RimWorld

RimWorld

AB's Visible Pants
47 kommentarer
tanyfilina 29. juli kl. 21:30 
I tried to look into advanced settings, but it's absolutely not evident how to use them. In "normal settings" there are no shorts in the list. In the advanced settings, there is a button on the left, where I can select "shorts_pants", but it was not evident what should I do after that. Ok, now I've added a keyword "Shorts" and it worked. I just don't understand why it worked for skirts and jeans out of the box but not for shorts...
Thank you anyway.
aedbia  [ophavsmand] 29. juli kl. 20:06 
@tanyfilina If there are other retexture mod or VE Apparels' shorts have had WornGraphicPath, this mod will not add graphic for those apparels.
Also, if you still haven't, please go to the advance Settings and set the keywords (match DefName).
tanyfilina 29. juli kl. 11:44 
In my case the mod doesn't see Shorts from VE Apparels. What should I do? It sees skirt and jeans normally, only shorts are the problem.
aedbia  [ophavsmand] 28. juli kl. 17:28 
@Aquiles You just need to go to advance settings, and click reset button. Than normal settings will collect all pants.
Aquiles 28. juli kl. 11:20 
Hello. Thank you for updating the mod. I used it back in 1.4. Sorry for the (probably) dumb question, but how does it exactly work? The Normal Settings are empty and not even vanilla pants are drawn on the pawns. I typed "pants" on the searchbox and gives 0 results. I am using the English version.
帕鲁帕鲁 25. juli kl. 23:59 
等到了 好耶
Jippy 5. dec. 2024 kl. 17:36 
:o
悲嬴欢阙 20. okt. 2024 kl. 14:55 
大佬,请问1.5有更新了吗……?
Riffy 13. aug. 2024 kl. 18:27 
How's progress on 1.5 going mate?
宇智波带土[百战不灭] 31. juli 2024 kl. 6:10 
bro love U,期待1.5
Fine motion 25. juli 2024 kl. 8:28 
期待更新 1.5的渲染层太抽象了
Bolt ⚡ 11. juni 2024 kl. 6:19 
Hope this mod gets updated, very cool <3
(≡◉‿‿◉≡) 23. maj 2024 kl. 16:31 
A compatibility with Medieval Overhaul and its sister-mods would be nice for 1.5.

There are apparel layers in MO mods (on top/cape) where it blocks the head. It also affects the Underwhere mod. Whenever I equip the underwear together with the cape. The cape goes block the head.
kittysmuggler 17. maj 2024 kl. 22:58 
yosss!!!!!!
Thetaprime 6. maj 2024 kl. 7:52 
Aww yiss. Update incoming.
aedbia  [ophavsmand] 8. apr. 2024 kl. 6:45 
@PeterMX I will rewrite and optimize this mod for 1.5.
how bikers eat there sketty 8. apr. 2024 kl. 6:28 
is this getting updated for 1.5?
aedbia  [ophavsmand] 20. feb. 2024 kl. 4:22 
@ec#2718 on Discord No. Most of the code in this mod is different.
ELLIOTTCABLE on Discord 20. feb. 2024 kl. 2:03 
Does this include @Taranchuk's perf fix? (https://github.com/JonathanTroyer/VisiblePants/pull/2)
lantalis 19. dec. 2023 kl. 23:46 
Thanks you
aedbia  [ophavsmand] 19. dec. 2023 kl. 22:41 
@lantalis pant images are added automatically, and there are 5 types of images in the mod directory associated with the 5 pants type lists in PantsListDefs. You can ignore the core folder in the mod/textures directory because the mod doesn't use it. If you want to add an image to a single pants you can add a warnGraphicPath to the pants' def using patch; Pants with path will no longer automatically add images.
lantalis 19. dec. 2023 kl. 20:45 
How do you change the pant texture because I don't quite understand the modifying image directory bit.
OLIVE 17. okt. 2023 kl. 3:24 
大佬 你真是唯一真神, 看见新 mod了哈哈
aedbia  [ophavsmand] 5. okt. 2023 kl. 22:38 
@LouId 这几天电脑不在身边,等过一段时间我会看看的,配件渲染的修改跟我的另一个模组差不多,应该简单实现。
OLIVE 28. sep. 2023 kl. 3:44 
大佬 我有个想法,就是小人的配件层的配件加个开关是否可视和改变覆盖部位的功能,配件感觉覆盖部位只有腰部太少了,而且很多配件感觉也没必要渲染出来
aedbia  [ophavsmand] 24. aug. 2023 kl. 9:15 
@Aye_Aye_Sir 我不太明白你的意思,能否在置顶讨论里提供具体图片或描述
如果你是在说使用NL时裤子依旧为原版身形的贴图而不贴合NL身形的图形,这点需要patch来添加覆盖贴图来实现,正如描述所说。
Aye_Aye_Sir 24. aug. 2023 kl. 1:33 
不知道为什么,我这里原版的起作用,这个不起作用,我用了NL的那套身形mod
aedbia  [ophavsmand] 30. juli 2023 kl. 0:10 
@Nebula 可以使用visible pants,在这个mod设置里关闭相关功能就可以了。
Nebula 29. juli 2023 kl. 18:46 
装了这个就不需要Visible Pants了吗?我现在的mod里有几个依赖于Visible Pants。。
Sylphienne 30. juni 2023 kl. 5:47 
Ah visible pants, finally.
Hyomoto 25. juni 2023 kl. 21:23 
This is a thing of beauty. I haven't gotten too deep into the testing to know 100% that it finally murders this longstanding issue, but as far as I've experienced so far it works fine even with Dub's Apparel Tweaks, Underwhere and Holsters I haven't seen a layer order issue.
aedbia  [ophavsmand] 17. juni 2023 kl. 23:01 
@Macca You can disable the relevant settings in this before using it with the visible pants.All functions in this mod have switches.
Macca 17. juni 2023 kl. 12:37 
do you load both this and visible pants or just this
WRelicK 17. juni 2023 kl. 9:41 
Thank you very much! I look forward to seeing how your projects continue.
aedbia  [ophavsmand] 17. juni 2023 kl. 2:32 
yeah, you can use this code if you want. My codes are open to everyone.
WRelicK 17. juni 2023 kl. 0:21 
Hello! I've been looking over the decompiled code over the last few days. I really like what you've done with the concept!

I'm the author of an Apparel Paper Pattern extension called THIGAPPE. I have also been developing an addon utility framework for APP. One function of my framework is the ability to render a single piece of apparel multiple times with different masks/offsets.

As you could imagine, I ran into y layer offset problems. Though I rolled my own solutions, I find yours to be much cleaner and more compatible. May I include a version of your InputDrawPawnBody transpiler in my own framework? I will of course credit you appropriately.
aedbia  [ophavsmand] 11. juni 2023 kl. 21:17 
@- --- -- 晓山alreShan 原来有图像数据的不会再添加新的图像数据
晓山alreShan 11. juni 2023 kl. 13:36 
第二段最后一句“原有图像不会再进行添加”语义不全,我反复想没想明白。:steambored:
“原有”是怎么个“原有”?是指已经存在的图像吗? 是的话用"exsited"比较好
“添加”是“添加”了什么?
晓山alreShan 11. juni 2023 kl. 11:04 
做mod是好文明,好好好好好.jpg
晓山alreShan 11. juni 2023 kl. 11:03 
@aedbia 当然没问题。可以不用特地注明我。
不过我觉得自己的翻译也是有些问题的,我觉得可能有问题的地方用下划线标出了,这些我认为的问题主要方面是:计算机用语、汉语下简短句子足以表达意思的语句在英语环境下难以表达(或许只是我水平不足)
Options for the way how to Implement {实现方式} || 这句话我想到了好的翻译:Option of how Implementation works.
aedbia  [ophavsmand] 11. juni 2023 kl. 9:46 
@- --- -- 晓山alreShan 实际上我是有英文描述的,但我的英文水平太渣了,用的机翻。我能用你的翻译去当描述吗?
晓山alreShan 11. juni 2023 kl. 5:20 
Here's a simple translation. Hope this can somehow helpful for you ENG speaker.:steammocking:
Possible inappropriate translation (I guess), marked by underline and followed original words. e.g.
a example words{一条测试语句}


Title: visble pants and rendering layer fix
Implemented the feature [XND]Visible Pants does in another simple way. Options for the way how to Implement {实现方式} can be found in settings.

Automatically add pants's render layer and set it to be visible; Image of pants can be changed by modifying the image directory in profile{配置文件} . Original image won't unnecessarily add one more time.

Also some simple adjustment for vanilla clothes redering.

(because reached limit of 1000 character, so separated in another line)
晓山alreShan 11. juni 2023 kl. 5:20 
Fixed a issue that too many layer might cause clothes covering head (see as picture 2):

This is because when rendering clothes it contantly superimpose {不断叠加} offset of clothes image. If there are too many layer, then when [offset of body] is larger than [offset of head], cause it render clothes above head.

When using Vanilla Expended Framework and Combat Extended same time, if VEF load after CE, rendering issue about acessory happens; The reason is rendering of acessory not sharing{共用} same offset as clothes; This issue is not solved in this mod. If this issue happens and layer number of clothes under coat(including coat) less than 5, it can be solved by turn off “Layer Render Fix”. Or may try out my other mod [CE EyeCover Render Fix] to solve it
The Blind One 8. juni 2023 kl. 12:49 
I have no idea what this does exactly lol some pics would be great
aedbia  [ophavsmand] 8. juni 2023 kl. 9:20 
@night owl夜猫
算不上大佬。
封面没什么灵感。
night owl夜猫 8. juni 2023 kl. 7:32 
加个封面图片更好.理解大佬