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Thank you very much for your help Stukov and for all the work you do for the community. This mod is a welcome addition to my ever expanding list.
I do have the MitzrutiPerkPack but find having 2 heavy weapons on these armors is a little OP so if I was to remove the line:
+Edit_X2ArmorTemplate = (T = "SKV_BioRocketArmour", P = "Abilities", OP = "AppendNoDup", V = "MZ_Slot_Heavy")
from Bio Rocket Trooper Armour in the XComTemplateEditor.ini, would that edit remove the ability from the armour or is it not editable in that way?
SKV_BioAssaultArmourSK: BioDivision, StukovWarPerkPack, ProjectExvent
to adjust look at XCOMTemplateCreator and XCOMTemplateEditor files
And if so, is it easy for me to remove those added abilities via the files in this mod, and if so could you point me in the right direction?
Thanks in advance @ Stukov81-T.TV
'A Requiem For Man: Praetorians Standalone'
maybe this mod
Reason you couldn't find it is likely because the mod ID (what's listed above) is different from the mod title (A Requiem for Man: Praetorians).