Crusader Kings III

Crusader Kings III

Divine Intervention Cheat Menu
2,282 Comments
King Kai 9 hours ago 
First i just want to say thank for creating this, its beyond needed in every play through and I cant play without this - to stop the RNG Randomness messing up my story plans and have fun solo.

This is not a demand but a question/ request / I value your time.

Is there any way you can add pinning 2 people then in the diplomacy tab being able to have one murder the other - it would save time when you have an AGOT KINGSGUARD/ Someone who ends the game when you switch to them.

As you have to add them to court then swap then kill. Would be cool to be able to pin both and select kill maybe in a different tab along with multiple ways of death? as Slaying/duel would be the only option without it.
OSMAN ALP EKŞİOĞLU 10 hours ago 
I cant find the increase herd button.İs there any in the menu or not?
Lithane  [author] 20 hours ago 
@hamletsdead Yes, I still want to add several options to change diversity when spawning characters. The reason they all look the same is because they have the same culture pretty sure.

@arthur.allix Yes, I plan to update to address missing buildings and additional government types.

@David Brent Yes, you can force peace through the diplomacy manager, or a character interaction.
Lithane  [author] 20 hours ago 
@treezybaby If you right-click a character, there should be an interaction from my mod that is called Permanent health, if a character has that it will remove any negative health modifiers / events from them periodically, which should make it nearly impossible for them to die. You can also manually run the effect in the character editor presents menu I believe.
treezybaby 11 Oct @ 7:39am 
@Lithane

is it possible to add a flag/modifier that completely protects an NPC from death? characters still die (although rarely) from accidents & schemes even with the Immortality trait & the Immune From Schemes modifier.
Scarlet Wizard 11 Oct @ 6:45am 
It needs an update cause all artifacts are invisible:(
hmetcalf2018 10 Oct @ 10:26pm 
This mod needs to be updated
Bananabortion 10 Oct @ 9:06pm 
@AdanaCityPlayboy Tester with the Realms in Exile mod here. Currently no, this mod has yet to be updated to current version and will crash your game. It does however work fine with 1.16.x versions.
tripp420savage 9 Oct @ 6:53pm 
Are we going to get an update to the latest version of CK? It says its made for an older version of CK leading to compatibility problems.
David Brent 8 Oct @ 7:10pm 
is it possible to force peace with this mod?
arthur.allix 8 Oct @ 4:36pm 
Is an update planned to take into account the nomadic, adventurer and administrative governments as well as the few missing buildings?
Nostradamus 7 Oct @ 11:27am 
This mod is absurdly good.

Would be good if we could create custom artifacts and actually edit the modifiers and modifier values for those artifacts.
AdanaCityPlayboy 6 Oct @ 1:11pm 
Puuh i probably can't use this with LOTR right
hamletsdead 2 Oct @ 10:11am 
Are you still planning on adding some kind of genetic diversity to the "add character" function? I usually fill my court with women with good traits, but they pretty much are identical in looks.
boo.barnes 1 Oct @ 11:10am 
@shaitan jihadi : I use the "pin all House" a lot. If I need knight, I use Character Spawner to give him 3-4 sons. Then I pin all the house and make them Brave, Blademaster, Shieldswain, Desert Commanders, etc. There's another great option on the Character Editor menu: Pin All Living Characters. I use it to get rid of all Lover's Pox, Craven, Hunch-backed, Lunatic, or any other trait that is showing up way too often and annoying me. Just make sure you Clear All Pins every time you use it, or you change everyone, everywhere, lol.
D3N 22 Sep @ 7:10am 
Thx for telling me, i will add with console.
But still it would be nice if the mod could implement it!
Skyblade 22 Sep @ 5:07am 
@D3N The "Scourge of the God" modifier is intended as a buff to NPC Conquerors to make them more threatening. It was never intended by the developers to go to player Conquerors, though it likely can be added via the console, and the mod could eventually be updated with it.
D3N 21 Sep @ 8:30am 
There is no "Scourge of the gods" modifier to select, and it doesen't add automatically when you select the "Conqueror" trait.
And yes, i have the option in the game rules enabled.
Please i need it, add pls pls pls
DaTruth8506 19 Sep @ 1:07pm 
I think either this mod or the AGOT compatch needs an update im having a problem where all artifacts in my game dont have an appearance in the inventory. I went through my load order 1 by 1 and this mod was the culprit.
Lithane  [author] 18 Sep @ 9:41pm 
@Mac Effect Well first off, you have to make sure the "pinned" checkbox is checked to effect pinned characters. Also, you have to let the game unpause and play for a bit for the change to show up properly in the character display, could be the issue.

@c✓z I can check into the modifiers, but it's a pain, the modifiers file is like 100,000+ lines of code for this mod lol.
c✓z 18 Sep @ 1:24pm 
What code did this shitty Coronation DLC change? It just added a few events, a law, and made a bunch of mods ineffective.
c✓z 18 Sep @ 1:23pm 
Many custom buffs are no longer working, for example, disease resistance is useless now.
Mac Effect 18 Sep @ 4:42am 
The character editor - skills seems to not be affecting the pinned character of choice. Thanks for the mod
JanSadgetini 15 Sep @ 8:14pm 
It just randomly popped back in no idea why lol. Literally mid game it just showed up again. Wonder if there was a mod that blocked it for a year or something. Don't really feel like going through my mod list but is working fine for me now
boo.barnes 15 Sep @ 2:39pm 
I'm so in love with Title Editor right now! I keep having these super-empires take over big chunks of the map by AI, but a few clicks with Title Editor to Destroy the title, and the empires break up. Thanks again.
Kab 15 Sep @ 6:26am 
"@Kab No, you can't pin provinces in the main title manager, that's what the province manager tab is for. I could possibly add an option in either the province manager, or diplomacy manager, in order to take province level titles. Could also add an option to the right-click interaction to take all realm titles, including provinces."

Thank you. The mod works perfectly other than that, even with the new update.

Cheers
Sir. Stein 15 Sep @ 3:44am 
update
Lithane  [author] 14 Sep @ 2:40pm 
@JanSadgetini Well if it's not hidden by the interaction (in which case you can just use another interaction to show it again) then it has to be hidden behind another mod. Get rid of all other mods and see if it shows up again.

@WhereIsYourSaiyanPride This mod doesn't alter vanilla files, so this mod shouldn't be the issue at all. I'd disable all other mods but this one and see if you still have the issue.

@Kab No, you can't pin provinces in the main title manager, that's what the province manager tab is for. I could possibly add an option in either the province manager, or diplomacy manager, in order to take province level titles. Could also add an option to the right-click interaction to take all realm titles, including provinces.
JanSadgetini 14 Sep @ 12:08pm 
Tried all the steps in the FAQ for getting the skull back. Just won't show up no matter what even though last night I was playing and it was there. Interactions work but the skull is just not showing up.
WhereIsYourSaiyanPride 14 Sep @ 11:32am 
Seems to be outdated/incompatible with new update, runningsame set of mods prior to coronation DLC but I can't see images on Items.

Not sure if thats just bc I dont own the DLC though
Kab 14 Sep @ 6:06am 
Is there no way to mass pin sub-counties? (Baronies, cities and temples) I want to take all titles in my empire and I'm having to remove them from barons one by one.
Lithane  [author] 13 Sep @ 9:19pm 
@CanadianBaconism Any help I can provide with the mod not working can be found here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2986538297/6051221329352141318/
Lithane  [author] 13 Sep @ 9:19pm 
@Zarquon You first need to pin the title you want to edit. So for a province such as a barony, you would right-click on whatever person owns the county title and choose the pin titles option. Once you have that county pinned, it should show up in the title manager, and if it's selected in that screen, the provinces associated with that county will appear in the province manager.

@shaitan jihadi Good question. The short answer is, yes, you would need to only have the exact people pinned that you want to edit. Easiest way to unpin the people you don't want is in the pinned character menu. Long answer, I think I'm going to try and add a system for filtering pinned characters at some point, so you can have many characters pinned, but filter to the exact ones you want for a specific interaction, similar to how the title manager works.
CanadianBaconism 13 Sep @ 10:34am 
For some reason the menu isn't showing up as of now. I was just playing yesterday and it was fine, no new mods or anything. Idk if its a compatibility issue or something else.
shaitan jihadi 13 Sep @ 8:10am 
Thanx! But still a question remains:
Imagine i have C1, C2, C3 pinned as Characters and D1, D2 and D3 pinned as Dynasty. If i want to add a perk to Dynasty-pinned ppl without adding it to Characters-pinned, how shall i act? Unpin Characters and add a perk with only D1, D2 and D3 totally pinned?

"Editing pinned" is applied globally to all pinned categories (characters, dynasty, council etc)? How can i edit only one category of pinned?
Zarquon 13 Sep @ 3:12am 
how does the title manager work? I want to change a holding from city to castle.
I load up the title manager and provence manager, select the city on the map and press remove holding and tried change type to castle. neither have any effect, as if nothing is selected.
Lithane  [author] 13 Sep @ 12:02am 
You can have multiple people pinned at once, every time you pin characters, they go to a pinned character list, and if you check the "Pinned" checkbox in the character editor, all the characters in the pinned list get changed at once when you choose an option.

So you can use the other pin character options to pin many characters of the same type at once, just a shortcut so you don't have to pin one by one.
shaitan jihadi 12 Sep @ 5:32am 
Thanks for mod, its marvellous!
Could u explain please, what for are the other pinning options except "pin like a character"? What for shall i pin ppl for example as "court members" or smt else? I guess all the character editing options are only applyed to pinned as "character"
Lithane  [author] 11 Sep @ 10:21pm 
Yes, it should work. Compatchs are only 100% needed if the game crashes while both mods are loaded. Otherwise, they would just add things like custom trait tracks / army spawner types, custom cultural innovations.
Sol 11 Sep @ 9:22pm 
can this work with Realms in Exile without a Compatch?
kennyallen 11 Sep @ 8:07pm 
@Skyblade Thanks!, now i can just take some stress and keep going with my dumb challenge
AryanCrusader 11 Sep @ 6:08pm 
Is it running fine with the latest game update?
Skyblade 11 Sep @ 5:07pm 
@kennyallen There are a few Cultural Traditions that allow extra languages to be learned, but there is currently no modifier in the mod that boosts that max count. It is, however, a soft cap, not a hard one. If you learn too many languages, you will get events that will prompt you to either forget one, or to gain stress.

The best way I've found to have a character that can speak every tongue is to manually cycle them through every culture. When you shift cultures, you learn the language of that culture, so by going through them, you can pick up every language. Then, you simply use one of the stress locking features to let you ignore the calls to forget the extras.
kennyallen 11 Sep @ 12:13pm 
is there a way to increase the max number of languages known? i've looked though the menu and can't find anything but i figured i would see if maybe i just overlooked something.
Skyblade 10 Sep @ 2:44pm 
Is there any way to add Herd to a Nomad character through the menu?
Xacrous 10 Sep @ 3:06am 
AI build doesn't work on churches sometimes, and sometimes cities as well.
rikki10792 9 Sep @ 9:50am 
could you do a realms in exile compatch please. The lord of the rings mod?
Tarkain 8 Sep @ 6:16pm 
Hello grand master of cheat, small question since I saw that you updated the mod recently I have a doubt about whether or not I need to use the AGOT compatch for DICM since it works well without it, I suspect I already asked you this in PM but I'm too lazy to scroll back through our discussion thread^^
김태현 7 Sep @ 9:24pm 
When using a mode, when executing an event selection or decision
Prison interactions or building-enhanced sound effects are used instead of the original sound effects
I'd like to know if it's a minor issue with the mod, it's a feature that doesn't have a problem, or it's a personal issue

Due to the use of a translator, the question may not be accurately communicated.
Lithane  [author] 7 Sep @ 2:05pm 
@Pedrobob there is a comprehensive guide to fixing issues here https://gtm.steamproxy.vip/workshop/filedetails/discussion/2986538297/6051221329352141318/

@Zoeldawn So to detail the issue, the method I use works for the first track of a multitrack trait automatically even for modded traits, but I have to manually make it work if there are more than 1 track, which requires a compatch for the specific mod. Unfortunately due to the modding tools available, that's the best I can do.