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https://www.youtube.com/watch?v=-2ZQKGkiDM8&list=PLIx8leVjQawMe7CNkQkhQS6f2RIhUz4NV&index=79&t=37s&pp=gAQBiAQB
1. I press auto on PakRat and it gathers all sounds, models, etc.., I click save.
2. I opened Vide and I made it labeled by group so I looked what was in red then I select the following for PakRat. Once I got to the end then I save it.
Ive done this before for a few maps but It was painful during the process since there was a lot. Once I got that done I did the final test by removing the stuff in my asset folders then I noclip around to make sure that there was no missing textures and Ta-daaaa!
Did you do any tricks to pull that off or was it "Hope Vide/Pakrat plays nice".
+Flashlights arent present and it shows, some rooms are pretty dark (specially at the beginning), and you're almost walking blind if you dont put out the lighter, although its mostly prominent in the starting area.
+There's also some other stuff like a floating box in the second floor in the terminal, some items levitating above ground and "sleeping" zombies also hovering on when you first get in the tower.
+The pathfinding in the final stand is a broken in some areas, if you stay in the second floor or in lower level, the sprinters cant get you or even find you
+A bit personal take but you could add some stuff in the background in the plane taking off cutscene, like some buildings burning in the distance or some trees to give a bit of ambiance
But leaving those things aside, really good map!