Serious Sam Classics: Revolution

Serious Sam Classics: Revolution

Cursed Realms - Tomb Of Hunting Darkness
12 Comments
StormCatcher.77  [author] 23 Nov, 2023 @ 12:02am 
ДРѲĹ, hello! Technically there are no glitches in this place. When you start move on platforms, you just need to stay close to the location center. The path is almost straight. Like on examlpe here: https://youtu.be/XGf3C3DM_Q4?t=1384
♪♪ ♫ ΛPØL ♫ ♪ 17 Nov, 2023 @ 9:44pm 
Great map, loved it up until those blocks with the black fog. I cant get across even after about 45 tries because there is no floor to jump down onto. Glitched?
Its annoying and frustrating when custom maps are poorly designed and dont work after a certain point.
Швим 8 Nov, 2023 @ 12:16am 
Хорошо сделано.
Laki 25 Sep, 2023 @ 4:07am 
Amazing map with great gameplay. It is so complex in terms of details and has a bunch of verticality, kinda reminds me of Doom even. Texturework is superb and the Darkness gave me the creeps. Soundtrack also helped setting the mood and to give me creeps dreading where the Darkness is going to come up next. Optimization wise I only encountered a few times where fps would visibly drop but it's nothing that makes it unplayable. Pure fun and doesn't overstay its welcome with its gimmick.
EagleSixtyOne 15 Jul, 2023 @ 7:14am 
Very nice, creative and fun map to play with lots of new textures and new ideas. I was a big fan of the black fog that comes to kill you. Keep up the good work!!
Dark_lbbros96 15 Jul, 2023 @ 3:56am 
you could put this map in co-op, i wouldn't want to die every time and start over.
F_DAML 13 Jul, 2023 @ 5:14am 
Thanks!
StormCatcher.77  [author] 13 Jul, 2023 @ 4:34am 
Good luck with learning SED! Looking forward to your works c:
F_DAML 13 Jul, 2023 @ 4:24am 
Gotcha, deadlines is pain :)

I've got secret idea for that OR map like that: give player rocket launcher on stage when we're running away from the darkness but that launcher gotta be on some fan below crushable floor - makes it inaccessable on our way to mask and makes it intense to pick up on our way back. Maybe even add Sam comment like "I smell some serious firepower around here" like in Jaguar Valley near secret minigun :grinsam:

I would add it in my own map in future, that's only one thing left - learn the editor :skullsam:
StormCatcher.77  [author] 12 Jul, 2023 @ 7:39pm 
RaPloky, hello! Thank you for your attention to my work.

Everything is fair. Lack of secrets (+ unfinished scripting mechanics), problems with optimization and simplified fights - all the result of rush before contest deadline. Since the optimization problems appeared after lighting and texturing, I would not have had enough time to redesign the architecture, so I began to simplify gameplay. Secrets were planned, but I just didn't have time. Now, after so many years, I didn't change anything significantly.

I deliberately chose gloomy music, because map was planned to be mystical, disturbing and frightening. But this is didn't work out to its fullest.

Thanks for the high rating!
It's important for me to know that it was mostly a good experience.
F_DAML 12 Jul, 2023 @ 3:40pm 
Bonus: I would add a couple of secrets, for example rocket or grenade launcher somewhere - it would fit good especially on second half of the playthrough.

Overall, almost 8/10. Nice work! Enjoyed as much as previous submission :skullsam:
F_DAML 12 Jul, 2023 @ 3:40pm 
Hello! So, I want to express a little bit of my thoughts on this one:
1. Athmosphere is good, but lacks of any combat music (I may suggest that it's has to be in this way but still), I would add "Bridge" OST (XBOX levels, second part of Citadel) - would fit pretty good. The darkness is just good for athmosphere and mystery. Overall, 8/10 at this category
2. Optimization - interiors working good, but open areas are hard to play due it's optimization, but keeping in mind fact that battles not that long (it's good) it's doesn't bother too much. 6/10 at this category
3. Battle scenarios - quite nice, nothing to say that much, the only one I would wish is to add at least Minor Biomechs to some areas, for example they would fit very good in cave. Also would be nice to have much more enemies in the end to make it more "epic" if you wish :) 8/10 at this category
4. Plot - nice and simple, keeps your motivation to explore "the place". 8/10 at this category