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It's not bugging out, there's a limit to the amount of ammo you get back from kills... something that's listed in the CVARS if you hopefully looked at by now.
Works with the Tibanna Gas Modifications of Erasers Battlefront 2 Weapons Addon.
it will attempt to do so, but it doesn't always work if the weapon shoots a projectile or for guns that have no ammo reserve
B A L L S
@Spaceman Spiff, sure! i'll work on that when i have time
i've got a slight work-around, the best i could do was make it so you get both related ammotypes if there are multiple with your arccw gun; the reason being that the source of the damage defaults to the primary ammotype even if the kill was done by the secondary for those guns (also projectiles and explosions are pretty hard to deal with and i have to basically hard code them case-by-case)
let me know if you have any issues with this update! in other news: still trying to figure out the options menu :)
It's more or less any weapons using these bases with the option to put under-barrel grenade launcher or shotgun or something else
https://gtm.steamproxy.vip/workshop/filedetails/?id=2131057232
https://gtm.steamproxy.vip/workshop/filedetails/?id=2910505837