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You can send me a collections of your mod list and I can take a look for you, if you'd like!
Edit: I just looked through the files. Seems like there is no extra boss Latcher mob, which is very strange. All hunting grounds missions point to the original Latcher, and when I load the Latcher itself nothing is broken...
Oh, dear. Since this Latcher replaces the original one by replacing it entirely with this creature, there could be a conflict with Vanilla because the big boss Latcher is it's own mob but goes off of some different sprites...
I am working on something at the moment but I will look into it in a bit. I hadn't noticed it myself (I haven't played Baro since this mod came out) so thank you for reporting this.
Oh no!! What do you mean one of the models is broken? There is only one sprite and it overrides the Latcher completely, so it may not be compatible with other mods. Are you using this mod by itself or with other ones?
Thank you both for the kind words. I'm glad it does its job, while not triggering arachnophobia in people. <3
im severely arachnophobic and holy god i think im gonna have nightmares
youre my hero cause i could not continue the game knowing i might encounter a latcher (or i'd outright delete it from the game myself)
I apologize for being late-- but thank you very much! I'm glad you like it <3
Aw, thank you! I'm surprised so many people like it, but I'm glad I can make a difference to people who really need it :) Makes me want to create more!
To talk design details, it didn't make sense to me that the Latcher was spider themed. I really liked the eyes and the hair, but the legs? No. It didn't seem like it fit in the world of Barotrauma, and for the animation, it looked like having a squiddy theme would have been better. Especially because it was called the Latcher. Attaching to your ship like a Kraken and then dragging it deep would have been so much cooler.
If I had more time, I would have done that. But I couldn't, so instead I made it more frog-like since it attached to the ship with its tongue.
For how most horror works, you're scared of the suspense, what's to come. As soon as you know what a creature is, you get relief from that and it stops becoming scary. So keeping it fresh is important; and I'm glad I could fill that role.
the original leans pretty heavily on "ooo it has too many eyes and too many legs", which... i mean, in general it clearly works, but it doesn't work too well on a guy who finds arachnids and centipedes cute. this thing, though? with one giant, staring eye, and a vaguely humanoid but distinctly Not Human shape? hell yeah (mildly unsettled)
to put it another way, your arachnophobia-friendly mod also works for people with the approximate opposite of arachnophobia, for almost the exact opposite reasons. good stuff lmao
I think it should be fine with a boss music override, though... running it before this mod should work? However, if it doesn't, please let me know and I can do a compatibility patch tomorrow that should allow the override for that to take place.
Thank you for the good question :]
You're very right, Coelacanth fins would probably work better to keep it more fish like, but I also wanted to keep some Latcher gangliness in there. Maybe I could do something with Coelacanth fins later!
@valveworshipper I would love to! However, I admit, I'm not familiar with the extent to which ichthyophobia manifests in most people, mainly because I don't know anybody who has it personally. This would be something interesting to survey in the future... maybe I'll make a discussion post asking about the changes I could do to the Latcher, if you wouldn't mind critiquing and giving me advice about that.
Real talk, though, I give you the best of luck, uberdrück. That seems like an unfortunate phobia to have while playing Barotrauma.