STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

[FotR 1.5]: Limitless Heroes - Fall of the Republic Submod
573 Comments
Rebel  [author] 27 Oct @ 2:29pm 
STEAMMOD=2999856791 STEAMMOD=1976399102
donkeyboy900 27 Oct @ 2:09pm 
what is there code for this mods
Rebel  [author] 16 Oct @ 4:15pm 
@lukmanuke It is compatible
Rebel  [author] 16 Oct @ 4:10pm 
Get 100 scum favor as the Hutts.
martso 16 Oct @ 3:24pm 
how do i get darth maul
lukmanuke 5 Oct @ 5:23pm 
are you able to do one that is compatible with infinite unit cap
[FoH]Overlord 22 Sep @ 9:20am 
Hello, your mod is cool, but it partially conflicts with this mod "Clone Wars Unchained [Fall of the Republic 1.5 Submod]" from the collection of mods for this EaWX map mod: FotR 1.5 - Gigantic GC Mappack Submod. The conflicting mod disables the possibility of joining Mandalorian clans and some of the other possibilities for the republic and other provinces. If your mod is after that mod, then the game does not start, if the mod is working before that, but there is no Mandalore script, etc.
Rebel  [author] 18 Sep @ 8:08pm 
Doesn't matter either way, Data1.x are archives of previous versions.
DappleDualies 18 Sep @ 7:52pm 
so that's including deleting the other data folders as well
Rebel  [author] 18 Sep @ 6:40pm 
That can be done by going to the submod [1], keep files [2,3,4], then delete everything else in Data. I'd rather not post a separate submod.

[1] "C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\2999856791\"
[2] Data\XML\Options_FotR.xml
[3] Data\Scripts\Library\FavourRewards.lua
[4] Data\Scripts\Library\eawx-events\CISHoldouts.lua (optional)
DappleDualies 18 Sep @ 1:53pm 
could there possibly be a mod without the heroes but with the senate approval thing
Rebel  [author] 10 Sep @ 3:25pm 
In base FotR, a few heroes have multiple lives, namely Grievous, Trench, Durge, Dooku, and Yularen. Every other hero has one life.
Tamaska 10 Sep @ 4:37am 
Probably a unusual question, I installed this mod in a in progress game, in that game, I had killed Grevious earlier. Question is, do the heroes come back, because I'm fighting him again. Or was it meant to work that way, do the heroes not die? I'm not upset, I was surprised, and was hey, i know I killed you. And I love this mod, I like having more than just the few Jedi you can have as Generals without it. Much more fun.
Rebel  [author] 9 Aug @ 8:42pm 
Clear-Ty 8 Aug @ 11:16pm 
can this be used with TR?
Rebel  [author] 30 Jul @ 7:00pm 
There is a "How to launch this mod" section in the description. Are you asking about something else?
megagamingduster 30 Jul @ 4:46pm 
how do i do submods?
Rebel  [author] 15 Jul @ 4:53pm 
Perhaps the submod is not active. Are you able to build heroes as the CIS in progressive gc?
James_ 15 Jul @ 4:46pm 
Yea I just start with 0 so idk
Rebel  [author] 15 Jul @ 4:43pm 
You should start with a few heroes and have options to gain others, similar to progressive gc.
James_ 15 Jul @ 4:37pm 
I tried on both, im not sure if you are meant to start with a large pool or something else.
Rebel  [author] 15 Jul @ 4:33pm 
@James Which faction are you playing?
@MadforMax Yes, I have drafts not ready for release.
James_ 13 Jul @ 3:47pm 
How do I access heros in the FTGU Galactic Conquest? Other factions seem to have them but I cant figure out how to acess mine.
MadforMax 11 Jul @ 2:30pm 
Are there any plans for a RR or TR version of the mod?
Rebel  [author] 10 Jul @ 7:38pm 
@lordmirau Accepted.
@SlayerOfMilfs It's possible of course. The hardest part is making the ground models, which I will not do.
SlayerOfMilfs 5 Jul @ 1:09pm 
is it possible to add clone officers such as howzer wilco and mayday im want to a have like howzer be on ryloth and wilco be on sereno and maydya be soemwhere cold since idk the planet they he was on and mayne if it is possible could you add the bad batch
maximilian1994 4 Jul @ 1:44am 
Thanks :)
Rebel  [author] 3 Jul @ 12:53am 
@LegateGigan Noted.
@maximilian1994 The closest might be Commander Deviss, who has red armor markings. You get him after Commander Bly dies (or advanced option), but he is still part of the yellow 327th legion.
LegateGigan-19 30 Jun @ 10:47am 
I think there's one Hutt hero missing, Tanda the Hutt from the Rimward historical GC. He doesn't show in the Hutts' roster for the sandbox gcs
maximilian1994 30 Jun @ 3:15am 
Is there any grond leader for the NR with a red armot like the coroscant/shock troopers have them? just looking for an hhhero that also has this armor with/without buffing
Rebel  [author] 29 Jun @ 9:42pm 
@Köstlich Download the workshop files with SteamCMD. Merge or overwrite the Data folders into a single folder to run.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?l=english&id=2497208055

I heard most of the workshop mods only work on the Steam version because of the official patches. It happens to be 65% off right now.
Rebel  [author] 29 Jun @ 9:25pm 
There is a copy in the folder \Steam\steamapps\workshop\content\32470\2999856791\Data1.4
OvidioGuzmánLópez 29 Jun @ 8:10pm 
@Rebel Can you send me the link to the 1.4 version of this mod?
KöstlichSchmöchtlich 28 Jun @ 10:45am 
I got Fotr as a Steam foreign game. Does anyone know if I can get these submods in this game? cause I occupied the launchoption with the basic Fotr mod.
Rebel  [author] 25 Jun @ 12:55pm 
He should be in the ground leaders category in the story tab. He doesn't participate in battles.
trujilloaiden324 25 Jun @ 11:17am 
how do i spawn in newt gunray
WinKiller 15 Jun @ 3:09am 
Yeah, it was a crash to desktop with no error message. The save is older then the last hotfix for FotR but that update didn't cause any issues. It started crashing only after your update. It seems to work now after you reverted it, so thank you. :GalacticEmpire:
Rebel  [author] 14 Jun @ 11:37am 
Ok, the last update is reverted for now. Was it a crash to desktop?
WinKiller 14 Jun @ 6:25am 
It seems the last update is not save compatible. I was able to play yesterday but today after loading my save the game crashes after couple of minutes no matter what I do.
Rebel  [author] 9 Jun @ 5:03pm 
Fixed
Phantom 9 Jun @ 3:17pm 
largest map in customs not tried smaller maps so maybe its only on the 168 planet map? brand new game and they get yeeted out after everything gets loaded in. everyone else stays in thought just those 3 individually
Rebel  [author] 8 Jun @ 4:31pm 
Do you mean when loading a save or a new game? Which map does this happen on and how far into the game?
Phantom 8 Jun @ 4:19pm 
so i found a work around. if i use the combined characters obi/ani and ani/ash separate then rehire them by their selves they stay, but loading in with all three individually they get removed.
Phantom 8 Jun @ 12:11am 
obi wan ashoka and anakin keep getting removed from my selection. i loaded base fotr and they stayed, unsub and resub to mod and they still get removed + verifying the file.
Rebel  [author] 3 Jun @ 6:13pm 
If Coruscant is not owned, they will spawn at a random planet that you own (Chandrila in this case). It will default to another list if the file contains a syntax error (missing commas, brackets, or quotation marks). I just validated that the example does work to spawn the 4 CIS heroes spawn on Chandrila.
For Era 5, you should edit FTGU_EraFiveStartSet.lua and double check the syntax is consistent.
Halloweiner 3 Jun @ 4:30pm 
I'm having issues now where it just spawns the starter heroes of the current faction instead of the ones I put. I put the code exactly how you did but my starter planet for FTGU is Chandrila not coruscant does that make a difference in the code? also do I just run it off infinite FTGU GC or the sandbox version GC
Halloweiner 2 Jun @ 8:27pm 
gotcha yeah the clone fighter squads like oddball and stuff though I'm putting them on the map Squadron seems to be working for space but I'll check out those as well thank you
Rebel  [author] 2 Jun @ 7:55pm 
_Squadron might work to spawn them on the map. Note that the fighter system is completely different. The proper way is to edit [1] and [2], but don't bother if you can spawn them instead (way easier).
[1] 2999856791\Data\Scripts\Library\HeroFighterLibrary.lua
[2] 2999856791\Data\XML\Heroes\Fighter_Heroes.xml
Halloweiner 2 Jun @ 7:33pm 
figured it out thank you but one more thing for fighter squads do I do _Squadron at the end or just the squad name for example do I put Nas_Ghent or Nas_Ghent_Squadron
Rebel  [author] 2 Jun @ 6:07pm 
Each hero unit name needs to be entered manually. Use the "team" variant for ground heroes. Here is an example where the Republic gets 4 CIS heroes, and the CIS gets 5 Republic heroes, which should work if you copy paste it. Just expand on the list to add more, and don't forget the commas.

return {
["EMPIRE"] = {
["CORUSCANT"] = {
"Grievous_Recusant",
"Dooku_Team",
"Ventress_Team",
"AutO_Providence",
},
},
["REBEL"] = {
["SERENNO"] = {
"Anakin_Eta_Team",
"Obi_Wan_Eta_Team",
"Rex2_Team",
"Cody2_Team",
"Tarkin_Venator",
},
},
}