Crusader Kings III

Crusader Kings III

[DEPRECATED] Traditions Art + Medieval Arts submod
22 Comments
SalahadDin 29 Oct @ 8:02am 
I love this mod so much. Could the you update it to version 1.18?
Dantetsu 24 May @ 9:57am 
Sorry, I thought there was no point in updating. But in fact there is no point in this mod, thanks
I Am Full Truie  [author] 24 May @ 7:10am 
@Dantetsu well then read again mate.... Medieval Arts no longer contains any extra tradition whatsoever, nor modifies any. This submod thus no longer has a purpose.
Dantetsu 24 May @ 6:59am 
I read before I wrote my last comment.
I'm telling you, your mod adds a mechanic that doesn't exist in that mod, namely MA_sons_capitol_tradition, it does nothing. You can go as a Latin ruler yourself and see
I Am Full Truie  [author] 24 May @ 2:48am 
@Dantetsu see comment below
Dantetsu 23 May @ 10:10pm 
An update is needed, I don't see the ruin mechanic in Medieval Art anymore, and your mod adds the MA_sons_capitol_tradition cultural tradition which gives some bonuses to ruins or something.
Thank you for your modifications
Fadeless 18 Apr @ 4:46pm 
Well alrighty then,
I Am Full Truie  [author] 18 Apr @ 5:24am 
@Fadeless it appears the medieval arts' mod latest version does not include any cultural tradition anymore
Fadeless 17 Apr @ 4:43pm 
Please update. :steamthumbsup:
Ken 13 Mar, 2024 @ 8:28am 
Need update?
I Am Full Truie  [author] 22 Feb, 2024 @ 11:07am 
@PokeMageTech - ProNetNeutrality seems ok to me tbh !
PokeMageTech - ProNetNeutrality 21 Feb, 2024 @ 2:14pm 
Thanks you. So, I'm running *a lot* of mods (like, 80+, but I don't get random or unexpected crashes, and otherwise don't run into any obvious bugs or conflicts, so I'm pretty sure I'm ok), and would like to clarify the recommended load order.

So, starting at #38, I have
Rebalance+
Traditions Art+
FoW
Overextension
Unique Artifacts+
Artifacts Variations
TA+MA submod
TA+FoW submod
O.E. TA+ submod
O.E. FoW submod
PokeMageTech - ProNetNeutrality 21 Feb, 2024 @ 2:14pm 
Followed by a bunch of other mods. MA is near to top of the load order, well before all of these. Now, I know that even excluding all the other mods, there are *a lot* of different combinations of these mods, and I'm not asking you for which one is the best (unless you know because of your programming skill or something. I'm N O T about to ask someone to brute force all the combinations to find the best one).

Does the exact order matter much, or if putting MA before your mods, and putting all relevant submods after, enough? Also, should I put these at the *very* bottom of the mod list/load order, or just relatively low? I've seen enough mods say "put this at the bottom" to figure out that being loaded last does *something*, but I don't know what exactly.
I Am Full Truie  [author] 21 Feb, 2024 @ 12:43am 
@PokeMageTech - ProNetNeutrality hello there, you will always need the main mods and the submod
recommended load order is :
- other mod
- main mod from me
- submod
PokeMageTech - ProNetNeutrality 20 Feb, 2024 @ 8:57am 
So I have Medieval Arts, Over extension, FoW, and now Traditions Art+. I also got all of their respective submods. Which ones do I actually need? Do I need to have the main mod, or do these submods have the same stuff (i.e. the same pictures/paintings/whatever) in them? And if I need the different submods all at once for the different mods, what should the load order be?
I Am Full Truie  [author] 4 Dec, 2023 @ 2:42am 
@i'll have to check ;)
min985 3 Dec, 2023 @ 12:41am 
Hello. Thanks for making a great mod. Does this mod need update?
Muhammadonov 24 Aug, 2023 @ 10:34am 
Can you make Art for the Medieval Arts Patronage dynasty legacy, please?
I Am Full Truie  [author] 21 Jun, 2023 @ 4:02am 
@codieschmidt updated ;)
常白 21 Jun, 2023 @ 1:26am 
Wow, thanks for the great work as always!
I Am Full Truie  [author] 20 Jun, 2023 @ 4:26pm 
@codieschmidt thanks for the info
codieschmidt 20 Jun, 2023 @ 4:24pm 
i regret to inform you there was another tradition added by an update today