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And for the grass error, I think map maker might have built the map with wrong compilers, which causes a bad shader to be used.
FOR MAP MAKERS:
Compilers:
Use GMod's included compilers, while other compilers may be better, this insures compatibility with GMod.
Cubemaps:
Please add (it makes reflections look better) and build cubemaps, just add env_cubemap entities around your map (make sure they are 64 units above the ground), and then when you have compiled your map open up the game (in this case GMod) and type the following commands in order (this builds cubemaps in LDR and HDR):
1. mat_specular 0
2. mat_hdr_level 0
3. map [YOUR MAP]
4. buildcubemaps
5. mat_hdr_level 2
6. reload
7. mat_specular 0
8. buildcubemaps
9. mat_specular 1
for more correct info on cubemaps: https://developer.valvesoftware.com/wiki/Cubemaps
Error: Material "nature/blenddirtgrass001a" uses unknown shader "SDK_WorldVertexTransition"
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033a
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor033k_c17
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor011a_c17
env_cubemap used on world geometry without rebuilding map. . ignoring: wood/woodfloor007a
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/plasterwall005c
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor028a_c17
env_cubemap used on world geometry without rebuilding map. . ignoring: metal/metalwall018e
env_cubemap used on world geometry without rebuilding map. . ignoring: concrete/concretefloor039a
i deleted really much errors what game writed cause its too much text for steam
I had the same problem during testing when I would change settings while on the map so if you've done that don't do that
i hate constantly having to add more enemies just to have a nonstop action battle