Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
											




:)
Mimicing notebook forces death
Lmao
The mod does not feature any perk compatibilities (at least by design as for now) due to time limitations of the jam. In the particular case of fire immunity, I'm pretty sure the damage is being applied on the fundamental level (editing hp value directly), so no damage model modifiers will save you from this one.
The main problem of this implementation is that I cannot really use any buttons to modify the sword behavior, since they are all taken by the matter system, but I already have an extensive concept of LMB+RMB+pointer based control scheme that should eliminate the absolute majority of problems physical controller introduces.
a (maybe?) simple idea: when you would switch off from the sword you would prime it to be able to swing faster, when you equip the sword again you would have a 2 second duration effect where the sword could swing 50% or 100% faster, with like a 3 second cooldown to prevent the idea from being overused. im not sure if this requires extensive coding or just number changing with some code to add an effect that does the stat changing or both, i just wanted to give the idea out already since it has been with me for 8 hours already
yep, it's an intended behavior, it's referred to as earthquake within the iron scroll
Some projectiles can indeed be sliced right out of the air but these were specifically done by Nolla do be such (most notably - acid balls/slime shots/dynamite). It's not hard to make it consider every projectile yet would be counterproductive, since this mod is just a test of a melee system that will be paired with dodge and other advanced movement mechanics in its final destination.