XCOM 2
[WOTC] Combine Intervention - Raider Faction
33 Comments
saximaphone 21 May @ 11:04pm 
There are some errors in the Max count and array entries in XComEncounters
Zeth.exe 1 Feb @ 2:57pm 
Even when I have the sitrep these guys never show up on the map.
2Scribble 8 Jan @ 4:31pm 
I don't really want them to show up with the Advent - is there a version where they're *just* raiders?
MetroCZ 5 Jan @ 11:34am 
I got Combines only once and then never again. Did I fuck up something or it is because of More maps mod?
Selmo 12 Sep, 2024 @ 7:28am 
@LA MUERTE XComGameData.ini :
[Combine_Transhuman_RaiderFaction.X2Helpers_RaiderFaction]
ForceLevelForTierTwo=8
ForceLevelForTierThree=16
TierOnePodSize=3
TierTwoPodSize=4
TierThreePodSize=5
sperm@zoid 10 Sep, 2024 @ 12:00pm 
Question, where in the ini files do you edit the Combine Soldiers to make sure that more soldiers spawn in the mission? Think 12-18 soldiers to match against you and ADVENT.
Solomon 22 Aug, 2024 @ 10:53pm 
I didn't find any combine soldier in my mission with ''Combine Intervention'' sitrep. I don't know why for it.
The Fat Wolf 9 Jul, 2024 @ 2:06am 
I'm hardly getting them in any missions at all, seem's pretty rare. =(
Selmo 5 Jun, 2024 @ 4:46pm 
There is a duplicate mistake in the encounterlist Encounter_Combine_Normal_FL16 :
ForceSpawnTemplateNames[2]="CombineSoldierAR2", <---- this should be removed ForceSpawnTemplateNames[2]="CombineEliteAR2", <---- or this should be [3]
Raven | SWFS 13 Sep, 2023 @ 8:38pm 
I think you could check around and eventually add the APF, the Ordinal, the Grunts and the Chargers from the HLA mods. You could even try to tweak things, idk if you know TheParryGod (check on YTB) but he made a combine "spikewall" which is basically a transition combine shotgunner, that could be cool to see. I like to do one by using tinted Elite Torso, tinted Charger legs, tinted APF arms, and tinted charger head
Wandering Dreamer 22 Aug, 2023 @ 1:29pm 
Well, I'm dumb. Figured out that the combine spawning on the alien team was because I had the OLD version of the mod still installed and enabled by accident. The other issues I listed in my previous post still apply.
Wandering Dreamer 20 Aug, 2023 @ 8:40pm 
(Before I say anything, I use Covert Infiltration. Idk if that messes with anything)
I've noticed a few things after playing for a bit:
- The combine spawn on the alien team, but will still spawn as raiders as well
- Strategic Spawning doesn't work for the combine
- as @RedDobe pointed out, this mod doesn't spawn a raider base with the Faction Base mod
Wandering Dreamer 13 Aug, 2023 @ 4:53pm 
@jat11241976 I had the same issue of the Combine showing up on the Advent team, it was on the very first opening mission. Was it also on your first mission? Clarifying that may help isolate the issue.
Circle of Psi 25 Jul, 2023 @ 5:23am 
Cheers o7
Loki Laufeyjarson  [author] 25 Jul, 2023 @ 5:04am 
@Circle of Psi I'l look if I can do something there.
Loki Laufeyjarson  [author] 25 Jul, 2023 @ 5:03am 
@RedDobe Good to know, thanks! I'll fix it in the next patch :)
Circle of Psi 25 Jul, 2023 @ 2:55am 
Hi Alistair Afton

Are you able to disable the cosmetics for X-COM, so they are only used for well the Combine, or will that break things?
RedDobe 22 Jul, 2023 @ 6:37pm 
Hi Alistair - This is isn't working with Raider faction bases, it is not creating the base, just FYI
Loki Laufeyjarson  [author] 21 Jul, 2023 @ 6:05pm 
@Darkswirl They should have if you also installed the Mod "Raider Faction Bases"
Darkswirl 20 Jul, 2023 @ 5:18pm 
Do the combine have a base on the strategic layer?
The Fat Wolf 4 Jul, 2023 @ 9:31am 
Can't wait to see what other Factions you have planned~
Loki Laufeyjarson  [author] 1 Jul, 2023 @ 4:51pm 
@jat11241976 Ah, perfect. If it happens again, tell me and I'll look into it (maybe on Discord if you want). And you don't need to apologize :D
jat11241976 1 Jul, 2023 @ 4:15pm 
Ok I refreshed my configs, and it appears that the issue resolved itself. 2nd mission after the cimbine showed up as a separate Faction as it should have. Apologies! :steamthumbsup:
jat11241976 1 Jul, 2023 @ 2:29pm 
No problem!
Loki Laufeyjarson  [author] 1 Jul, 2023 @ 2:15pm 
@jat11241976
That shouldn't happen. I'll look into it once I have the time. Thank you :)
jat11241976 1 Jul, 2023 @ 1:29pm 
Noticed an issue, unfortunately. During a mission the combine spawned on the Advent team. I am using mod that keeps Raiders on their own team, name escapes me atm.
Loki Laufeyjarson  [author] 27 Jun, 2023 @ 12:04am 
Its all planned. Whether it gets realized depends on a number of factors including free time and financial support from KoFi and Patreon. But you can check out the Discord and maybe add those suggestions in the suggestions forum :)
Taco Man 26 Jun, 2023 @ 10:01pm 
Im guessing it'd be ambitious to make like, striders, or hunters?
Hermit CRABBO 26 Jun, 2023 @ 6:22pm 
great work, a new raider faction :steamthumbsup:
Loki Laufeyjarson  [author] 26 Jun, 2023 @ 3:42pm 
@jat11241976 thank you :D
jat11241976 26 Jun, 2023 @ 2:07pm 
Never played Half Life myself, but this definitely looks interesting well done!
:steamthumbsup:
Loki Laufeyjarson  [author] 26 Jun, 2023 @ 11:06am 
@John Banana The Fool Thanks I'm trying my best to give you all a cool experience :3
McBadass 26 Jun, 2023 @ 10:19am 
this is getting more awesome.