The Riftbreaker

The Riftbreaker

3x3 Rock Border Tile
35 Comments
Audreth  [author] 3 Oct @ 11:07am 
Would a smaller single tile or 2 tile map (side by side), during the the non HQ maps, in the campaign help or do you guys want it removed completely?

Currently this takes up 9 tiles 3x3 the walled off center is a single tile for in game scale.
-NoPeace? 12 Sep @ 8:42am 
yeah please make it so only the main starting map has this base
Audreth  [author] 12 Sep @ 12:25am 
@MaD_MaN - for a decent chunk of the beginning of the campaign this map isn't used since most of them are statically/pre-tiled for the missions. it only gets used during dynamic tile generation maps like the explore for resources missions or the HQ starting mission.
MaD_MaN 9 Sep @ 6:54am 
is it possible to have a version that only changes the HQ map? the tile takes a huge chunk of other maps and hinders exploration
Audreth  [author] 7 Sep @ 8:10am 
DN | Crome - I was looking into that recently, Multiplayer should work now as long as both people have the mod
DN | Crome 6 Sep @ 4:59am 
Hey, does this work for multiplayer as well? It seems I can only get it to work with the SP campaign.
BCslave1 2 Sep @ 12:15pm 
@Audreth. okay np that.
Audreth  [author] 1 Sep @ 6:47pm 
@BCslave1 - Difficulty is set on a new campaign, this tile also only works on the base game. I haven't expanded it to the DLCs yet
BCslave1 31 Aug @ 9:29am 
when u Go more update for Difficulty Campaign Mode?
lucaspimenteldesouza2018 30 Aug @ 3:16am 
This mod only works in survival mode when I choose map but campaign mode does not appear and I have 3 active DLC or is this caused by the base game active DLC
BCslave1 27 Aug @ 10:14am 
Yes. No show Difficulty list in Campaigns. okay.
Audreth  [author] 26 Aug @ 9:24pm 
As a note there is a bug in the game's interface where it isn't able to scroll to see all mission types when loading a custom survival mission. I submitted a bug about it.
Audreth  [author] 26 Aug @ 9:17pm 
Should be all set guys, enjoy, no functional changes besides a re-upload with the new version number
lucaspimenteldesouza2018 25 Aug @ 2:25pm 
very good but after today's update this mod is incompatible
BCslave1 25 Aug @ 1:28pm 
@Audreth. now this updated 2.0 Co-op. let u know! <3
BCslave1 8 Aug @ 3:44pm 
bad that 6 on Vents. Mub 2 and 3 Fire Vent. haha

This Gas Ext not much help. we have pool Green > Fire. haha
Audreth  [author] 6 Aug @ 11:19pm 
BlackRedDead - no worries. I would rather not have to maintain 2 mods, if it wasn't a one off and there was more interest in something like that I would be more inclined to do it.

I have not reached out to the devs, as a snapshot like ability, to support modifications to the game, is outside the scope of the base game. Most games run into some sort of issues when you disable a mod and try to load a level or game with it previously enabled. In short, the "mod" \ resources file(s) are no longer available when its disabled and the game can't load them, and an error is thrown.
BlackRedDead 6 Aug @ 1:54pm 
Hey, seemingly missed your message - i asked for a separate version of the mod, not for a change of this one ;-)

but i apprechiate the insight in how it works, maybe with time (when i finally get my setup back online), i can learn to do it myself, if you don't want to maintain 2 versions of your mod :-)

the issue with your suggestion is that the game crashes when loading a save that used your mod (when i deactivated it) - but have you tried to contact/suggest that to the Devs already? - since their background is the modding scene aswell, maybe they are open for the necessary changes to make these kinds of mods easyer to use and less conflicting if someone wants to stop using them :-)
Audreth  [author] 6 Aug @ 12:16am 
BCslave1 - Check out the new update, added sludge (acid), water, magma, and morphium
BCslave1 5 Aug @ 1:19pm 
You need too put Pool in them Acid and Mud
Audreth  [author] 27 May @ 8:22pm 
BlackRedDead - The missions are biome based and a lot of the tiles are preset by the game for the missions. Unfortunately there was a previous request for all campaign maps, if i changed it I could upset a decent number of other players.

Deactivating the mod removes the definition for the tile set and will cause issues. Snapshot map/tile injection would be nice and prevent crashes for players, but that would be out of my hands and on the game devs. The map looks up the rules for those tiles on load and then references the tile/scene for the section of map (like chunks or regions).

As a suggestion: To play the other campaign maps with out this mod, you would have to complete your current missions and then deactivate this mod before starting another mission, or start your mission over with this mod unloaded.

Once activated again, for survival missions, you can choose to use the rock border enabled maps or the generic built in ones for each biome type.

I hope that helps
BlackRedDead 25 May @ 2:58pm 
Hey, is it possible to get a version of the Mod that only places that Map at the start of a campaign? (only at the start map)
I tried deactivating the Mod, but that strangely crashes my game when i try to load a campaign that got started with it - shouldn't it just inject code at map generation and the game handle storing the result of it afterwards?
Audreth  [author] 4 Mar @ 6:39pm 
大刀鬼 -- Its possible due to other mods installed, or cached. With out any sort of output pertaining to this tile-set specifically I cant help.
大刀鬼 4 Mar @ 5:32pm 
Why does entering the game keep crashing
Audreth  [author] 18 Nov, 2024 @ 1:54pm 
Blackbeard & Sparkles56 - The enemy spawning on the multi-tile is by design to make it not too easy to establish a base and keep the game balance. running power cables between the resources if built in the center isn't too expensive, but it also adds an element of difficulty to occupying this tile.
Blackbeard 18 Nov, 2024 @ 10:07am 
Enemies spawn immediately and there's no time to build. They also spawn right next to resources and Ironium and Carbonium are too far apart to build an effective base.
ugkTimmy 15 Oct, 2024 @ 11:17am 
nice! thank you very much
Audreth  [author] 15 Oct, 2024 @ 10:14am 
ugkTimmy -- added the tile to the base game campaign, didn't add it to the DLCs (yet)
ugkTimmy 8 Oct, 2024 @ 5:11am 
Would really be nice to have it, i need some kind of convenient tile to start my base on.
Audreth  [author] 7 Oct, 2024 @ 9:30pm 
ugkTimmy -- I think it could work for some campaign levels with some modification, but I don't have it set up for campaign currently.
ugkTimmy 30 Sep, 2024 @ 5:12am 
does it work in campaign?
Audreth  [author] 7 Jul, 2024 @ 10:31pm 
ProudBuffallo425 -- is there an issue in the current game version?
ProudBuffallo425 5 Jul, 2024 @ 2:30pm 
Will this be updated for new game version?
Audreth  [author] 4 Jul, 2023 @ 10:12pm 
its a tile for survival maps, there are survival missions included in this item for each biome.
Tenshinhan 3 Jul, 2023 @ 2:40am 
Is that survival map?