Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






Would it be really nice to have? Yeah, it would
In TF2, there is a limit on how many objects can exist at once, which is 2048. Each player on the server, all map entities, all fired projectiles, Engineer's buildings and all player attachments (weapons, cosmetics, visible Action-slot items, and even facial flexes) count towards this limit. If the limit is broken, the server crashes.
With a badge slot, maps with a high amount of pre-existing entities such as pl_bloodwater and cp_snowplow would become unplayable because the object limit would constantly be broken. You can already crash the server in pl_bloodwater if you have 24 players wear 3 cosmetics + a visible Action-slot item and shoot 7 stickies onto the ground.
If you want more information about this subject, shounic on YouTube has a video called "tf2 breaks if you shoot too many balls & wear too many hats".