Don't Starve Together

Don't Starve Together

Highlight/Lock Attack Target
34 Comments
景典 1 Oct @ 8:28am 
自定义按键可以再加上左Shift(目标索敌)吗?因为我的强制攻击是shift,QAQ麻烦大佬求求你了:steammocking::steamthumbsup::steamthumbsup:
鲤鱼王快使用水溅跃 13 Jun @ 5:35am 
能不能加个功能 开启时F键攻击的目标是鼠标选中的目标 做成指哪打哪 不用左键点
harlow 29 May @ 3:05am 
i was wrong, the reason walter would just attack the sandcastles is because the storm was obscuring him from locking onto antlion. anyways, good mod, but the thing the guy said below me is still true, have to use an alternate keyboard
harlow 28 May @ 8:46pm 
antlion is literally impossible as walter despite being generally an easy boss and this doesnt fix it
Shynaid 28 Apr @ 11:40am 
If I choose the CTRL key + left mouse button it doesn't work.
Could you fix it?
川小胖  [author] 20 Apr @ 7:15pm 
@wherethesunnoshine: This may not about this mod, i have no idea what's going on, did it happen when transforming to wonkey ? or you are playing a mod character?
wherethesunnoshine 20 Apr @ 6:28pm 
[string "scripts/components/playercontroller.lua"]:648: attempt to index field 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:648 in (upvalue) old_OnControl (Lua) <561-662>
../mods/workshop-2995235767/modmain.lua:207 in () ? (Lua) <195-208>
=(tail call):-1 in () (tail) <-1--1>
../mods/workshop-2059280386/modmain.lua:327 in (upvalue) PlayerControllerOnControl (Lua) <319-328>
../mods/workshop-2873533916/modmain.lua:174 in (upvalue) old_OnControl (Lua) <156-182>
../mods/workshop-3239843335/modmain.lua:148 in (method) OnControl (Lua) <147-173>
scripts/components/playercontroller.lua:314 in (field) fn (Lua) <314-314>
scripts/events.lua:46 in (method) HandleEvent (Lua) <42-49>
scripts/input.lua:167 in (method) OnControl (Lua) <162-169>
scripts/input.lua:434 in () ? (Lua) <433-435>
28 Jan @ 11:13pm 
设置键位可以增加个ctrl shift alt加鼠标中间么_(:з」∠)_
会走位吗 28 Jan @ 8:46am 
@川小胖 真快:steamthumbsup:
川小胖  [author] 28 Jan @ 7:30am 
@八级大狂风:修了现在
会走位吗 28 Jan @ 5:51am 
@川小胖 确实开了独行
川小胖  [author] 28 Jan @ 5:06am 
我现在修下
川小胖  [author] 28 Jan @ 5:04am 
@八级大狂风 开了独行长路?
会走位吗 28 Jan @ 4:34am 
自动排除宝石鹿就算锁定了宝石鹿的话暗影牢笼也不会控制住宝石鹿,能不能修复一下,不然每次玩老麦打牢克都得关一下mod:DSTpigman:
pong19318 27 Jan @ 2:08am 
can it work with controler
✿眉丸豆香泥❀ 17 Dec, 2024 @ 8:46pm 
排除的绿标颜色深浅改不了
✿眉丸豆香泥❀ 17 Dec, 2024 @ 8:45pm 
21行没乘变量能不能修一下呀:DSTpigman:
Shynaid 14 Dec, 2024 @ 4:54am 
One of the options could be to display a warning or letter above the target or some symbol, instead of coloring it.
Shynaid 14 Dec, 2024 @ 4:53am 
Instead of coloring the target, could a letter just appear above its head?
川小胖  [author] 20 Apr, 2024 @ 2:16am 
加了个打只因者开盾的时候自动排除只因者,打克劳斯自动排除宝石鹿,还有防止行为学排队论的shift键和快捷宣告的alt+shift键 无意中触发了 排除目标
川小胖  [author] 6 Aug, 2023 @ 10:41pm 
@Pupil_passed: 行,总之我加了个按键配置,默认还是ctrl shift alt 这几个
Pupil_passed 6 Aug, 2023 @ 10:33pm 
Alt,Shift,Ctrl或者Tab都可以,z,x,c不怎么方便
川小胖  [author] 5 Aug, 2023 @ 6:33am 
@Pupil_passed:我差点忘了这个mod,除此之外要自定义按键(ZXC之类的)吗,现在这个按键会不会冲突
Pupil_passed 5 Aug, 2023 @ 5:58am 
这是非常好,请求加一个透明度选择,爱来自cn
典急孝乐崩麻赢 12 Jul, 2023 @ 12:22am 
珍珠币啊
川小胖  [author] 1 Jul, 2023 @ 5:32pm 
@Serp: you're right, i'll rearrange it in my free time to make it not so casual
Serp 1 Jul, 2023 @ 8:50am 
you should be able to also upload the "gif" pictures also here on the workshop to make things clearer.
川小胖  [author] 30 Jun, 2023 @ 7:56pm 
@_MrMchal_: Sorry for few description, you can check this: forums [forums.kleientertainment.com]
NIichaił 30 Jun, 2023 @ 7:22pm 
So this is new approach on Improved Force Attack?
Or it do stuff differently? Or just works as addition?
So many questions... DX
川小胖  [author] 29 Jun, 2023 @ 7:08am 
@Serp: I notice that too. the highlight seems to be related to the light in the game. you can't see that in dark. I am considering to highlight in other way to make it clear all the time just like the performance of chest highlight in "Insight" Mod
Serp 29 Jun, 2023 @ 6:59am 
@川小胖: yes I removed that post already. It did not work when I tested it in caves fighting against Ancient fuelwaever, but maybe it was just because of the special light settings there that I did not see it or so. I tested it again in a new world with caves on spieders and it worked fine :)
川小胖  [author] 29 Jun, 2023 @ 6:50am 
@Serp I remeber i checked the case with caved enabled, and it works well. Maybe something about highlight go wrong occasionally. does it still no work after reset?
Serp 29 Jun, 2023 @ 5:58am 
nice, first short test worked fine :)
do you think it is also possible to add "ignore a target" if there are others in range?
Eg. on bosses with minions to clear the minions first, especially when boss is invulnerable meanwhile, like ancient fuelweaver.
Kryz 27 Jun, 2023 @ 10:29am 
I tested this mod, and is very powerful and useful