Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
i got a fucking win with this.
10/10 would play again
me: HOLY SHIT IS THAT ULTRAKILL MUSIC?!?!?
Still has a secret move he can pull when he reaches 7 meter...
consecutive normal punches cant even hit if the opponent just di's
aside from that W mod
really awesome idea, i just feel like that the moveset is very barebones and kinda boring, you could add the serious side-hops as a short-range multihit special or smth if you want ideas - but either way, i'm really excited to see how this mod shapes up!
also the animations for uppercut and normal shove look to be bugged, i'll see if i can talk to you abt that on discord since you did say to dm people if they find any bugs.
Regardless, good work, and hope to see this mod progress and develop more!
Regardless, really cool to see a saitama character, and i really hope my issue can be solved so i can try him out!