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打开这个 迷你世界mod的 scripts\worldgenpreset\tasksets\forest.lua 文件,
找到 ocean_prefill_setpieces = { 里面的代码
注释或者删掉 BrinePool2 BrinePool3 这2个生成盐矿的行,
把 ["BrinePool1"] = { count = 4 } 改成 ["BrinePool1"] = { count = 1 } 只保留1个盐矿
把 ["Waterlogged1"] = { count = 3 } 改成 ["Waterlogged1"] = { count = 1 或者 2 }
这样海面就有地方放 神话书说的岛,我测试下来 必定会生成2个 另外有一个还是很容易 因为空间不够,刷不出来
没地方放 服务器就不会自动生成,
知道对应代码 都可以用 d_spawnlayout('moondungeon') d_spawnlayout('对应代码') 的方式生成
必要的地形都是会有的。
0 / 10
up有群吗,想来详细咨询下
[00:00:14]: [WorldSimActual::SeparateIslands]
[00:00:14]: [SeparateIslands]
[00:00:14]: [WorldSimActual::SeparateIslands] complete
[00:00:14]: Map Baked!
[00:00:14]: [WorldSimActual::ForceConnectivity]
[00:00:14]: [GenerateLandmasses]
[00:00:14]: [GenerateLandmasses] islands: 3
[00:00:14]: [MergeConnectedLandmasses] true
[00:00:14]: [WorldSimActual::ForceConnectivity] complete
[00:00:14]: Encoding...
[00:00:14]: [WorldSimActual::CreateNodeIdTileMap]
[00:00:14]: Encoding... DONE
[00:00:14]: Checking Tags
[00:00:14]: Couldn't generate any points for maze. Aborting.
如果你的存档无新版中庭触手布景,请参考以下教程(参考b站@悲了伤的象砸):
1.先确定中庭大触手以及对应端的位置,击杀大触手,跳到对应端去
2.删除对应端的泥坑
3.选择喜欢的位置,在鼠标位置生成中庭大触手布景
require("debugcommands")d_spawnlayout("TentaclePillarToAtrium")
4.击杀中庭大触手布景里面的那个大触手,靠近这个泥坑,输入指令:
hole1 = c_find("tentacle_pillar_hole")
5.返回中庭内部大触手的泥坑,输入指令:
hole2 = c_find("tentacle_pillar_hole")
6.链接两处泥坑:
hole1.components.teleporter.targetTeleporter = hole2 hole2.components.teleporter.targetTeleporter = hole1
链接: https://www.bilibili.com/video/BV15WtyeVEZ5/?spm_id_from=333.999.0.0&vd_source=a5259d9ee16bc5d04af1ae393f3de03b