Barotrauma

Barotrauma

Malachite
302 則留言
failedkey 10 月 12 日 下午 6:37 
please send me a message when you receive it.
failedkey 10 月 12 日 下午 6:36 
InitialDesu, I sent you a friend request. I look forward to connecting with you.
Gordon-Rebellion 10 月 12 日 上午 3:31 
yay
InitialDesu  [作者] 10 月 12 日 上午 3:13 
:crtstar:Important: Thanks to the efforts of Thy Good Boy, the Virtual Assistant issue has been fixed. The fix will be included in the next Malachite update. Thank you for your support and patience.
PLANE 10 月 10 日 上午 2:19 
i adore the instant aid remote kinetic medicine transmitter (syringe turret)
Kommissar 10 月 9 日 上午 7:23 
Very awesome sub, I was gonna ask why the hologram isn't working but just saw the comment, keep up the work it's sick
InitialDesu  [作者] 10 月 8 日 下午 11:52 
Hello failedkey, yes.
failedkey 10 月 8 日 下午 6:31 
Hello InitialDesu, I am looking to use this sub as a platform for RP in a public setting. The only problem with this sub is that the exterior weapons system can only be accessed from one terminal. Would I be able to commission you for a version of this sub that uses individual periscopes for each weapon system?
InitialDesu  [作者] 10 月 7 日 上午 1:24 
:crtstar:Important: The Virtual Assistant’s sprite isn’t working right now because recent update “changed” something. I currently have no idea what’s causing it. If you know how to fix it, write here or DM me.
TheMightyEngineer 8 月 26 日 下午 9:36 
i pled guilty that i've overread the description since it was 1am.... my bad

I guess there's only one way to find out then
InitialDesu  [作者] 8 月 26 日 上午 3:51 
This sub was never meant for solo runs. That’s stated in the description — which, judging by your comment, you skipped. If you ignore the requirement of 5+ players, don’t expect it to work properly alone. “Although in future updates I plan improvements to lower the minimum crew requirement to 4… at the moment, if you play with less than 5 players, it all depends on your skill. It’s doable — I’ve made it halfway through the campaign solo — but it will require serious skill from you.:crtstar:
TheMightyEngineer 8 月 26 日 上午 3:31 
In term of AI

VVV
TheMightyEngineer 8 月 26 日 上午 3:29 
So basicaly, it's not a good submarine for a SOLO run ?
InitialDesu  [作者] 8 月 24 日 上午 8:30 
No
Boluga 8 月 24 日 上午 8:04 
Does the AI work properly with the submarine?
InitialDesu  [作者] 8 月 12 日 上午 2:48 
Hi, no.
Luna 8 月 11 日 下午 5:20 
Hi! is there a centralized gunnery compartment for multiple weapons to be fired at once? I can't seem to find it aside from the captain's quarters
InitialDesu  [作者] 8 月 10 日 下午 2:59 
Благодарю за детальный комментарий, рад что вам понравился Малахит) Приму во внимание ваши замечания при дальнейшей разработке.:crtstar:
Thunder 8 月 10 日 下午 2:47 
А еще на мой взгляд платформы-лифты это лишнее - и боты тупят, и игрокам особо не помогают, скорее мешают. Идея найс, но реализовать это нормально вообще фиг пойми как, и возможно ли. Ну всё, критик ушёл, фанаточка пришла! Сорри за тыки в проблемы, но я вообще не отказываюсь от своих слов. Первая страница в воркшопе за всё время - это абсолютно точно заслуженное достижение. Люблю тебя и твоих кентов, Десу) Надеюсь, встретимся как-нибудь на просторах рандома
Thunder 8 月 10 日 下午 2:47 
Проделана просто адски масштабная работа. И автору, и соавторам проекта каждому жму руку, и обнимаю до хруста - слов нет таких, чтобы описать моё восхищение всеми вами. Так-с, касаемо ботов которые застревают над фабрикаторной - можно просто убрать тот маршрут вообще. Они прекрасно передвигаются через погрузчик справа - костыль конечно, но лучше так чем застревать. Далее еще заметил сомнительный клапан в инженерном под реактором - слева снизу там есть клапан, UI которого закрывается при попытке ремонта.
InitialDesu  [作者] 8 月 2 日 上午 3:26 
Sadly you just having Golden Age or other sub with Virtual Assistant in activated mods, that's why it doesn't work.
Karrum 8 月 1 日 上午 5:34 
Sadly this Sub just stopped working for me! Barotrauma just cant load it for some reason (error is somthing about taggin and prefab componente) and this still there even after reinstalling the mod
InitialDesu  [作者] 7 月 18 日 上午 9:51 
good boy
Chowder 7 月 18 日 上午 9:43 
sorry i will delete that comment
InitialDesu  [作者] 7 月 16 日 上午 8:06 
I'm sorry to hear that you're struggling with the torpedoes. Try asking virtual assistant to disable the safety lock, and they will work fine. Please note that future comments like this, where someone skips checking the video and jumps to comment section, will be removed.:crtstar:
InitialDesu  [作者] 7 月 9 日 上午 4:54 
If you don't know how to fix it as I am, go ask devs about their bots, maybe they will help:crtstar:
InitialDesu  [作者] 7 月 9 日 上午 4:50 
I tried to fix that, but they still struggle, if you know how to fix this please tell me here or in discord
Viidhh 7 月 9 日 上午 4:46 
New Malachite have problem with Bots struggle going to romename.subtopright from Factory. Bots are just hanging at the ladder and continuously heading at the door and don't open the door to roomname.subtopright, I don't think it's my mod conflict I guess??
InitialDesu  [作者] 7 月 5 日 上午 10:35 
you can, however you should take into account that, there should be place where the boat won't fit through and you'll need to teleport it using cheats.
shep 7 月 5 日 上午 10:28 
can you use this sub for end game?
InitialDesu  [作者] 6 月 26 日 上午 1:25 
Thanks
Skygrango 6 月 26 日 上午 1:20 
After fixing about six ladder waypoints, one hatch waypoints, moving the depth charge loader, and adding a drain in the toilet, then connected the medical fabricator to the medical storage cabinet, and all three fabricators are now linked to the three steel cabinets. now the sub feels a lot friendlier to use for me.

Thank you for your hard work, malachite is really amazing good !
Ģ◊иℤ◊⚡ℤ∀муpΛй 6 月 15 日 上午 4:26 
AI is unable to mount frontal malachite coilgun

temp solution walk the gunner over manually and position him with the task afterwards, issue with this is you have to do it after every mission and on every docking manouver.
mark de gamer 6 月 11 日 上午 7:50 
Is there a way to turn off the range safety feature on the torpedo's?
jameson 5 月 26 日 下午 2:12 
ok i might sound stupid but where is the gunnery compartment? i know about the terminal that controls 4 turrets near the captain's room, but i see other weapons around the ship, where are the periscopes for those weapons?
Blackrock executive 5 月 25 日 上午 3:11 
Unfortunately if the internal turrets are not working its because you have a mod that does something to the vanilla powercells. Making an identical copy of the powercell but under a different name, then putting the new powercell in the ammo slot of the turrets would solve this incompatibility
InitialDesu  [作者] 5 月 9 日 上午 2:49 
I just tested it, and it works perfectly on my side... So I guess it has something to do with the mods.
Boudinnc 5 月 8 日 下午 6:57 
hi, this may be already answered, but i cant fire internal turrets. Is there a safety switch or is it a bug?
Okbudde 5 月 7 日 下午 8:06 
AI keeps getting stuck on the ladders trying to climb up into another room. (e.g climbing up into airlock access from electrical)
Bill0k74 4 月 20 日 上午 7:00 
pls help termenal command list 4 Malachite classic
MegaPro1921 4 月 17 日 下午 6:03 
You should add special Chaingun ammo c:
sage_n0tfound 4 月 10 日 下午 3:48 
also would love to see some more alarms not like flood alarms those can be really annoying but more alarms for when the ship has taken critical damage and of the sorts really love the alarm for the power
sage_n0tfound 4 月 10 日 下午 3:46 
hey the bots are getting stuck on the ladder in the fabricator room and electrical room the waypoints seem to be messed up, if im on the second floor in fab room and a bot is on 1st floor and i tell em to follow me they dont go up the ladder they take the long way, but when trying to go up to the train from fab room they get stuck at the top
PHOENIX 3 月 27 日 下午 12:14 
Это не то, что мы заслужили, но то, что нам нужно.
InitialDesu  [作者] 3 月 23 日 上午 11:06 
At least for now. But thanks for the suggestion about making a new item as a power source.:crtstar:
InitialDesu  [作者] 3 月 23 日 上午 11:04 
I won't fix anything related to incompatibility with other mods.
Blackrock executive 3 月 23 日 上午 7:14 
It would be greatly appreciated if you could fix this
Blackrock executive 3 月 23 日 上午 7:14 
Its essentially because the guy who made arakneas removed projectiles from normal powercells or smth like that for his guns.
Blackrock executive 3 月 23 日 上午 6:50 
Incompatibility with arakneas mod, its to do with the powercells in the internal turrets, would you mind changing the power source to something else to fix this? (Maybe just making a new item thjat acts exactly like a power cell for the turret ammo)
clarkkent1203 3 月 22 日 下午 3:17 
Is there anyway to make the sub empty without any type of item a part from personalized things (the mod's ammo), cause changing the sub mid campaign and having all the items from the sub is quite broken