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Repost this post on any maps that are divergent with their 4 stars and maybe get a 5
Some walls, you can only place portals on when the inverter is in blue-only mode, and others, only when orange is activated. This would allow some strategy when there is an inverter that you cannot access, or with the timed inverter.
Very creative concept and I look forward to seeing puzzles that rely more on the inverter, such as areas where you can't access the inverter, so you have to plan ahead.
Another idea would be timed inverters, where you start with blue only portals, and when you pass through the inverter, your portals would turn orange for a certain amount of time before turning back. The puzzle would allow you to see a way to do it if you had untimed access to both portals, but it wouldn't work without super-ninja skills, so you would have to put that solution out of your mind and try to find an alternate way to do it with timed inverters.
Only a couple of complaints:
1) The lift could use some grating and a better-positioned player clip
2) The faith plate above the cube dropper appears to be backwards, along with another weird clipping surface.
The Wheatley line kinda ran through my head too. If only there was some good GLaDOS dialogue to work in...
"Oh, here's an idea: since making tests is so difficult, why don't you just keep solving THIS test? Same one! And I can just, like, watch you solve it!"