Project Zomboid

Project Zomboid

PZNS NPC Framework
313 comentarios
CFW Magic 24 AGO a las 0:58 
Somehow, for some god damn reason, PZNS disables vehicle mechanics when it's in my load order .. When loaded, removing any part from a vehicle does nothing.
AdryPK 20 AGO a las 17:38 
El puto bug de que desaparezca la flecha se solucionara algun dia o que?
Ayal 13 AGO a las 21:09 
Works great, except I can't figure out how to set an NPC's facial hair...
Krazium VR 22 JUN a las 9:56 
plz dont stop your SS mod is the best and this mod your making could turn into something big!
Yumi OWO 12 JUN a las 9:25 
There is no way to give them guns or armor. They are just stuck with bats. Download Supurb Survivors. This is stupid
Papa Khan Igor 4 JUN a las 13:38 
All these people bitching about no multiplayer support should maybe take the time to open their eyes and fucking read, and maybe you will understand why there is no multiplayer support, I can tell the creator must be getting tired of illiterate bums constantly still asking for multiplayer support even way after the creator himself has said they're NOT going to do it themselves, and that they're even going as far a blocking people who keep asking them for it (Understandably), If you want a multiplayer sipport for it MAKE IT YOUR OWN FUCKING SELF or shut the fuck up for once:steamfacepalm:
EmeryNexus 4 JUN a las 11:35 
WHY Do none of the Modders ever consider Multiplayer its so god damn lame like wanting to fight stuff other than zombies with friends? WHY, why does it have to be a straight up No to Multiplayer man :/
number1millipedefan 10 MAY a las 11:39 
Shaggoth Supurb Survivors/Supurb Survivors Continued
®🍂Kyi⭒˚。⋆ 31 MAR a las 22:04 
B42 UPDATE PLS
Willi 29 MAR a las 3:05 
Multiplayer ?
ANGLORD 12 MAR a las 8:57 
This will be legendary in B42.
Guns399 11 MAR a las 18:29 
Build 42 when?
VEXPZR 4 MAR a las 1:55 
I love this mod, but for some reason it's messing with my cursor and the game in general now.
Shaggoth (Ищезаяц) 27 FEB a las 1:47 
one question only. what the heck is ss/ssc?
𝓖𝓱𝓸𝓼𝓽 19 ENE a las 5:09 
Npc Survivor keeps killing them when I spawn em.... They wont work together. almost like they see em as zombies
ryley2312 10 ENE a las 15:02 
why does it take ten shots to kill a npc kills it for me
WTFłłVIPΣR 31 DIC 2024 a las 15:55 
Can you please add a way to teleport companions to myself. They get stuck in places sometimes.
斯文人 24 DIC 2024 a las 4:35 
B42 pls bro
747074170 24 OCT 2024 a las 11:34 
rename system please?
WorldWhisper IV 22 SEP 2024 a las 0:24 
you made the Hostile NPC too tanky, it took 3 clean hits to the face with a machete and still lived to kill me with a lousy hammer
Jon the VGNerd 19 SEP 2024 a las 19:17 
Not sure what's going on, but it seems survivors no longer spawn in PZ anymore with the mod enabled, same with other PZNS mods.
Purple Nebula 18 SEP 2024 a las 17:58 
@Screethegargoyle There's a setting in I think "Display" options, "Enable Mouse When Aiming" or something, enabling this should fix that issue; SS/SSC has this same issue and as of now it seems like a hard limit/issue with the vanilla game's inner workings as NPCs are seen as AI players, which makes the game think you are aiming (and thus your mouse disappears cause the setting is turned off) and poof, gone is your mouse.
Cmdr_FIl 14 SEP 2024 a las 16:45 
okay so i figured out the issue, whenever an npc fires a gun the game thinks im firing it and disables the cursor
Cmdr_FIl 12 SEP 2024 a las 17:09 
mouse dissappears
Tax 7 SEP 2024 a las 15:37 
A question: Is there a Spanish-translated version of this mod? (If there isn't, can I help translate it?)
tilarium 5 SEP 2024 a las 8:09 
Only place I’ve ever consistently found an RV spawning is that grassy section to the east of the Dixie gas station. Could be a mod adds that as a spawn though. Outside of that, I don’t think there are any set spawn points for RVs, just have to look around to find one. Or use the cheat menu (rebirth version) or bikinitools to spawn one.
Pix 5 SEP 2024 a las 6:48 
quick question, Is this mod as laggy as Superb Survivors?
Are there more npc than just resident evil ones?
Do they spawn in world, or you have to spawn them?
Can you give them jobs, like in SS, to barricade windows, make farms etc?
This mod looks great!
no. 1 SEP 2024 a las 14:02 
skin mods dont work with this for some reason. i have a face retexture mod and it just doesnt apply with this mods NPCs
BDZ1972 27 AGO 2024 a las 8:00 
Just got wrecked by a hostile survivor...they usually don't do anything, but my companion opened fire into the dark earlier on, I thought "zombie, she'll deal with it", then I saw the "red naming" and before I knew it I'd eaten three bullets!

If I'd not had a proper med kit with plenty of sutures, I would have bled out on the spot - Reminded of why any incarnation of SS (no matter how WIP or buggy) is a great addition to this game!
BenzyBoy 22 AGO 2024 a las 8:17 
Will there be a possibility to add/adjust NPC behaviour. Zomboid feels empty on hardcore settings without superb survivors helping with chores or competent melee fighting. (hauling corpse, chopping trees, gathering wood or other items, DOCTOR, farming would be cool)

From my understanding PZNS is the new and improved SSC!? I've always valued performance over everything but the NPCs are utterly immersion breaking. Most unrealistic gun targeting (especially when shooting through windows at distance), unnaturally pivet on a dime to shoot zombies while completely surrounded yet cannot manage to face zombies normally to attack with melee.

I beg for the SSC features to be added :P! I miss the days of making a spartan line and mowing through hundreds of zombies until the brutes come!
Acoolpro2 20 AGO 2024 a las 17:20 
is there any roleplay options
Emanonevi 14 AGO 2024 a las 8:30 
how do I change their haircuts?
Tax 15 JUL 2024 a las 20:01 
@Kenpachi I believe that you can use debug to clean them with the healing menu, not sure, havent tested.
Kenpa 11 JUL 2024 a las 22:26 
They get so eternally dirty, so quickly... hahaha

I feel bad for them when I'm freshly bathed. Is there a method any knows of to help these filthy NPCs out?
🌴 Zunder 🌴 2 JUL 2024 a las 15:16 
Thank you for your response =)
okkg  [autor] 2 JUL 2024 a las 14:10 
pzns uses this: https://projectzomboid.com/modding/zombie/characters/SurvivorFactory.html
you would need to modify a spawning mod to use a table of names and surnmaes you made and pick a random one
🌴 Zunder 🌴 2 JUL 2024 a las 13:51 
Hi,
in 'superb suvivor' mods there is a file 'moodles_xx.txt' in the /shared/Translate/ directory which lists many first names.

I wanted to change the first names of the NPCs in your mod but I can't find the file that lists the list of first names; However, the NPCs spawn with a random first and last name...

Where can I find this list please?
okkg  [autor] 27 JUN 2024 a las 5:39 
@skoaljaw Food needs arent implemented yet
tilarium 27 JUN 2024 a las 1:51 
Read. The. Description. Why is something so simple so hard for some people?
OofeyTheBee 27 JUN 2024 a las 1:50 
Does it work in multiplayer?
Skoaljaw 21 JUN 2024 a las 3:25 
An absolutely brilliant mod and very easy to use! This might be a silly question and I apologize if it is, but do they need food and water in their inventory and will they eat/drink automatically? I ask because my Agent Wong just dropped dead moments after I did a medical check with "OK" status.
-Yuri- 9 JUN 2024 a las 5:49 
I wanted to use this MOD because superb has a lot of bugs. However, the NPCs in this MOD are still useless in battle. I have high hopes for it, but I think I'll be using superb for a while longer.
okkg  [autor] 16 MAY 2024 a las 23:03 
Use notepad++ or Visual Code Studio to code, learn some basic lua coding, analyze example mods in the PZNS framework. PZNS framework also has a utils folder that you can use to speed up the coding. https://projectzomboid.com/modding/index.html https://pzwiki.net/wiki/Modding
Madirish2601 16 MAY 2024 a las 3:55 
I really want to use this framework to make npc’s however I don’t know how to start as I have never made a mod for PZ before. I am wondering what software I should use etc
adi 28 ABR 2024 a las 2:59 
@JustZo2e what do you not understand about this being a FRAMEWORK not an actual mod
Zanti 26 ABR 2024 a las 15:22 
awesome mod but so incredibly buggy, doesn't allow full scaling of RP can't talk to other npcs as it doesn't show up and the npcs are quite non cooperative, if you fixed these issues this would be a top download
MarBl 14 ABR 2024 a las 5:50 
When I place a stack of items with this mod enabled, right-clicking them and clicking Take Half causes an error. The console log says it's conflict with vanilla and the survivor inventory, something to do with referencing a null. Not a big deal as I rarely take half anyway!
oZumbiAnalitico 12 ABR 2024 a las 10:09 
@Chrisndan ,@Therobloxdudev
Sometimes the animation freezes and the npc get stuck. In the behaviour coding you should clear the timed action queue periodically or create a function to identify stucked npcs.
Sometimes they get stuck in objects, like furnitures and containers, you should prevent spawn in these kind of squares.

For other kind of issues or issues on user-side, will help if you send a video link and the mods used.
oZumbiAnalitico 12 ABR 2024 a las 10:03 
@VirtualRageMaster
Yes, this is pretty much the current state. But for the jobs, the "Guard" and "Companion" are functional, the guards circle around your home-base searching for trouble, the companions follows you and can travel with you in vehicles. More jobs are needed obviously, you can improve by adding directly to the main project, but I think is better to create a mod addon instead. I manage to code a tree chopper in one of my other mods ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3062331905 ), but isn't very good, although do the job.

Hope more ppl get interested on using this framework and contribute to the project, as the B42 seems to not come before the real life apocalypse.

( I not the owner of the project, only made some mods with the framework )
oZumbiAnalitico 12 ABR 2024 a las 10:03 
@Cozetta
As far as I know, this can only be "fixed" by setting the npcs immune to cold, in vanilla-lua I can't find the function responsible, so I guess is on java code (which is out of scope for lua-modding). In my Hostile NPCs mod (Take No Prisoners, tnp for short) you can find a file named sneezing_fix.lua which do this workaound.