Stranded: Alien Dawn

Stranded: Alien Dawn

One Meal A Day
28 Comments
WJSabey 19 Jun, 2024 @ 2:45am 
This does conflict with the fixed vegetarians mod though, with both active (and no other mods) it is giving everyone the -20 "distasteful" debuff when they eat, regardless of if they are vegetarian or the meal is meat.
WJSabey 18 Jun, 2024 @ 4:18am 
This is especially useful when playing the Guardians scenario, Hope no longer recharges herself on the relatively expensive energy drink when she doesn't need to!
Rodzaju 24 Dec, 2023 @ 10:35pm 
Thank you for the mod.
Can this be done for sleeping & relaxing too?
I want to change the threshold at which they want to relax or sleep.
Rickador 28 Nov, 2023 @ 12:41pm 
...lieber ohne...
Frostiken 6 Aug, 2023 @ 12:51pm 
Mod is kind of fukt when it comes to compatability. It's broken with both Blue Moss Expedition and More Interactions. In BOTH cases, it causes tons of stupid buffs to shower upon your dudes while they are eating.

This is almost 100% certainly caused by the changes to happiness. Can we have a version without it, or some kind of fix? Two mods that work together fine, both are broken with this one mod.
Mnementh  [author] 26 Jul, 2023 @ 9:19pm 
Oh, did I forget to mention that, @tiamats4esgares?

These values/pieces of content are all interconnected. You can't adjust one without affecting the others, or the game balance will be thrown off.

In this case, if I simply tweaked the hunger threshold, the survivors would be unhappy for 9 hours a day because they would feel the need to eat even when they don't want to.
tiamats4esgares 26 Jul, 2023 @ 4:36pm 
This mod also greatly lowers debuffs from being hungry, and gives more buffs for being full. Stealth cheat. Bad mod. D:
Mnementh  [author] 19 Jul, 2023 @ 6:21am 
That's a good question, @antlucasexe. I will have to investigate why it's done this way.
Summanus 19 Jul, 2023 @ 2:26am 
Huh. This explains why my survivors insist on completing all Handling tasks before they even consider going to eat or relax when Handling is set to 3. If there are enough tasks to last all day, they just don't eat until it becomes critical.

Would it not be wiser to move Eating, Relaxing and Sleeping to appear before Handling in the priorities table?
Mnementh  [author] 18 Jul, 2023 @ 11:16pm 
Regarding priorities, Eating, Relaxing, and Sleeping are hidden activities that appear after Handling in the Activities UI. By default, they are assigned priority 3. As long as all other activities have a priority of 3 or higher number, survivors will eat, relax, and sleep whenever their respective needs arise.

However, if there are activities with priority 1 or 2, survivors will prioritize those tasks until their levels of fullness, relaxation, or rest reach low levels. At that point, the priority of the corresponding eating, relaxing or sleeping activity should increase to 1.

Unfortunately, this behavior is currently not functioning correctly.
Mnementh  [author] 18 Jul, 2023 @ 11:09pm 
Just to clarify, the known issue I was referring to is present in the base game itself, and it is not caused by the mod itself.

During the designated Relax and Anything hours, characters are permitted to eat. However, this mod makes them not want to eat if their Fullness stat is more than 25%, which is significantly lower than the vanilla game's default of 60%. As a result, they may not be willing to eat during the limited time frame when eating is allowed.

Try adjusting the "Eat At %" option in the mod options to 40% or more and observe if it yields better results for your play style.

As far as I know, none of the mods I have made should conflict with one another.
tiamats4esgares 18 Jul, 2023 @ 10:53pm 
@Mnementh Yes I have a lot of priority 1 tasks. I usually set them to relax for 1 hour in the morning when they wake up, then "anything" for 2 hours, which is when they normally eat if they want to or if not keep relaxing if they want or if not they go back to work. (They can eat during "relax" time too by default). I've noticed (without this mod) that normally they will prioritize working over relaxing on "anything" but they will still eat when they need to.

Do they need to be on "relax" to eat if they have a lot of priority 1 and 2 tasks?

Also, I just recently subbed to the mod that will let me number the tasks 1-9. If I start with 3 as the lowest, will that fix the problem or does this mod somehow conflict with that one?
Mnementh  [author] 18 Jul, 2023 @ 10:49pm 
@tiamats4esgares, are your survivors on Anytime schedule, with a lot of priority 1 or 2 tasks to do? There is a known issue where the importance of the Eating activity does not advance to priority 1, causing people to neglect prioritizing eating until they finish higher priority tasks.
tiamats4esgares 18 Jul, 2023 @ 10:41pm 
It's not really working for me. They just don't eat at all and starve and I have to force them to eat. :-\
Summanus 14 Jul, 2023 @ 3:20am 
Btw I set it to 40% because its low enough that they're actually hungry at that point, but still high enough to give them time to get to a meal before they start to really suffer. Works perfectly :steamhappy:
Summanus 14 Jul, 2023 @ 2:29am 
OMG these mods are a godsend. Finally I don't have to police my survivors' eating habits 24 hours a day anymore. Thank you!
htdang12 11 Jul, 2023 @ 8:20pm 
@Mnementh, Just noticed it. Thanks very much!
Mr. Anonymous 11 Jul, 2023 @ 4:55am 
Intermittent fasting for the win!
Mnementh  [author] 11 Jul, 2023 @ 1:20am 
@htdang12, I have added "Look To Eat %" option in the Mod Options section of the Options menu. Seems to be working as expected.
Mnementh  [author] 10 Jul, 2023 @ 1:54pm 
I'm glad to help :)
Summanus 10 Jul, 2023 @ 12:54pm 
Fair enough. I hope people will be able to find them anyway buried away amongst all these endless character mods :steamhappy:

Thank you for the options. It has not escaped my attention that many of these mods address issues I've raised myself in the forum, so I do appreciate it (even if they'll apparently never make it into the game proper) :steamthumbsup:
Mnementh  [author] 10 Jul, 2023 @ 12:30pm 
Well, there are many different approaches to game design and game balance. I'm making mods in my spare time because I find it relaxing, not because the selected approach for any of the mods is necessarily the best one.
Summanus 10 Jul, 2023 @ 12:27pm 
Not that I'm not grateful for the options. I just think they'd better serve the game if they were actually, you know, in the game.
Summanus 10 Jul, 2023 @ 12:26pm 
Kinda begs the question - Why make these options as mods hidden away in the Workshop where many players won't ever look for them, rather than as menu options in the game setup screen?
Mnementh  [author] 10 Jul, 2023 @ 12:23pm 
I am.
Summanus 10 Jul, 2023 @ 12:05pm 
Aren't you one of the devs?
Mnementh  [author] 10 Jul, 2023 @ 10:36am 
It shouldn't be too difficult. I will check.
htdang12 10 Jul, 2023 @ 10:20am 
Thanks for this - works well. Would it be possible to have some type of slider in mod options to change the percentage from 25 to, say, 33 or so? I ask because i'd like to avoid the "ravenously hungry" debuff.

If not, it's fine because it's really useful anyway. Thanks again.