Hearts of Iron IV

Hearts of Iron IV

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Better Mechanics : Combat
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1.683 MB
25 Jun, 2023 @ 11:57am
17 Oct @ 6:53am
103 Change Notes ( view )

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Better Mechanics : Combat

In 2 collections by Amine Alkaline
EAW MLK MULTI
56 items
Better Mechanics Collection
45 items
Description





Forget everything you knew about Hearts of Iron IV combat.

This mod fully reworks land, air, and naval defines and mechanics for a faster-paced, tactically rich, and historically grounded combat experience.



✳️ Tanks Matter Again
  • Armor vs. piercing now uses a tiered, realistic model — no more binary logic.
  • Heavy tanks shine in fortified breakthroughs.
  • AT and CAS are reliable counters — combined arms is king.
  • Armor deflection and resistance make tanks tough, not invincible.

✈️ Air Combat Rework
  • Night CAS buffed — no more timezone RNG.
  • Training accidents and XP loss rebalanced — air superiority has a cost.
  • Logistics strikes actually matter now.
  • Anti-air placement and stats have real impact.
  • Plane stats maxed to 200+ — you can finally feel the difference.

⚓ Naval Combat Revamp
  • Deathloop battles fixed — naval fights now resolve properly.
  • Carrier spam controlled via stacking penalties and strike balancing.
  • Sub spotting, torpedo logic, and evasion all improved.
  • Shore bombardment capped at 35% — no more insta-wipe invasions.
  • Naval AA now scales to reality — up to 75% air damage mitigation.

🪖 Division Design + Military XP Rebalance
  • XP costs reduced: 4 for battalions, 8 for support, 12 for regiments.
  • Army/Navy/Air XP caps raised: 950 / 550 / 675.
  • Training gives solid XP (at a cost).
  • Leader XP gain is faster.
  • Min deploy training: 40% — green spam punished.

🎯 Combat Mechanics Overhaul
  • Battles focus on organization damage over raw HP.
  • Reinforcement chance set to 1.5% — smooth flow, no gaps.
  • Combat width penalties softened — no more division Tetris.
  • Tactics/recon/initiative are actually impactful.
  • Supply & terrain scale correctly — bad logistics = bad outcomes.

🧠 Surrender + War Score Logic Rework
  • Peace conference weight now favors damage + territory, not casualties.
  • Surrender level tweaked — no more Vladivostok world tour to cap the Soviets
  • 75% of equipment + fuel recovered on capitulation/annex.

📦 Supply, Logistics & Infrastructure
  • Out-of-supply penalties are punishing:
    –65% speed, –50% org regen, +10% attrition
  • 4-day supply grace makes fighting feasible but risky.
  • Air supply tweaked (5% conversion rate).
  • Logistics strikes rebalanced — trains/trucks now matter.

🧪 Experimental Tweaks
  • Minimum 4-hour combat duration — no ping-pong fighting.
  • Withdrawal speed buffed, movement flow improved.
  • Dig-in speed/cap reduced (1.5 speed, cap 8).
  • Combat overwidth penalties halved, cap at –50%.
  • XP, bombing accuracy, and equipment conversion rebalanced.
  • Non-core supply flow nerfed (–0.8 modifier).

🧬 Realism & Cleanup Fixes
  • Scorched Earth costs 20 CP — use it wisely.
  • Captured equipment logic restored — 10% gear retained post-battle.
  • Conversion IC costs lowered: 5% naval, 15% land.
  • Naval positioning system improved (detection, screening, AA).
  • Field XP systems rebalanced — no more infinite farm.


So in theory, a United China should hold against Japan just fine in 1936 start and push a tiny bit at the very start. But if China decides to try to unite China, it won't do as well. It should be able to hold in 1939 as well.
I will continue to make changes. If you have any suggestions or good potential ideas, just head over to Discord, and please do tell!

I heavily recommend you use this mod with it for an all-around fun experience: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3110132315


Fully compatible with All DLCs, Vanilla, and A Lot of Mods.



I'm centralizing everything for my mod collection on a new Discord server. I'll rarely respond to comments, bug reports, or suggestions here. Please use the Discord Server[discord.gg] for all future requests.


[www.buymeacoffee.com]
Popular Discussions View All (1)
3
1 Jul, 2023 @ 1:41am
Please make 50 Construction Slots - Cheaper Construction Costs compatible with this mod?
StingiestHornet
453 Comments
Amine Alkaline  [author] 6 hours ago 
@B flat
Elite ball knowledge senator Armstrong
B flat 24 Oct @ 10:31am 
His proof is that he it made it tf up
Amine Alkaline  [author] 17 Sep @ 12:26am 
*proofs
Amine Alkaline  [author] 17 Sep @ 12:26am 
@Zombie hi 5
Bold claims, any proffs to substantiate it? if so, come to discord
Zombie hi 5 16 Sep @ 3:33pm 
Straight Dog water. go to war with a nation next to me. 5 YEARS later still at war. the entire World is at war with them. they only exist in 4 tiles 99% to giving up. they have over 75 units all with no capital and no ORG NONE Green bar is GONE on all of them. they have killed almost 2 million with no Org in this little pocket and they wont die, HP is almost not going down at ALL. Endless war and grinding for no reason
Amine Alkaline  [author] 17 Aug @ 12:47pm 
yea
Tal'Raziid 16 Aug @ 4:29pm 
Is this compatible with KX, and Vanilla Navy Rework?
Amine Alkaline  [author] 12 Aug @ 8:10am 
its not this mod, no ai changes were done
come to discord for a proper bug report
JuanGdo 12 Aug @ 3:46am 
don't know if the cause is this mod but... in every game I have as Germany I see the british sending their entire fleet in a random empty see or keep their ships in port
SamHam 11 Aug @ 12:04pm 
Will this work or fit with MD?