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번역 관련 문제 보고
As with most of my updates for 1.13 so far this is going to be super not backwards compatible. I'll update the missing final version for 1.12 when I upload this to Github, you should be fine with the current GitHub release for 1.12 , you'll just be missing the stand alone Beauty Aging Trait.
*squint* looks like I uploaded the wrong mod version at some point that's why you can't find the stand alone trait. Will fix that when I update this for 1.13.
No. 25 was chosen because 25 is the age that corresponds to no modifiers to the portrait from age and timeless_appearance removes almost all modifiers from age (there's a couple that aren't caught, I assume because Paradox added them later (eyebrow colour and neck height))
Okay, I have now added a stand alone Slow Aging congenital trait.
Physical indicates a trait is of the body ( I think everything inherited except the "descended from a prophet" kind of traits are physical (because those are actually social products of what people think your descent is rather than physical characteristics) as is a bunch of stuff you'd expect ) rather than of the mind ( personality traits aren't body for example)
I have double checked this and none of the other debug interactions explicitly block the AI. Are you sure that the AI doesn't start blocked by default in the absence of any enabling modifiers ?
I'll fix that tomorrow I guess , there's a bunch of typos I didn't catch in the effect.
Added now.
I could add it as a debug mode interaction if you want (it would just be a bit weird in normal gameplay).
(I could also add (low) chance for Easy Wearing and Glamour to spawn in the wild but obviously that's going to end up with everyone eternally appearing 25 if the game runs long enough so it doesn't really make much sense outside of a fantasty setting )
Easy Wearing: ksd_slow_aging
Fey Blooded: ksd_ageless_potential
Timeless Appearance: ksd_ageless
Glamour: ksd_glamour
(This seems best because even without the Integration this will still work, Timeless Appearance just won't be added where appropriate until after Game Start. )