Does this replace the old ones now, like it did before, or does it give options in the new shapes tab?
Cyber_Genet 4 Apr @ 9:37am 
Wow! Awesome! It works for now, if I find any more bugs I'll let you know! Thanks a lot for keeping this mod alive, I love it!
Perfect Thomas  [author] 3 Apr @ 11:33pm 
@balmora pete New update, if ya find more send em my way ill look into it.
beauxner 3 Apr @ 8:02pm 
Also noticed a very small thing, the feudal-specific armor (the very first one that the knight units have) seem to have misaligned fingers. I have taken a screenshot to illustrate https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3457549623

I should work as a QA tester! Too bad most game companies don't seem to have any lol
beauxner 3 Apr @ 7:56pm 
Definitely an improvement! I noticed that female ogrekin have something strange going on with the eyes, they appear to be transparent. Let me know if it's only on my end
Perfect Thomas  [author] 3 Apr @ 4:40pm 
@Cyber_Genet @balmora pete I've updated the mod and tested some this time around it should be much better, let me know if you still find anything though
Perfect Thomas  [author] 3 Apr @ 2:27pm 
@Cyber_Genet Some good news, I've managed to fix them, im still working on fixing a few other bugs i found, ill drop an update soon!
Cyber_Genet 3 Apr @ 9:58am 
Most of the bugs have been fixed. There's just one more bug I noticed, if you ever care about compatibility with other mods - with the Age of Fashion mod enabled, using outfit elements from the outfit + category causes the hero with Orcoid body to levitate above the ground. So it is not just ogrekin
beauxner 3 Apr @ 3:49am 
No worries, take your time
Perfect Thomas  [author] 3 Apr @ 3:01am 
@balmora pete thanks let me know if you find more issues
beauxner 3 Apr @ 12:27am 
Not sure if you're aware or if it's a mod conflict, but ogrekin are seemingly hovering above the ground and over their mounts, with a noticeable gap between rider and mount.
Perfect Thomas  [author] 2 Apr @ 10:25pm 
@Cyber_Genet Let me know if you still see some odd stuff going on, I've updated the mod for now but haven't been able to test much.
beauxner 2 Apr @ 5:42pm 
Thank you, esteemed Perfect Thomas! I love this mod
Perfect Thomas  [author] 2 Apr @ 12:56pm 
@Cyber_Genet Yeah theres a few other bugs too, I'm working on a fix!
Cyber_Genet 2 Apr @ 3:52am 
After the Ogre update there is a problem with rigging, for example the Ancestral Warden unit does not hold polearms in its clenched hand, new feudal units also have a problem holding weapons
Perfect Thomas  [author] 2 Apr @ 12:30am 
@Twiggymc Yeah i'm likely going to do this
Twiggymc 1 Apr @ 11:10pm 
Not sure if it's somethin you are considering, but if the body selection system is easy to mod, i'd love to see more body options for Giant kings as well, i mean they look great but having fat, or scrawny giants, or thicc ones for that matter would be cool
Perfect Thomas  [author] 24 Mar @ 10:52pm 
@Soft-Hands Yeah i'd be down to add some more bodies if this is really easy to mod with.
Soft-Hands 24 Mar @ 8:54am 
@Perfect Thomas Nice! Here's hoping for an extra fat body (to recreate Phobius from AoW2) and an extra top-n'-bottom heavy one ('cause I'm a pervert)!
Ravenholme 24 Mar @ 2:31am 
Understandable! I have my fingers crossed that the body selection system is extensible by modders, because it has a lot of potential
Perfect Thomas  [author] 23 Mar @ 11:16pm 
@Ravenholme Yeah I could see myself trying this if It indeed works well I will likely upload a new version of the mod for people to try. I wont be overwriting this mod most likely just in case something odd happens.
Soft-Hands 23 Mar @ 6:59am 
@Ravenholme that's actually not a bad idea. It could open up the possibility of multiple different options that wouldn't make sense for whole races but would for individual characters, like fat or extra curvy bodies. I suppose it depends on the amount of extra work it might involve.
Ravenholme 23 Mar @ 6:50am 
With the introduction of a new method in vanilla (as of the Ogre update) for selecting body types for rulers and their races, would you consider making these modified body shapes into selectable options rather than replacements?
Perfect Thomas  [author] 19 Mar @ 10:33pm 
@Lodashi should be better now
Drochuunibyou 7 Mar @ 7:04am 
@Lodashi I recomend using body slider mod to bypass this. Felines with Orcoid bodies go insanelly hard