Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
i got a fucking win with this.
10/10 would play again
me: HOLY SHIT IS THAT ULTRAKILL MUSIC?!?!?
Still has a secret move he can pull when he reaches 7 meter...
consecutive normal punches cant even hit if the opponent just di's
aside from that W mod
really awesome idea, i just feel like that the moveset is very barebones and kinda boring, you could add the serious side-hops as a short-range multihit special or smth if you want ideas - but either way, i'm really excited to see how this mod shapes up!
also the animations for uppercut and normal shove look to be bugged, i'll see if i can talk to you abt that on discord since you did say to dm people if they find any bugs.
Regardless, good work, and hope to see this mod progress and develop more!
Regardless, really cool to see a saitama character, and i really hope my issue can be solved so i can try him out!