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Can this be done for sleeping & relaxing too?
I want to change the threshold at which they want to relax or sleep.
This is almost 100% certainly caused by the changes to happiness. Can we have a version without it, or some kind of fix? Two mods that work together fine, both are broken with this one mod.
These values/pieces of content are all interconnected. You can't adjust one without affecting the others, or the game balance will be thrown off.
In this case, if I simply tweaked the hunger threshold, the survivors would be unhappy for 9 hours a day because they would feel the need to eat even when they don't want to.
Would it not be wiser to move Eating, Relaxing and Sleeping to appear before Handling in the priorities table?
However, if there are activities with priority 1 or 2, survivors will prioritize those tasks until their levels of fullness, relaxation, or rest reach low levels. At that point, the priority of the corresponding eating, relaxing or sleeping activity should increase to 1.
Unfortunately, this behavior is currently not functioning correctly.
During the designated Relax and Anything hours, characters are permitted to eat. However, this mod makes them not want to eat if their Fullness stat is more than 25%, which is significantly lower than the vanilla game's default of 60%. As a result, they may not be willing to eat during the limited time frame when eating is allowed.
Try adjusting the "Eat At %" option in the mod options to 40% or more and observe if it yields better results for your play style.
As far as I know, none of the mods I have made should conflict with one another.
Do they need to be on "relax" to eat if they have a lot of priority 1 and 2 tasks?
Also, I just recently subbed to the mod that will let me number the tasks 1-9. If I start with 3 as the lowest, will that fix the problem or does this mod somehow conflict with that one?
Thank you for the options. It has not escaped my attention that many of these mods address issues I've raised myself in the forum, so I do appreciate it (even if they'll apparently never make it into the game proper)
If not, it's fine because it's really useful anyway. Thanks again.