Barotrauma

Barotrauma

1,092 ratings
Malachite
82
22
11
16
8
14
12
11
19
18
4
7
9
4
7
6
6
6
5
5
5
4
4
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
25.590 MB
9 Jun, 2023 @ 11:53am
5 Jul @ 3:43am
19 Change Notes ( view )

Subscribe to download
Malachite

Description
Class: Mobile Outpost
Price: 100 000
Tier: III
Recommended crew size: 5 - 12
Dimensions: 108x24m

[CLASSIFIED] Coalition Top Management Only:

Class: Mobile Outpost / Experimental Weapons Platform
Price: 100 000
Tier: IV
Recommended crew size:
5 Veteran ꙰
or
6 Professionals ≛
or
7 Experienced ⋆
Dimensions: 108x24m
Objectives: Securing trade routes. Advanced weapons testing. A safe haven for the coalition leaders in the event of political instability.

Some of the features:
Combat shuttle
Light boarding/bombing drone
Heavy repair drone
Virtual Assistant ( Art & Help with XML by Thy Good Boy)
(Don't activate Malachite and Golden Age together to avoid errors)
Elevator (monorail) - stable version by Cryostasis
Pneumatic pipes (item transfer system)
Suck energy from outpost system
Two Cargo bays (That can be opened and flooded to speed up descent.)
Ballast maintenance
Fire suppression system
Radioisotope thermoelectric generator
Automatic internal turrets (with manual control option)
Echo-sounder
Centralized turret control system
Positron rifle (Custom pulse laser turret)
Heavy Coilgun (Custom coilgun turret)
Radiation laser turret
Mortar
3x Depth charge/boarding pod launchers
Backup power array
Exterior cameras system
Interior cameras system
Information screens
Close range obstacles sensors
Sonar position switch
Creatures inside detector
Factory
Cafeteria
Onboard store
Changeable room names
Rewards (crew motivation system)
2xTorpedoes (Periscope controlled) - by Cryostasis
Medbay & Laboratory & Prison
Electric procedures for prisoners
Remote healing
Usable Anchors (Help with xml by Thy Good Boy and Husked Captain)
Toilet with news screen
To-buy list
And a lot more...
Popular Discussions View All (15)
10
31 Mar @ 8:32pm
Troubles with AI
Knight Of Acedia
8
9 Jul, 2023 @ 3:47pm
ACTIVATING MOD IN AN ALREADY STARTED GAME
Victimus
5
1
7 Oct, 2023 @ 7:02pm
Malachite seems to be unable to finish campaign due to endgame size limitations
Epimus
295 Comments
DJH850 5 Sep @ 8:54pm 
never mind i got it to work
DJH850 5 Sep @ 8:46pm 
@InitialDesu is there a compatibility list and or load order for this cause i keep getting this error

‖color:#9370DB‖[Malachite]‖color:end‖ Failed to load "C:/Users/dylan/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2987005010/Code/tagcomponent.xml": Failed to add the prefab "Tag Component", "tagcomponent" (Barotrauma.ItemPrefab) from "Malachite" (C:\Users\dylan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2987005010): a prefab with the same identifier from "Golden Age" (C:\Users\dylan\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3249980712) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Prefabs/PrefabSelector.cs:line 116
TheMightyEngineer 26 Aug @ 9:36pm 
i pled guilty that i've overread the description since it was 1am.... my bad

I guess there's only one way to find out then
InitialDesu  [author] 26 Aug @ 3:51am 
This sub was never meant for solo runs. That’s stated in the description — which, judging by your comment, you skipped. If you ignore the requirement of 5+ players, don’t expect it to work properly alone. “Although in future updates I plan improvements to lower the minimum crew requirement to 4… at the moment, if you play with less than 5 players, it all depends on your skill. It’s doable — I’ve made it halfway through the campaign solo — but it will require serious skill from you.:crtstar:
TheMightyEngineer 26 Aug @ 3:31am 
In term of AI

VVV
TheMightyEngineer 26 Aug @ 3:29am 
So basicaly, it's not a good submarine for a SOLO run ?
InitialDesu  [author] 24 Aug @ 8:30am 
No
Boluga 24 Aug @ 8:04am 
Does the AI work properly with the submarine?
InitialDesu  [author] 12 Aug @ 2:48am 
Hi, no.
Luna 11 Aug @ 5:20pm 
Hi! is there a centralized gunnery compartment for multiple weapons to be fired at once? I can't seem to find it aside from the captain's quarters