RimWorld
Rename Weapon (Continued)
42 comentarios
Klao15831 19 OCT a las 11:04 
@Mlie Haven't heard back. I just submitted the report five seconds before I made the comment here.
Mlie  [autor] 19 OCT a las 10:57 
@Klao15831 What did the VE team say about this issue?
Klao15831 19 OCT a las 10:53 
https://pastebin.com/hTaDYm9R

Using this alongside Vanilla Faction Expanded: Empire will almost always cause the character creation scene to goes blank if you click the randomize button.
Not sure if it also happens with other mods, but it consistently happens with VFE: Empire
Beni 24 JUL a las 12:52 
Added it to an existing save, and tried with a new one both 1.6. I can´t manually rename the weapons but my pawns can
Mlie  [autor] 23 FEB a las 11:40 
@Hellen Highwater Sure, should be a range-setting now
Hellen Highwater 22 FEB a las 16:17 
loving the mod, really adds a lot of character.
Hellen Highwater 22 FEB a las 16:17 
Any chance you could add an option for a random window before weapon naming? like, being able to choose that pawns wait somewhere between 2-20 days, for example.
Furried 11 FEB a las 14:54 
jesus christ this guy updated every mod to 1.5
Mlie  [autor] 28 DIC 2024 a las 23:08 
@Dizzy Ioeuy Please see the Reporting Issues section described above
Dizzy Ioeuy 28 DIC 2024 a las 16:43 
specifically pawn creation errors.
Dizzy Ioeuy 28 DIC 2024 a las 16:34 
World creation problems with this mod. Removing the mod and things are OK.
I have a pretty carefully curated set of mods (spent two days culling through it and building it afresh).

https://gist.github.com/HugsLibRecordKeeper/ec99801138b19dbd24b19120bc902916
<'##>< 17 AGO 2024 a las 22:04 
Thank you for keeping all these mods updated! There used to be another mod, Rename Everything, that had versions up to 1.4, and it was fantastic for keeping track of which item belonged to which pawn. I wonder if the naming system Rename Weapon uses can also be applied at least to apparel.
Mlie  [autor] 3 MAR 2024 a las 12:54 
@Aaron Storm Please see the Reporting Issues section described above
Aaron Storm 3 MAR 2024 a las 12:52 
This is 50% of the lag in my game.
Victory 28 FEB 2024 a las 13:36 
I cant seem to rename a weapon that a pawn already renamed...
A Lonely Prince 15 NOV 2023 a las 14:11 
Having many weapons in storage seems that the mod slows down the game significantly, had to remove it again.
ferny 14 AGO 2023 a las 16:08 
https://i.imgur.com/GfIWQ4a.png
dpa screenshot, hopefully this is known
LZIM 20 JUL 2023 a las 8:46 
please note that with CE this makes it hard to determine what ammo a specific weapon needs unless you limit the available weapons and ammo or remember everything with a tattoo on your hand and being able to find it again when the pawn is downed anywhere and the weapon is hauled to storage or is forbidden so they cant equip it again.
Mlie  [autor] 12 JUL 2023 a las 6:43 
@тepпeниe.js aктивиpoвa Again, please follow the steps described for reporting issues. With that amount of mods there is little I can do without a way to replicate it with a minimal set of mods at least.
12 JUL 2023 a las 6:39 
@Mile
Well, RimPy said that:
>Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at RenameGun.GameComponent_RenameManager.RemoveThing (RenameGun.CompFixedName compFixedName)
at RenameGun.CompFixedName.PostDestroy (Verse.DestroyMode mode, Verse.Map previousMap)
at Verse.ThingWithComps.Destroy (Verse.DestroyMode mode)
at Verse.ThingOwner.ClearAndDestroyContents (Verse.DestroyMode mode)
at Verse.Pawn_EquipmentTracker.DestroyAllEquipment (Verse.DestroyMode mode)
at (wrapper dynamic-method)

>Exception filling window for RimWorld.Page_ConfigureStartingPawns: System.NullReferenceException: Object reference not set to an instance of an object
at RenameGun.GameComponent_RenameManager.RemoveThing (RenameGun.CompFixedName compFixedName)
at RenameGun.CompFixedName.PostDestroy (Verse.DestroyMode mode, Verse.Map previousMap)


And after i removed this mod, everything works just fine.
Mlie  [autor] 12 JUL 2023 a las 6:30 
@тepпeниe.js aктивиpoвa I dont see what points to this mod in the log? Please try the steps under ”Reporting Issues” to find the cause of your issues
12 JUL 2023 a las 4:35 
For some reasons this mod dissapears my character creation window. Maybe incompatablity, idk, i just checked logs and found what causes it.
I have thoughs that's it because of prepatcher/fish mods and such.
If you want - logs there: https://gist.github.com/HugsLibRecordKeeper/ee6e572822783110e4c3447b588af156
Damon_Vi 7 JUL 2023 a las 11:15 
well, i've been spending the last couple of days on this. after removing renaming, i noticed the frame drops were still happening. i'm going through all 900 right now to see where this problem is. which ever other mods i've removed, have changed the drop from going as low as 5fps, up to 15, but the culprit is definitely another mod
Mlie  [autor] 5 JUL 2023 a las 23:15 
@Damon_Vi What part of the mod is causing that for you? Can you show a screenshot of the relevant patch and its effect?
Damon_Vi 5 JUL 2023 a las 17:31 
using dubs performance analyzer, this mod is causing a HUGE performance hit. somehow it's taking up about 70%+ of rimworld's computing, dropping my fps down to about 3, and tps anywehre between 3-5. not sure which other mod of my 900 active is doing this, but i'm not too keen on spending the next 2-3 days finding out which mod it's fighting with, lol
Pepitoxxx 5 JUL 2023 a las 11:56 
@Mlie I confirm it's working now, thanks for your reactiveness !
Mlie  [autor] 5 JUL 2023 a las 11:24 
@Pepitoxxx Should be fixed now, weapons should loose their colonist named name when renaming if that mod-setting is disabled.
Pepitoxxx 4 JUL 2023 a las 5:06 
@Mlie I have an issue, when i downloaded this mod i didn't know there was an "Auto-Naming feature for equipped weapon, i disabled it but it seems i can't rename the weapons that have been named with this feature, any insight on this ?
Mlie  [autor] 3 JUL 2023 a las 12:34 
@Deep Fried Elf Added option to override relic-names
Deep Fried Elf 2 JUL 2023 a las 13:24 
I love this mod. Thank you for your hard work. My only issue is that you can't seem to rename the weapon type aliases from ideologies. For example I am playing Khemetic ideology from Alpha Memes and the Spear is aliased as Palm Axe. When I try to rename it, it takes the new name but still displays it as Palm Axe.
Yunusoglu 1 JUL 2023 a las 13:29 
@Mlie Thank you for your tireless effort, i've never seen anyone, in any modding community more dedicated and altruist than you.
Mlie  [autor] 30 JUN 2023 a las 23:17 
@XXXavio Please post the link to the mod on the Discord server instead as it saves me a lot of time.
Thane 30 JUN 2023 a las 18:22 
I can now give my gun human names. Welcome, Daniel
XXXavio 30 JUN 2023 a las 15:04 
hi, thank u for your resurrection job ;)
Can i ask u to update 1 mod @_@?
Mechanite Assembler [Revamped] by Mezz.
thanks agan.
Mlie  [autor] 29 JUN 2023 a las 11:36 
@Noisy Koi Yes, I dont have versions in the preview images as there already is tags for that
Noisy Koi 29 JUN 2023 a las 11:33 
nah, now its just blank
Mlie  [autor] 29 JUN 2023 a las 11:24 
@Noisy Koi Should be fixed now
Noisy Koi 26 JUN 2023 a las 11:05 
since its continued, might as well put the 1.4 over the 1.3
单动速射高手 26 JUN 2023 a las 5:45 
good job
Karmapowered 25 JUN 2023 a las 6:35 
Thank you very much for the mod update.

There is another mod that is supposed to Rename Everything Continued! , but unfortunately it seems dysfunctional with the 1.4 version of the game, so this one is welcome.
Three 24 JUN 2023 a las 14:34 
Thnx :diceythief:
CeasarCheeser 24 JUN 2023 a las 14:10 
Real