Garry's Mod

Garry's Mod

Cool™ Hitmarkers
303 Comments
Darsu  [author] 6 Oct @ 6:40am 
do it yourself, nothing hard in unpacking addon and replacing wavs
UltimateTornado 6 Oct @ 6:37am 
dev add sound replace feature pls
>KB> >KEKSQUAD 22 Sep @ 8:50am 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:130: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:130
3. unknown - lua/ulib/shared/hook.lua:115
Darsu  [author] 26 Aug @ 6:10pm 
It's depends if you have arc9 installed or not
FROST BYTE 26 Aug @ 5:30pm 
the font changed for some reason on the long range kill notifications
Darsu  [author] 22 Aug @ 1:08am 
Good for me
marsh 21 Aug @ 5:07pm 
I was also going to ask for a volume setting as I find it too loud
Darsu  [author] 18 Aug @ 2:47am 
Works fine
meierhans 17 Aug @ 5:29pm 
I checked your new Battlefield 6 Hitmarkers addon, here the sound works reliably, but is way to quiet. I you could add a volume setting, this would fix it.
meierhans 17 Aug @ 5:05pm 
Did you change something with the sound? I can not really tell if it is your addon, as I changed some other things on the server. But it seems that now instead of the regular sound, I most of the time hear a very muted "uumpf".

I use server forced setting, sound only. If I turn visuals on, I can see that the shot is registered. Turned off armor, headshot and kill indicator, made no difference.

It would be so great if one could change sound files..
Darsu  [author] 16 Aug @ 11:34am 
RagingReploid 31 Jul @ 1:35am 
darsu based for dr pepper
Darsu  [author] 12 Jun @ 2:11am 
"hey can you remake every asset and waive copyright away so i can steal it for my game"
Darsu  [author] 12 Jun @ 2:07am 
?? you want to steal it for own game or what? no one cares about copyright in gmod
>KB> >KEKSQUAD 20 Apr @ 9:08am 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:128: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:128
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. FireAtPoint - lua/entities/ent_jack_gmod_ezsentry.lua:1178
6. unknown - lua/entities/ent_jack_gmod_ezsentry.lua:847
Chiyo_ 14 Feb @ 6:15pm 
the custom save is broken
gost Nava 18 Jan @ 1:14pm 
My bad, really sorry then :)
gost Nava 18 Jan @ 1:13pm 
Oh you updated it? sorry, just making server had to extract to tweak some values
are you guys going trick or trea  [author] 18 Jan @ 11:22am 
how do you keep getting this
why did you feel the need to extract the addon at some point, you probably haven't even updated it
gost Nava 18 Jan @ 11:16am 
[hitmarkers] addons/hitmarkers/lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - addons/hitmarkers/lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
4. TakeDamageInfo - [C]:-1
5. unknown - lua/entities/sent_mb_microwave.lua:203

when using microvave from "Some Handy Entities" with items inside. (Tries to display hitmarker to the microvave and fails?)
are you guys going trick or trea  [author] 7 Jan @ 10:39pm 
no reason to take it out, but eh
just how the ez2 npcs are set up...
meierhans 7 Jan @ 10:36pm 
Wow, fastest fix ever. Works now, no more errors in server console, and nice hitsounds.
THANKS!

Should I inform the Zbase EZ2 dev about the case, so he can fix the cause? So you can take out the dirty workaround..
are you guys going trick or trea  [author] 7 Jan @ 9:42pm 
at least it wasn't zippy's fault
are you guys going trick or trea  [author] 7 Jan @ 9:39pm 
found the reason it broke
hate making stupid workarounds for these
meierhans 7 Jan @ 9:26pm 
Uh yeah, there is the world of standardisation, and then there is Gmod.... ;-)


Did some more testing, it seems bug only happens when the case is: EZ2 & npc_combine_s (careful, some metrocopsin there are combine_s in disguise..)
Other Zbase Combines - even amored ones - seem to work fine.

Will report back if I find any other NPC´s that cause this kind of problem.

Anyhow, thx for the fast reply! Good to see this addon beeing maintained, you never know what garry himself breaks on the next update.
are you guys going trick or trea  [author] 7 Jan @ 8:46pm 
okay, can you like, specify which combine soldier. i dont get the error myself.
are you guys going trick or trea  [author] 7 Jan @ 8:37pm 
everything uses Armor in a different way... urrghh how annoying!!
meierhans 7 Jan @ 8:33pm 
On x64 , worked perfect until I added Zbase NPC. Spam in server console:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96

As well:

[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:129: attempt to call method 'Armor' (a number value)
1. v - lua/autorun/coolhitmarker.lua:129
2. unknown - lua/includes/modules/hook.lua:96
3. FireBullets - [C]:-1
4. Shoot - lua/weapons/swep_ai_base/shared.lua:300
5. unknown - lua/weapons/swep_ai_base/shared.lua:223

I don´t hear ANY hitsounds when hitting ANY Zbase NPC, any weapon. Error only shows when the target is combine, on metrocops will not show it.

Hope this helps to hunt down the bugger so Zbase is supported.

Some suggestions: Chooseable Sounds for normal hit, amored hit, headshot and kill. Placing WV files with the right names in the right places would do fine.
gost Nava 31 Dec, 2024 @ 10:10am 
nvm, something else. I will check myself for exact reason
are you guys going trick or trea  [author] 31 Dec, 2024 @ 10:08am 
just first see if disabling ulib fixed it
are you guys going trick or trea  [author] 31 Dec, 2024 @ 10:07am 
understandable, might look at it when i can
gost Nava 31 Dec, 2024 @ 10:02am 
Spawned zombies from bio annihilation 2 and seemd that they were hitting something
are you guys going trick or trea  [author] 31 Dec, 2024 @ 10:01am 
context?
gost Nava 31 Dec, 2024 @ 9:59am 
[Cool™ Hitmarkers] lua/autorun/coolhitmarker.lua:127: Tried to use a NULL entity!
1. SetAttacker - [C]:-1
2. fn - lua/autorun/coolhitmarker.lua:127
3. unknown - lua/ulib/shared/hook.lua:109
Iced Tea 22 Dec, 2024 @ 9:50am 
For some reason hates the EZ2 Combine Soldiers and Elites exclusively and will error out the moment any damage is dealt to them. It doesn't effect EZ2's Metrocops and other ZBase NPCs for some reason.
LouLouActual 23 Nov, 2024 @ 4:18pm 
can we PLEAS get a conversion from meters to yards
are you guys going trick or trea  [author] 23 Nov, 2024 @ 3:50am 
no guarantees
are you guys going trick or trea  [author] 23 Nov, 2024 @ 3:49am 
feels a bit extra
could do that with killchain icons though
I hit jellyfish with hammers 23 Nov, 2024 @ 2:53am 
could you add some special hitmarkers / conditions such as arccw wallbang and ricochet? would be very Cool™:beeped:
ChopBooty 16 Aug, 2024 @ 3:54pm 
you fix custom i save the game and i put in size 600 but hitmaker in same 1000
size
Обкуренный ЁЖИК!!! 21 Jul, 2024 @ 3:31am 
Заебись!
matymach21 15 Jul, 2024 @ 7:41am 
thats really a Cool™ moment right there
zenith-41 3 Jun, 2024 @ 8:41am 
just like in pain sounds addon where i can put .wav (or whatever) files to garrysmod/sound
zenith-41 3 Jun, 2024 @ 8:40am 
could be cool if i could set custom sound, from quake 3 arena for example
Sanes 31 May, 2024 @ 9:40am 
bruh, still not working :UncleFace:
nil 18 May, 2024 @ 7:08pm 
WATER.
Ace 3 May, 2024 @ 4:36pm 
what this gotta do with water bro
are you guys going trick or trea  [author] 1 May, 2024 @ 12:51pm 
they're already notched on headshots
j36100395 1 May, 2024 @ 12:50pm 
I wish they made the hit marker red once you hit them in the head
Duckz0 10 Apr, 2024 @ 12:22am 
why aren't the indicators working? they are turned on btw