Hearts of Iron IV

Hearts of Iron IV

Better Mechanics : Combat
453 kommentarer
Amine Alkaline  [ophavsmand] 25. okt. kl. 6:05 
@B flat
Elite ball knowledge senator Armstrong
B flat 24. okt. kl. 10:31 
His proof is that he it made it tf up
Amine Alkaline  [ophavsmand] 17. sep. kl. 0:26 
*proofs
Amine Alkaline  [ophavsmand] 17. sep. kl. 0:26 
@Zombie hi 5
Bold claims, any proffs to substantiate it? if so, come to discord
Zombie hi 5 16. sep. kl. 15:33 
Straight Dog water. go to war with a nation next to me. 5 YEARS later still at war. the entire World is at war with them. they only exist in 4 tiles 99% to giving up. they have over 75 units all with no capital and no ORG NONE Green bar is GONE on all of them. they have killed almost 2 million with no Org in this little pocket and they wont die, HP is almost not going down at ALL. Endless war and grinding for no reason
Amine Alkaline  [ophavsmand] 17. aug. kl. 12:47 
yea
Tal'Raziid 16. aug. kl. 16:29 
Is this compatible with KX, and Vanilla Navy Rework?
Amine Alkaline  [ophavsmand] 12. aug. kl. 8:10 
its not this mod, no ai changes were done
come to discord for a proper bug report
JuanGdo 12. aug. kl. 3:46 
don't know if the cause is this mod but... in every game I have as Germany I see the british sending their entire fleet in a random empty see or keep their ships in port
SamHam 11. aug. kl. 12:04 
Will this work or fit with MD?
Code  [ophavsmand] 7. aug. kl. 23:16 
1) I don't see how one is a problem unless you are playing a minor nation with no industry, then that just answers your question.
2. There is a mod called "1.12 Combat Widths" that I use regularly, works for any version from 1.13 to current day. It uses the old better bigger combat width that was in the versions 1.11 and 1.12. They changed it to the 1.13, so I do agree having a bigger army is a nicer feel, and that mod just fixes it instantly. Only incompatibility problem I've seen is Kaiserredux MP, but that mod is a shitshow anyways in terms of MP compatability.
3. I would hate that, and will fight those changes as much as I feasibly can.

I love your idea of number 2, and I've tried getting that introduced but surprisingly most players like eating --- I mean enjoying Paradox Interactive's fine coding of Hearts of Iron IV.
Tester5142(ua,en) 20. juli kl. 13:23 
Some changes to think:
1) Make artillery cheaper, it is a joke that you can have a decent tank with a howitzer at the cost of a howitzer itself. Like make towed arty 50-35% cheaper
2) Combat width, decrease artillery combat widtth, and maybe increase combat width limit to make big armee meter again (and make mobilization usefull)
3) Penalty for miscommand. I mean if you have division from different generals in a single battle it should have some penalty, like 15% stats or division lose any generals buffs (those who are from a diffirent commander)
glythe 26. juni kl. 4:52 
"Generals and Field Marshals should now level up faster"

- Did you make it so that trait gain is linear?
Bull 5. juni kl. 14:03 
unless it's already a part of your mod collection, does doomstacking have bigger penalties now and will the ai adapt to them (kaiserredux just loves conscripting entire cities just to hold a front)
Amine Alkaline  [ophavsmand] 31. maj kl. 8:26 
@abinco987
Goat
I was so sad when your mod was taken down all these years ago
Luckily I had a backup somehow before it went caput
abinco987 29. maj kl. 18:08 
when i saw the desc i was like dafuq i wrote this shit like 4-5 years ago lmao
abinco987 29. maj kl. 18:07 
nice to see someone liked it and revamped it for their own fun
abinco987 29. maj kl. 18:07 
damn i did this mod way back then lol
Amine Alkaline  [ophavsmand] 28. maj kl. 3:32 
@Zeradus
Ultimately removed for balance reasons, will change the desc
АВТОРУ РУКИ ЦЕЛОВАЛ БОЖЕ СПАСИБО ЭТО ГЕНИАЛЬНЫЙ МОД АААА БОООЖЕЕЕ
ЭТОТ МОД ПРОСТО ОХУЕНЕН!!! Я НЕ МОГУ ПЕРЕДАТЬ СЛОВАМИ ТО, НАСКОЛЬКО ЖЕ ОН НЕВЪЕБИЧЕСКИ КРУТ!!!!!!! АААААА
Zeradus 14. maj kl. 11:58 
I can't find a reference in the files for the monthly population increase, how much increase in monthly population is there? Is it a set percent increase, flat amount, or does it depend on state region?
Voo 23. mar. kl. 13:37 
All good now, not sure why, but at first it was doing one division at a time. Might be some mechanic I missed or am unaware of. Thank you for making all your mods!
Voo 23. mar. kl. 11:58 
So I believe its this mod, but right now as i'm fighting the Spanish civil war, my divisions are only sending in 1 at a time while the rest are in reserves. There is more than enough combat width for multiple of my divisions.
SammyGunz 20. mar. kl. 5:34 
nice
Amine Alkaline  [ophavsmand] 20. mar. kl. 3:52 
Nvm, fixed
Amine Alkaline  [ophavsmand] 20. mar. kl. 3:06 
@SammyGunz
how please?
SammyGunz 20. mar. kl. 1:46 
this mod breaks strategic bombing
Amine Alkaline  [ophavsmand] 18. mar. kl. 13:04 
pu the mod to 1.16
Tal'Raziid 18. mar. kl. 13:02 
What was the update?
A_Cringe_Weeb 15. mar. kl. 22:42 
Bug Report: In KX, when enable this mod, Germany's Baku resource right delivery is blocked.
JJ Dutch 8. mar. kl. 5:14 
Also it seems reloading the mods or some update I missed fixed the issue. Thank you for your reply!
JJ Dutch 8. mar. kl. 4:08 
I dont use the MIO mod, or any that should alter MIOs in general, but I will do a better check when I get back home.

As for the walking I do agree that maybe 5km/h over 24h is much. But I do not know if you are familiar with Kennedy Marches, but in the Netherlands we have quite a few and I participated in them when I was a bit younger as well, which is basically 80km in 20h (4km/h) or even the more challenging one is 110km in 24h(4.5km/h). I have seen military units (from regular infantry to special forces) participate in them with full pack and gear and usually complete them well ahead of time. These walks usually left plenty of time for small breaks and sleep eludes you when you march like that I know that from experience. So 5 is maybe a high number but I feel 4 is very feasible.
Donk 7. mar. kl. 23:45 
1.16?
Amine Alkaline  [ophavsmand] 7. mar. kl. 10:37 
You sure its this one? Because we have an MIO mod

and while i agree with the walk speed, ive never seen a human walk 5km/h for 24hrs straight, especially with equipment on their backs and notwithstanding breaks and sleep
JJ Dutch 7. mar. kl. 8:28 
Average human walking speed is 5km/h plus it is kinda what they trained to do.
But not why I wanted to comment here, it seems this mod adds generic designers(naval, air, tank and weapons) to the new nations from the latest dlc.
Amine Alkaline  [ophavsmand] 25. feb. kl. 5:58 
@timotheus
Yes! 4km/h seemd historically too fast for infantry (they cant straight up walk 4km/h for 24hrs straight, especially if its accompanied with arty) so yeah
timotheus 24. feb. kl. 0:08 
when you add line arty it drops division speed to 3kmh. intended?
andrea.dlbrt97 11. feb. kl. 11:53 
sorry, I can't deploy my troop, it said to have 110% training percentage. It's a bug or I have to wait more?
Katyushaa 4. feb. kl. 7:38 
The low supply reduction kinda too hard, i hope the supply have llower modifier and the no supply will still the same
Amine Alkaline  [ophavsmand] 30. jan. kl. 6:42 
some values of this will be overriden by rcs but overhaul yes they should work together fine
✠503º✠-II-BENI 28. jan. kl. 17:29 
Question, is it compatible with RCS? (Ryifer's Combat System)
Superwilliam 25. jan. kl. 2:24 
If you want to replace it with something how about a separate modifier which decreases at low stability but increases at high stability. For example it will work like combat casualties, where it dosent really take away base war support but still effect your war support.
Amine Alkaline  [ophavsmand] 31. dec. 2024 kl. 6:29 
ill remove the extra effects
eoozy 31. dec. 2024 kl. 1:00 
Good mod but kind of unplayable with Kaiserreich, as in that mod early game its normal to go into very low stability, and you'll have 0% war support as it takes a while to get your stability to a normal amount. Maybe good with vanilla because you dont get as many stability debuffs.
Amine Alkaline  [ophavsmand] 24. dec. 2024 kl. 8:31 
@9GB曙光九尾狐

Any suggestiosn to make it better instead of flat out removing it friend? Its always harder to come up with a solution than criticize
9GB曙光九尾狐 23. dec. 2024 kl. 9:52 
The debuff to war support caused by low stability is highly unreasonable. It is very likely to trap the already rather stupid AI countries in a vicious cycle. During a war, low stability leads to a decrease in war support, and the reduction in war support will further lower the stability. You might have had a good idea in mind, but obviously it doesn't work out that well.
头像是公交车 22. dec. 2024 kl. 5:13 
Hey author, I used airlift, I noticed that in the original mechanism, as long as the Army unit has 10.7 air attack, it can reduce 75% of the damage from the air, and to achieve this value often only need one anti-aircraft gun support company, this is a very unreasonable mechanism, can you please rebalance in this respect? For example, reduce the damage reduction from the air from 75% to 10% or 20% with total loss of air control and only anti-aircraft guns? Looking forward to your reply
Choo_Choo_Oreo 16. dec. 2024 kl. 16:38 
TheGamingNot is a boy kisser fyi
TheGamingNot 16. dec. 2024 kl. 16:36 
just go in the defines.lua press control + f then type surrender. eventually youll find what u need
President Tubman 16. dec. 2024 kl. 10:07 
What line in the defines.lua do I need to edit to change the base surrender limit?