Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Invasion Mod English Translate - 6.3 patch update version
273 Comments
Erkaedy 3 Sep @ 5:03pm 
An idea to implement:
Teclis words: who leads the Force of Light faction?
When a faction destroy a Chaos faction (or kills a Chaos Leader if enable Faction will Doom when Chaos Leader has Died), it gains a rank. Whoever has the most ranks becomes the leader of the Force of Light. (He gets some small bonuses and becomes a priority in attacks from the Chaos factions).
Mora 1 Sep @ 8:30am 
@Olafr_the_Viking The beta is not over because some sort of issue with AMD hardware delayed release of 6.3, if I recall correctly.
sarumanthecursed 31 Aug @ 6:41am 
can this be added to an existing campaign?
Defiler 25 Aug @ 4:12am 
I have the same problem in single player, the chaos invasion does not trigger even with the button! Please help what is the problem?
Olafr_the_Viking 16 Aug @ 11:41am 
Is this still true: "Present version is only compatible on AI betatest,"? Seems like the beta-testing is over? Anyone know?
testicularpsychosis 9 Aug @ 6:00am 
Hey, I'm playing a campaign with this mod and reached the point of the invasion triggering. Rifts spawned all over as expected, but when the 10 turn countdown ended I got the "daemonic frenzy" notification but no actual daemon armies spawned? The rifts all disappeared, but nothing happened from them. I assume armies are supposed to spawn around the rifts? I don't think any of the other mods I have should be conflicting with this.
11BOT11 31 Jul @ 8:35am 
Hi , thx for this amazing mod .
I run it just fine but i can t trigger the final battle when i select the option to pay 100k , is it normal ?
Baby Bunter Hiden 28 Jul @ 5:51pm 
Mb, my game kept crashing at a certain turn but idt it's this one cause it triggered fine
Wōtanz  [author] 27 Jul @ 9:56am 
@shan Nope. I writed on describe tap for it is not working on mp or coop play. I'm sorry about that but that is out of my hand, because I have no time and with partner for testing.
shan 27 Jul @ 9:48am 
does this mod work in mp/coop
Wōtanz  [author] 26 Jul @ 11:25pm 
I'm sorry I was tested and I saw worked fine this Endgame triggered everyday for play me and other streamer played this mod. And I don't know why your's play is not triggered Endgame. Maybe try resubscribe. If you say of the play for in Old World Mod then I'll fixed sooner or later to play work fine for this Endgame in Old World mod campaign.
Baby Bunter Hiden 26 Jul @ 1:13pm 
Bro please fix this don't abandon it now
ӍcGrá†ћa™ 23 Jul @ 1:20am 
Works for me today. Using the button.
I also have 75+ mods installed at this present time.
I also had it NOT working and thats when I was using IE: True Starting positions; perhpas the mod does not like this.
⭕Gavrak Daelin 22 Jul @ 8:38am 
I have the same problem as the others.
The invasion will not trigger, I had it set to between turn 50 -> 60. I am currently at turn 75.
The "Trigger invasion" button does nothing to.
Please update it is my favorite end game scenario!

Thank you!
Morgan 19 Jul @ 9:16am 
Does this work for old world classic too?
J6yhawk36 13 Jul @ 6:47pm 
The endgame won't activate for me, using the turn timer or the trigger button. Base game scenarios still start no problem using the turn timer and the trigger. I don't get any errors or anything, it just never starts. Anyone have an idea why?
Mikeru 5 Jul @ 5:28pm 
I do still think the final quest battles are too easy. we have an aoe heal and damage ability that has infinite uses. I do think the final quest battles should be very difficult to beat. Doesnt feel like we can lose them
Pojuliene 4 Jul @ 12:36am 
Amazing mod, but can you fix your English with AI or something?
Rubedo 30 Jun @ 10:25pm 
The invasion can trigger normally, but it gets crashed after watching the animation. I don't know what the reason is.
Gobo 26 Jun @ 12:09pm 
Can't get it to start, tried even setting the mod first but nothing is happening :winter2019sadsnowman:
round pp 19 Jun @ 5:14am 
At which turn does the 1st invasion trigger or I need to manually trigger it?
Kalash 18 Jun @ 10:44am 
Hello, there was a chaos invasion mod, playing as archaon at war with all until you gather 6 chaos items after confederating everyone and vassaling norscans. Did you delete that mod? or it wasnt your mod?
11BOT11 15 Jun @ 7:14am 
Thanks for the mod , exactly what i was looking for !

Can this work on classic old world too ? Best regards
jomo mojo 14 Jun @ 2:11pm 
Thank you for your work! Is this compatible with Frodos Dynamic Disasters/ Dynamic Disasters Reloaded (the update)

Thank you again modders are the heart of this community
Hugo_rndj 10 Jun @ 1:33pm 
the end game have not trigger, i try doawnload the toogle trigger but that do nothing too
Street_man 9 Jun @ 3:08am 
great mod but its a shame I cant trigger the final battle quests when i use modded factions
Fastosus 7 Jun @ 3:13pm 
Can this trigger on existing save games? Or only on new games? How does it trigger? I have installed the trigger mod but the button does not appear to do anything, can you share the .lua script so it can be activated via console?
El Macabeo 6 Jun @ 3:00pm 
@Wōtanz ah, ok, brother, thanks
Wōtanz  [author] 6 Jun @ 12:04pm 
@El Macabeo I'm sorry this EG is cannot play with any chaos factions, because I'm had not to do rework for them yet.
El Macabeo 6 Jun @ 11:56am 
My game crash after I choose an option. I'm playing with the mod of chorfs of fist of Hashut
ProR2D2 31 May @ 7:56pm 
I disabled immortality for legendary lords but Wulfrik was immortal, and he kept appearing 5 armies a turn. Also when invasion happen nobody declared war on me. I just want to Chaos invasion but it never happened even with pressing on the trigger. I just got Norsca invasion.
Wōtanz  [author] 25 May @ 12:50am 
@MVGkaiser Yep absolute it.
Wōtanz  [author] 25 May @ 12:50am 
@Cobalt Coconut I'll be rework for if play as chaos faction on chaos invasion endgame.
Cobalt Coconut 24 May @ 5:55am 
What happens with this mod if you play as any other chaos faction?
MVGkaiser 16 May @ 10:17am 
Hi!

is this compatible with Immortal Empires Expanded?
Falsey 9 May @ 10:03am 
Not sure exactly what I did, but I also managed to get my save game to work. Possibly same method
kyoshi181 8 May @ 12:29pm 
I just tried the setup I have right now, without the vanilla edition that dissapeared. It works for me, so thank you either way.
Wōtanz  [author] 8 May @ 11:05am 
@kyoshi181 When have you been resubscribe chaos invasion mod? It has been over AI betatest so if you play after ended of AI betatest date so then please resubscribe.
kyoshi181 8 May @ 10:22am 
Damn yeah, I can load my game but originally used the vanilla edition because my chaos invasion was crashing and it fixed it. i guess it will crash when its time for the invasion again now?
Falsey 8 May @ 10:06am 
I was using the vanilla mod and was quite far into the campaign. Since the vanilla mod was deleted, I cannot load that campaign without a crash. Is there anything I can do?
Baby Bunter Hiden 27 Apr @ 2:50pm 
Okay well the vanilla mod specifically is crashing my game on startup so I'll just unsub until everything is fixed/normal again May 1st
Baby Bunter Hiden 27 Apr @ 2:44pm 
@DMD Got it thanks! So I'm assuming I keep everything else the same like the trigger and english mods and just substitute the vanilla one for the original/base?
DMD 27 Apr @ 11:23am 
@Baby Bunter Hiden the link for that mod is in the description in this page, scroll all the way up
Baby Bunter Hiden 27 Apr @ 10:12am 
Sorry, I don't see/cannot search a "Vanilla Compatible Chaos Invasion" mod in your inventory Wotanz. Do you mean just click the vanilla version box in the game?
Wōtanz  [author] 27 Apr @ 8:38am 
@DMD The vanilla compatible mod will be delete, and the original chaos invasion mod will rollback to compatible on vanilla version, on to may 1st when the end of AI betatest. And maybe the useless MCT tab is will be delete too. Beware.
DMD 27 Apr @ 4:24am 
@Wōtanz thanks a lot, I just installed the vanilla compatible mod and it worked, glad that it even worked on my current save file!
Neil 26 Apr @ 7:24pm 
Very helpful, ty! 감사합니다
Wōtanz  [author] 26 Apr @ 7:04pm 
@Neil To check on or uncheck MCT of Chaos Invasion tab is doesn't important and not working. Because that MCT tab is not connection or scripted to Chaos Invasion trigger or play scripts. It means MCT of Chaos Invasion tab is doesn't matter to Chaos Invasion playing or triggering endgame.
Neil 26 Apr @ 6:52pm 
Thank you for the very quick response!
If I'm starting a new campaign today, should I untick them?
감사합니다
Wōtanz  [author] 26 Apr @ 6:49pm 
@Neil Sorry, the MCT tab will be delete cause that is useless.