Hearts of Iron IV

Hearts of Iron IV

Autobahn nach 56 and Kaiserreich Naval Rework Compatch
15 Comments
Mal'Dun  [author] 27 Sep @ 3:02pm 
Fixed (for now)

Pls someone take over this mod ...
Dab_Jab 4 Sep @ 11:06am 
The compatch does not work anymore
Nagasaki Soyo 27 Aug @ 12:14pm 
Hi, we need update after new naval rework update
pingship 11 Aug @ 6:17am 
update, please
Mal'Dun  [author] 24 Nov, 2024 @ 11:05am 
Update is up
fgf1011 24 Nov, 2024 @ 6:44am 
update, please
po8crg 24 Nov, 2024 @ 5:18am 
Does this need updating for Gotterdammerung?
reynoldsjwoodcock 8 Sep, 2024 @ 2:33am 
Further to the last comment, would you be able to clarify what it means to "put this mod on top"?
po8crg 7 Sep, 2024 @ 5:31am 
Is this still supported?
The Quaker Oats Guy. 16 Oct, 2023 @ 8:18am 
Ah, I made a mistake - this bug is with the KR Naval Rework mod, not the compatch. I fixed it very easily by copying

"set_country_flag = CSA_companies_allowed_industrial
set_country_flag = CSA_companies_allowed_weapons
set_country_flag = CSA_companies_allowed_heavy_equipment
set_country_flag = CSA_companies_allowed_naval
set_country_flag = CSA_companies_allowed_aviation"

into the CSA history file that exists in the KRNR mod files - I just compared the base KR history file and the Naval rework mod's history file and saw that this block of text was missing. That seems to fix it! Thanks again for the great mod!
The Quaker Oats Guy. 15 Oct, 2023 @ 8:03pm 
Hi, I really like your Autobahn nach 56 mod, and I was excited to try out the Naval rework with it, however, I'm running into this issue where as the CSA I don't start with any MIOs. I tried waiting a little bit to see if they would kick in (no luck), and then I went poking around the files, but it's a little out of my depth. I also tried loading the game without the Naval Rework mod and the MIOs appeared, so I'm reasonably sure it has something to do with the compatibility between the two.

Also, I tag switched over to the other civil war participants and saw that they did have MIOs, including USA, which still had A-O, Bantam, etc. which seemed to be functioning as usual. Hopefully it's a simple fix! Thanks!
Mal'Dun  [author] 14 Oct, 2023 @ 4:18pm 
@po8crg Thx for that info. I will add it in the next iteration.
po8crg 28 Aug, 2023 @ 7:42am 
The naval nuclear engines from RT56 aren't available as modules in the reworked KR naval designer.

Having had a look, it looks like the only requirement would be to create a new file in \common\units\equipment\modules and copy across the relevant lines from the RT56 00_ship_modules.txt that relate to the three modules.

sub_ship_engine_nuclear_1
heavy_ship_engine_nuclear_1
carrier_ship_engine_nuclear_1

The conversion cost for the engines is probably wrong and might need changing to allow for refits from non-nuclear to nuclear power.

I think it would make most sense for this to appear in the compatch, or else I'd go do a mod of my own just for this.
Mal'Dun  [author] 13 Aug, 2023 @ 9:24am 
@fisto the robo Yes. The patch only adds a small change to the UI and the dev of the Naval Rework mod was so kind to promise not to alter anything about it, so it should be fine.
fisto the robo 23 Jul, 2023 @ 8:34am 
both mods updated, still working?