Stormworks: Build and Rescue

Stormworks: Build and Rescue

Ulysses Expedition Submarine
359 Comments
Grimper  [author] 2 Sep @ 2:17am 
"BOOM, no more chinese laundry shop" - Vinny
tredention 1 Sep @ 11:59am 
"alright who's not dead" - commander Rourke
storm works4life 25 Aug @ 8:50am 
its very laggy sadly but great detailing!
pdztwins 5 Aug @ 10:50am 
You have disturbed the dirt. -Mole
[SPT] Captain 11 Jul @ 11:22am 
Great work!
Sushi2 17 Jun @ 6:37pm 
do you know where the AP system is?
warpig645 5 Jun @ 9:57am 
One of the coolest subs available on the workshop
Grimper  [author] 5 Jun @ 12:24am 
@carioca Clique no botão Inscrever-se
$⚠_carioca_⚠$ 4 Jun @ 3:11pm 
nao ssei como baixa aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
KITTY 29 May @ 7:12am 
how do you activate depth hold?
Grimper  [author] 26 May @ 8:33am 
The sub uses electric relays and breakers to control some functions, which are stuck on permanently with inf electric turned on.
KITTY 26 May @ 8:28am 
why not infinite electric?
Sandvich 28 Apr @ 12:22am 
What is the Chaff button?
snoman002 14 Mar @ 1:55pm 
Do you have any recommended loading spots for the cargo?
Green-Cube 10 Mar @ 2:09am 
okay i thought it was just me being dumb, hope it isnt too hard tho becuase i love this submarine and everything just works so good. Keep up the good work. :D
Grimper  [author] 7 Mar @ 2:04am 
You're right it doesn't at the moment. I gotta fix that at some point but PIDS are a pain.
Green-Cube 7 Mar @ 2:00am 
is it just me or doesn't the wharf distance not work
EphainKartur 3 Mar @ 2:46pm 
you could try adding some extra segments to the ramp and having it fold up some more, it wouldnt help with the jank a lot, but it would make it much easier to bring a vehicle or container from a raised dock into the sub. the tweaks definitely helped a lot though, i was using this with a friend the other day and the ramp kept klanging itself out. now it works great!
Mephistopheles 1 Mar @ 9:21pm 
Hey that's awesome! Tweaks or not, I didn't really expect anything to come out of my comment.

To be honest, I probably wrote it at a time of frustration, because frankly the way you've got the ramp setup is rather ingenious and a unique way of approaching the problem. A problem I don't have an alternative solution for. So I'd like to modify my previous comment and say that I'm appreciative of the work you've put into this creation! If anything, my original comment should've been about the reliability of the ramp, not the ramp being "atrocious". My apologies for the word choice, I could not have done any better had I tried to make my own ramp.

Nonetheless, thank you for the tweaks you've made! I believe today's the first time I've successfully deployed and retracted the ramp. Whatever tweaks they were, it made a difference for me at least!
Grimper  [author] 1 Mar @ 8:49am 
I made some tweaks to the ramp anyway. It seems to be more reliable now but your mileage may vary; Stormworks physics tend not to be consistent between different PCs.
Unsubscribe and resubscribe to make sure it updates.
Grimper  [author] 1 Mar @ 2:32am 
Yeh not much I can do about the ramp. It went through extensive testing and it's as reliable as I can make it.


It's designed the way it is because I can't fit a ramp on the outside of the sub, so it has to come from inside. Coming from inside means it has to pass through a door, which means it cannot be physically attached to the submarine (since permanently fixed tracks can't go through a door without breaking the seal of the door).
The silver lining tho is that because it's not physically attached, it can do all sorts of gymnastics by attaching at different points, and it can deploy out of either side of the sub.


Removing it is an option, however you won't be able to deploy the helicopter since it requires the ramp to get outside. It would also make it very difficult to load cargo and vehicles into the sub with a crane or something because of how low in the water the cargo door is (blame Disney for the placement of that one)


I'm open to suggestions if you got a better idea.
Mephistopheles 1 Mar @ 1:09am 
This creation is absolutely amazing and impressive, one of my most favorite to use in-game. I really must say though, that deployable ramp is atrocious, I don't think I've ever been able to successfully use it in any scenario, I've actually gone and edited a version without it entirely. Is there really no better way to operate/fix it besides respawning the whole vehicle?
mathguest.billy 19 Feb @ 8:25am 
How do I spawn it in I an very new
Jim the Pilot 17 Feb @ 7:20am 
i feel like this is the most memorable sub in the game
micah.penrod 11 Jan @ 2:28pm 
Epik!!!
Karl!!!!!!!! 7 Jan @ 1:58pm 
finally a workshop worker that post how to use and do other cool stuff if i was a reviewer i would give this a 8.5 star rating:GDNormal:
Grimper  [author] 4 Dec, 2024 @ 12:10am 
@Money maker, pressure in the mini sub has been fixed. As for your other points:

- It does reverse, it just does so *really* slowly. The design is very unstable if it goes backwards any faster.
- I tested the winches and couldn't find any problem. Make sure you are following the instructions as laid out in the guide: https://gtm.steamproxy.vip/workshop/filedetails/discussion/2992524919/3806152724343211176/
Money maker 11 Nov, 2024 @ 10:52am 
Hey man revisited your sub and have been having 3 issues with it that I hope that you can fix. The first one should be relatively easy to fix and is that none of the winches to bring the mini sub back in work making it impossible to bring it back in, 2 on the mini sub you cannot reverse, 3 the pressure in the mini sub gets so high that even with a diving suit you still take damage. This is my favorite sub in stormworks and I do hope you get a chance to fix it!
Grimper  [author] 9 Nov, 2024 @ 11:08pm 
Turn off infinite electric. But I havn't tested it in multiplayer so it may not work regardless.
Mr.E 9 Nov, 2024 @ 6:44pm 
im having trouble with this submarine in multiplayer i havent tested it in single play it strugles to go under the water
Grimper  [author] 8 Nov, 2024 @ 8:55pm 
Yeh that's not a bad idea, I wouldn't mind making something smaller and more manoeuvrable. The sub pods from the movie are a bit *too* small, can't fit the necessary systems inside them. But something in between...I like the idea. When the modding update comes out on the 20th I'm probably going to start playing around with something. Previously it's been really hard to make the front window bubbles with vanilla windows, so I'm looking forward to modded ones that are workshop compatible.
Dybbuk78 8 Nov, 2024 @ 1:20pm 
Have you ever made an Attack/Assault submarine? i think one in the style of the Ulysses would look/be awesome!
Grimper  [author] 8 Nov, 2024 @ 12:12am 
@Gristle - unsubscribe and resubscribe. Steam often refuses to auto-update workshop creations
Gristle 4 Nov, 2024 @ 7:06pm 
@Grimper - not finding the valve. Can you post a pic showing where it is located?
Sprock3tCrack3rs 28 Oct, 2024 @ 7:37pm 
@Grimper Thanks! (Maybe add a note in the description?)
Grimper  [author] 26 Oct, 2024 @ 9:45pm 
@Sprock Unfortunately there is no way to effectively remove water without also removing air, adding a gas relief valve to separate air from water dramatically slows flow rate.
However I have instead added a manual release valve connected to the compressed air tanks (located in the middle of the sub, between the side guns on the bottom deck). Opening this valve will flood the interior of the sub with air and make up for any lost via the bilge pumps (just don't forget to close it again!)
Sprock3tCrack3rs 26 Oct, 2024 @ 5:37pm 
@grimper I think the bilge pumps pull a vacuum
Sprock3tCrack3rs 26 Oct, 2024 @ 5:36pm 
maybe add gas relief valve?
Sprock3tCrack3rs 26 Oct, 2024 @ 5:35pm 
The pressure in the bridge kills you. Vent it.
HiddeDoif 25 Oct, 2024 @ 3:42am 
i can not dive
Aviation_Mad 7 Oct, 2024 @ 7:56pm 
@Grimper what is the underground dock in one of the screenshots
theoshuff 5 Oct, 2024 @ 6:59am 
what does it mean when the light next to power breakers is flashing red?
noober17 1 Sep, 2024 @ 10:22am 
I think i want this
peepergamer4112 25 Aug, 2024 @ 11:25am 
grimper whydoes oil come into sea as soon as i use the vessel
fn1ty 13 Aug, 2024 @ 7:03am 
cool but my pc does not like it
(No19) LexusLuthor 26 Jul, 2024 @ 1:29am 
This things great
Jim the Pilot 23 Jul, 2024 @ 5:16pm 
my favorite sub, i used this the first time i played Stormworks
JJW836412 19 Jul, 2024 @ 8:01pm 
@Misery Its pretty laggy for some public servers so be careful. (Some work and some don't)
JJW836412 19 Jul, 2024 @ 8:00pm 
@Grimper ah thats good. I was worried that i would have to fully swap out the reactor system for a custom build
Chibi 11 Jul, 2024 @ 12:43am 
@Misery yeah, in my experience its pretty multiplayer friendly